historical/toontown-classic.git/panda/include/textureContext.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file textureContext.I
* @author drose
* @date 1999-10-07
*/
/**
*
*/
INLINE TextureContext::
TextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view) :
BufferContext(&pgo->_texture_residency, tex),
AdaptiveLruPage(0),
_view(view)
{
}
/**
* Returns the pointer to the associated Texture object.
*/
INLINE Texture *TextureContext::
get_texture() const {
return (Texture *)_object;
}
/**
* Returns the specific view of a multiview texture this context represents.
* In the usual case, with a non-multiview texture, this will be 0.
*/
INLINE int TextureContext::
get_view() const {
return _view;
}
/**
* Returns true if the texture properties or image have been modified since
* the last time mark_loaded() was called.
*/
INLINE bool TextureContext::
was_modified() const {
return was_properties_modified() || was_image_modified();
}
/**
* Returns true if the texture properties (unrelated to the image) have been
* modified since the last time mark_loaded() was called.
*/
INLINE bool TextureContext::
was_properties_modified() const {
return _properties_modified != get_texture()->get_properties_modified();
}
/**
* Returns true if the texture image has been modified since the last time
* mark_loaded() was called.
*/
INLINE bool TextureContext::
was_image_modified() const {
return _image_modified != get_texture()->get_image_modified();
}
/**
* Returns true if the texture's "simple" image has been modified since the
* last time mark_simple_loaded() was called.
*/
INLINE bool TextureContext::
was_simple_image_modified() const {
return _simple_image_modified != get_texture()->get_simple_image_modified();
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture properties (unrelated to the image) are modified.
*/
INLINE UpdateSeq TextureContext::
get_properties_modified() const {
return _properties_modified;
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture image data (including mipmap levels) are modified.
*/
INLINE UpdateSeq TextureContext::
get_image_modified() const {
return _image_modified;
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture's "simple" image data is modified.
*/
INLINE UpdateSeq TextureContext::
get_simple_image_modified() const {
return _simple_image_modified;
}
/**
* Should be called (usually by a derived class) when the on-card size of this
* object has changed.
*/
INLINE void TextureContext::
update_data_size_bytes(size_t new_data_size_bytes) {
BufferContext::update_data_size_bytes(new_data_size_bytes);
AdaptiveLruPage::set_lru_size(new_data_size_bytes);
}
/**
* Should be called after the texture has been loaded into graphics memory,
* this updates the internal flags for changed_size() and modified().
*/
INLINE void TextureContext::
mark_loaded() {
// _data_size_bytes = _data->get_texture_size_bytes();
_properties_modified = get_texture()->get_properties_modified();
_image_modified = get_texture()->get_image_modified();
update_modified(std::max(_properties_modified, _image_modified));
// Assume the texture is now resident.
set_resident(true);
}
/**
* Should be called after the texture's "simple" image has been loaded into
* graphics memory.
*/
INLINE void TextureContext::
mark_simple_loaded() {
_properties_modified = get_texture()->get_properties_modified();
_simple_image_modified = get_texture()->get_simple_image_modified();
update_modified(std::max(_properties_modified, _simple_image_modified));
// The texture's not exactly resident now, but some part of it is.
set_resident(true);
}
/**
* Should be called after the texture has been forced out of texture memory.
*/
INLINE void TextureContext::
mark_unloaded() {
_properties_modified = UpdateSeq::old();
_image_modified = UpdateSeq::old();
_simple_image_modified = UpdateSeq::old();
update_modified(UpdateSeq::old());
set_resident(false);
}
/**
* Should be called to indicate the texture should be reloaded at the nearest
* opportunity.
*/
INLINE void TextureContext::
mark_needs_reload() {
_image_modified = UpdateSeq::old();
}