historical/toontown-classic.git/resources/phase_8/etc/headShrinkSpray.ptf
2024-01-16 11:20:27 -06:00

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self.reset()
self.setPos(0.000, 2.900, 4.200)
self.setHpr(0.000, 60.000, 0.000)
self.setScale(1.000, 1.000, 1.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("PointParticleFactory")
p0.setRenderer("SparkleParticleRenderer")
p0.setEmitter("SphereVolumeEmitter")
p0.setPoolSize(60) #60)
p0.setBirthRate(0.1000)
p0.setLitterSize(4)
p0.setLitterSpread(2)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(1.15) #1.1200)
p0.factory.setLifespanSpread(0.0000)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(400.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Point factory parameters
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER)
p0.renderer.setUserAlpha(1.00)
# Sparkle parameters
p0.renderer.setCenterColor(Vec4(1, 0.84, 0, 1.00))
p0.renderer.setEdgeColor(Vec4(1, 1, 1, 0.3))
p0.renderer.setBirthRadius(0.1500)
p0.renderer.setDeathRadius(0.0000)
p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(12.0000)
p0.emitter.setAmplitudeSpread(0.9000)
p0.emitter.setOffsetForce(Vec3(0.0000, 5.1000, 0.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, -4.0000, 0.0000))
# Sphere Volume parameters
p0.emitter.setRadius(0.4800)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('forces')
# Force parameters
force0 = LinearSinkForce(Point3(0.0000, 0.0000, -4.0000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 2.5308, 1)
force0.setActive(1)
f0.addForce(force0)
force1 = LinearVectorForce(Vec3(0.0000, -7.0000, 0.0000), 1.0000, 0)
force1.setActive(1)
f0.addForce(force1)
self.addForceGroup(f0)