historical/toontown-classic.git/panda/include/sequenceNode.h
2024-01-16 11:20:27 -06:00

82 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sequenceNode.h
* @author drose
* @date 2002-03-06
*/
#ifndef SEQUENCENODE_H
#define SEQUENCENODE_H
#include "pandabase.h"
#include "selectiveChildNode.h"
#include "animInterface.h"
#include "clockObject.h"
/**
* A node that automatically cycles through rendering each one of its children
* according to its frame rate.
*/
class EXPCL_PANDA_PGRAPHNODES SequenceNode : public SelectiveChildNode, public AnimInterface {
PUBLISHED:
INLINE explicit SequenceNode(const std::string &name);
protected:
SequenceNode(const SequenceNode &copy);
PUBLISHED:
virtual int get_num_frames() const;
INLINE void set_frame_rate(double frame_rate);
MAKE_PROPERTY(frame_rate, get_frame_rate, set_frame_rate);
public:
virtual PandaNode *make_copy() const;
virtual bool safe_to_combine() const;
virtual bool safe_to_combine_children() const;
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
virtual int get_first_visible_child() const;
virtual bool has_single_child_visibility() const;
virtual int get_visible_child() const;
virtual void output(std::ostream &out) const;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
SelectiveChildNode::init_type();
AnimInterface::init_type();
register_type(_type_handle, "SequenceNode",
SelectiveChildNode::get_class_type(),
AnimInterface::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "sequenceNode.I"
#endif