189 lines
4.3 KiB
C++
189 lines
4.3 KiB
C++
#ifndef __SOCKET_FDSET_H__
|
|
#define __SOCKET_FDSET_H__
|
|
|
|
/*
|
|
* rhh This class needs to be broken into 2 classes: the gathering class and
|
|
* the processing functions. The functions should be set up as template
|
|
* functions Add a helper class socket_select. May want to totally separate
|
|
* the select and collect functionality fits more with the normal Berkeley
|
|
* mind set... ** Not ** Should think about using POLL() on BSD-based systems
|
|
*/
|
|
#include "pandabase.h"
|
|
#include "numeric_types.h"
|
|
#include "time_base.h"
|
|
#include "socket_ip.h"
|
|
|
|
class Socket_fdset {
|
|
PUBLISHED:
|
|
inline Socket_fdset();
|
|
inline void setForSocket(const Socket_IP &incon);
|
|
inline bool IsSetFor(const Socket_IP &incon) const;
|
|
inline int WaitForRead(bool zeroFds, uint32_t sleep_time = 0xffffffff);
|
|
inline int WaitForWrite(bool zeroFds, uint32_t sleep_time = 0xffffffff);
|
|
inline int WaitForError(bool zeroFds, uint32_t sleep_time = 0xffffffff);
|
|
|
|
inline int WaitForRead(bool zeroFds, const Time_Span & timeout);
|
|
inline void clear();
|
|
|
|
private:
|
|
inline void setForSocketNative(const SOCKET inid);
|
|
inline bool isSetForNative(const SOCKET inid) const;
|
|
|
|
friend struct Socket_Selector;
|
|
|
|
SOCKET _maxid;
|
|
|
|
#ifndef CPPPARSER
|
|
mutable fd_set _the_set;
|
|
#endif
|
|
};
|
|
|
|
/**
|
|
* The constructor
|
|
*/
|
|
inline Socket_fdset::Socket_fdset() {
|
|
clear();
|
|
}
|
|
|
|
/**
|
|
* This does the physical manipulation of the set getting read for the base
|
|
* call
|
|
*/
|
|
inline void Socket_fdset::setForSocketNative(SOCKET inid)
|
|
{
|
|
assert( inid >= 0);
|
|
#ifndef WIN32
|
|
assert(inid < FD_SETSIZE);
|
|
#endif
|
|
|
|
FD_SET(inid, &_the_set);
|
|
if (_maxid < inid)
|
|
_maxid = inid;
|
|
}
|
|
|
|
/**
|
|
* Answer the question: was the socket marked for reading? there's a subtle
|
|
* difference in the NSPR version: it will respond if the socket had an error
|
|
*/
|
|
inline bool Socket_fdset::isSetForNative(SOCKET inid) const
|
|
{
|
|
assert( inid >= 0);
|
|
#ifndef WIN32
|
|
assert(inid < FD_SETSIZE);
|
|
#endif
|
|
|
|
return (FD_ISSET(inid, &_the_set) != 0);
|
|
}
|
|
|
|
/**
|
|
* check to see if a socket object has been marked for reading
|
|
*/
|
|
inline bool Socket_fdset::IsSetFor(const Socket_IP & incon) const
|
|
{
|
|
return isSetForNative(incon.GetSocket());
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
inline int Socket_fdset::WaitForRead(bool zeroFds, uint32_t sleep_time)
|
|
{
|
|
int retVal = 0;
|
|
if (sleep_time == 0xffffffff) {
|
|
retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, nullptr);
|
|
} else {
|
|
timeval timeoutValue;
|
|
timeoutValue.tv_sec = sleep_time / 1000;
|
|
timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
|
|
|
|
retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, &timeoutValue);
|
|
}
|
|
if (zeroFds)
|
|
clear();
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
inline int Socket_fdset::WaitForRead(bool zeroFds, const Time_Span & timeout)
|
|
{
|
|
timeval localtv = timeout.GetTval();
|
|
|
|
int retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, &localtv);
|
|
if (zeroFds)
|
|
clear();
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* Marks the content as empty
|
|
*/
|
|
inline void Socket_fdset::clear()
|
|
{
|
|
_maxid = 0;
|
|
FD_ZERO(&_the_set);
|
|
}
|
|
|
|
/**
|
|
*
|
|
*/
|
|
inline void Socket_fdset::setForSocket(const Socket_IP &incon)
|
|
{
|
|
setForSocketNative(incon.GetSocket());
|
|
}
|
|
|
|
/**
|
|
* This is the function that will wait till one of the sockets is ready for
|
|
* writing
|
|
*/
|
|
inline int Socket_fdset::WaitForWrite(bool zeroFds, uint32_t sleep_time)
|
|
{
|
|
int retVal = 0;
|
|
if (sleep_time == 0xffffffff)
|
|
{
|
|
retVal = DO_SELECT(_maxid + 1, nullptr, &_the_set, nullptr, nullptr);
|
|
}
|
|
else
|
|
{
|
|
timeval timeoutValue;
|
|
timeoutValue.tv_sec = sleep_time / 1000;
|
|
timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
|
|
|
|
retVal = DO_SELECT(_maxid + 1, nullptr, &_the_set, nullptr, &timeoutValue);
|
|
}
|
|
if (zeroFds)
|
|
clear();
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/**
|
|
* This is the function that will wait till one of the sockets is in error
|
|
* state
|
|
*/
|
|
inline int Socket_fdset::WaitForError(bool zeroFds, uint32_t sleep_time)
|
|
{
|
|
int retVal = 0;
|
|
if (sleep_time == 0xffffffff)
|
|
{
|
|
retVal = DO_SELECT(_maxid + 1, nullptr, nullptr, &_the_set, nullptr);
|
|
}
|
|
else
|
|
{
|
|
timeval timeoutValue;
|
|
timeoutValue.tv_sec = sleep_time / 1000;
|
|
timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
|
|
|
|
retVal = DO_SELECT(_maxid + 1, nullptr, nullptr, &_the_set, &timeoutValue);
|
|
}
|
|
if (zeroFds)
|
|
clear();
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
#endif //__SOCKET_FDSET_H__
|