historical/toontown-classic.git/resources/phase_8/etc/powertrip.ptf
2024-01-16 11:20:27 -06:00

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self.reset()
self.setPos(-2.000, 2.500, 2.200)
self.setHpr(-90.000, 0.000, 0.000)
self.setScale(4.800, 4.800, 4.800)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("PointParticleFactory")
p0.setRenderer("SparkleParticleRenderer")
p0.setEmitter("SphereVolumeEmitter")
p0.setPoolSize(100)
p0.setBirthRate(0.0800)
p0.setLitterSize(1)
p0.setLitterSpread(0)
p0.setSystemLifespan(0.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(0.2500)
p0.factory.setLifespanSpread(0.050)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(400.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Point factory parameters
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAUSER)
p0.renderer.setUserAlpha(1.00)
# Sparkle parameters
p0.renderer.setCenterColor(Vec4(0.1, 0.95, 0.2, 1.00))
p0.renderer.setEdgeColor(Vec4(0, 0, 0, 1.00))
p0.renderer.setBirthRadius(0.1000)
p0.renderer.setDeathRadius(15.0000)
p0.renderer.setLifeScale(SparkleParticleRenderer.SPNOSCALE)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(2.4000)
p0.emitter.setAmplitudeSpread(1.1000)
p0.emitter.setOffsetForce(Vec3(0.0000, 1.1000, 0.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, -4.0000, 0.0000))
# Sphere Volume parameters
p0.emitter.setRadius(0.120)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('forces')
# Force parameters
force0 = LinearSinkForce(Point3(10.0000, 0.0000, 0.0000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 2.5308, 1)
force0.setActive(1)
f0.addForce(force0)
force1 = LinearVectorForce(Vec3(0.0000, 0.0000, 0.0000), 1.0000, 0)
force1.setActive(1)
f0.addForce(force1)
force2 = LinearJitterForce(4.5449, 0)
force2.setActive(1)
f0.addForce(force2)
self.addForceGroup(f0)