historical/toontown-classic.git/panda/samples/shader-terrain/skybox.frag.glsl
2024-01-16 11:20:27 -06:00

21 lines
462 B
GLSL

#version 150
in vec3 skybox_pos;
out vec4 color;
uniform sampler2D p3d_Texture0;
void main() {
vec3 view_dir = normalize(skybox_pos);
vec2 skybox_uv;
// Convert spherical coordinates
const float pi = 3.14159265359;
skybox_uv.x = (atan(view_dir.y, view_dir.x) + (0.5 * pi)) / (2 * pi);
skybox_uv.y = clamp(view_dir.z * 0.72 + 0.35, 0.0, 1.0);
vec3 skybox_color = textureLod(p3d_Texture0, skybox_uv, 0).xyz;
color = vec4(skybox_color, 1);
}