historical/toontown-classic.git/panda/include/texturePeeker.h
2024-01-16 11:20:27 -06:00

104 lines
4.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texturePeeker.h
* @author drose
* @date 2008-08-26
*/
#ifndef TEXTUREPEEKER_H
#define TEXTUREPEEKER_H
#include "pandabase.h"
#include "referenceCount.h"
#include "texture.h"
/**
* An instance of this object is returned by Texture::peek(). This object
* allows quick and easy inspection of a texture's texels by (u, v)
* coordinates.
*/
class EXPCL_PANDA_GOBJ TexturePeeker : public ReferenceCount {
private:
TexturePeeker(Texture *tex, Texture::CData *cdata);
public:
INLINE bool is_valid() const;
PUBLISHED:
INLINE int get_x_size() const;
INLINE int get_y_size() const;
INLINE int get_z_size() const;
INLINE bool has_pixel(int x, int y) const;
void lookup(LColor &color, PN_stdfloat u, PN_stdfloat v) const;
void lookup(LColor &color, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w) const;
void fetch_pixel(LColor &color, int x, int y) const;
bool lookup_bilinear(LColor &color, PN_stdfloat u, PN_stdfloat v) const;
void filter_rect(LColor &color,
PN_stdfloat min_u, PN_stdfloat min_v,
PN_stdfloat max_u, PN_stdfloat max_v) const;
void filter_rect(LColor &color,
PN_stdfloat min_u, PN_stdfloat min_v, PN_stdfloat min_w,
PN_stdfloat max_u, PN_stdfloat max_v, PN_stdfloat max_w) const;
private:
static void init_rect_minmax(int &min_x, int &max_x,
PN_stdfloat &min_u, PN_stdfloat &max_u,
int x_size);
void accum_filter_z(LColor &color, PN_stdfloat &net,
int min_x, int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
int min_y, int max_y, PN_stdfloat min_v, PN_stdfloat max_v,
int min_z, int max_z, PN_stdfloat min_w, PN_stdfloat max_w) const;
void accum_filter_y(LColor &color, PN_stdfloat &net, int zi,
int min_x, int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
int min_y, int max_y, PN_stdfloat min_v, PN_stdfloat max_v,
PN_stdfloat weight) const;
void accum_filter_x(LColor &color, PN_stdfloat &net, int yi, int zi,
int min_x, int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
PN_stdfloat weight) const;
void accum_texel(LColor &color, PN_stdfloat &net, const unsigned char *&p,
PN_stdfloat weight) const;
typedef double GetComponentFunc(const unsigned char *&p);
typedef void GetTexelFunc(LColor &color, const unsigned char *&p,
GetComponentFunc *get_component);
static void get_texel_r(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_g(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_b(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_a(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_l(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_la(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_rg(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_rgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_rgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_srgb(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
static void get_texel_srgba(LColor &color, const unsigned char *&p, GetComponentFunc *get_component);
int _x_size;
int _y_size;
int _z_size;
int _component_width;
int _num_components;
int _pixel_width;
Texture::Format _format;
Texture::ComponentType _component_type;
CPTA_uchar _image;
GetComponentFunc *_get_component;
GetTexelFunc *_get_texel;
friend class Texture;
};
#include "texturePeeker.I"
#endif