historical/toontown-classic.git/resources/phase_8/etc/rollodexVortex.ptf
2024-01-16 11:20:27 -06:00

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self.reset()
self.setPos(-0.003, 2.465, 3.714)
self.setHpr(84.924, 13.378, 56.334) #(70.004, -75.422, 35.756)
self.setScale(1.000, 1.000, 1.000)
p0 = Particles.Particles('particles-1')
# Particles parameters
p0.setFactory("PointParticleFactory")
p0.setRenderer("SpriteParticleRenderer")
p0.setEmitter("TangentRingEmitter")
p0.setPoolSize(250)
p0.setBirthRate(0.1000)
p0.setLitterSize(5)
p0.setLitterSpread(3)
p0.setSystemLifespan(5.0000)
p0.setLocalVelocityFlag(1)
p0.setSystemGrowsOlderFlag(0)
# Factory parameters
p0.factory.setLifespanBase(0.5000)
p0.factory.setLifespanSpread(0.2500)
p0.factory.setMassBase(1.0000)
p0.factory.setMassSpread(0.0000)
p0.factory.setTerminalVelocityBase(40.0000)
p0.factory.setTerminalVelocitySpread(0.0000)
# Point factory parameters
# Renderer parameters
p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHANONE)
p0.renderer.setUserAlpha(1.00)
# Sprite parameters
p0.renderer.setIgnoreScale(1)
p0.renderer.setTextureFromNode("phase_3.5/models/props/suit-particles", "**/rollodex-card")
p0.renderer.setColor(Vec4(1.00, 1.00, 1.00, 1.00))
p0.renderer.setXScaleFlag(0)
p0.renderer.setYScaleFlag(0)
p0.renderer.setAnimAngleFlag(0)
p0.renderer.setInitialXScale(0.4)
p0.renderer.setFinalXScale(0.4)
p0.renderer.setInitialYScale(0.3)
p0.renderer.setFinalYScale(0.3)
p0.renderer.setNonanimatedTheta(0.0000)
p0.renderer.setAlphaBlendMethod(BaseParticleRenderer.PPBLENDLINEAR)
p0.renderer.setAlphaDisable(0)
# Emitter parameters
p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
p0.emitter.setAmplitude(3.0000)
p0.emitter.setAmplitudeSpread(0.0000)
p0.emitter.setOffsetForce(Vec3(0.0000, 0.0000, 0.0000))
p0.emitter.setExplicitLaunchVector(Vec3(1.0000, 0.0000, 0.0000))
p0.emitter.setRadiateOrigin(Point3(0.0000, 0.0000, 0.0000))
# Tangent Ring parameters
p0.emitter.setRadius(0.7500)
self.addParticles(p0)
f0 = ForceGroup.ForceGroup('forward')
# Force parameters
force0 = LinearSourceForce(Point3(0.0000, 0.0000, 0.0000), LinearDistanceForce.FTONEOVERRSQUARED, 1.0000, 1.0000, 1)
force0.setActive(1)
f0.addForce(force0)
force1 = LinearSinkForce(Point3(0.0000, 0.0000, 0.0000), LinearDistanceForce.FTONEOVERRSQUARED, 5.0000, 6.0000, 0)
force1.setActive(0)
f0.addForce(force1)
force2 = LinearCylinderVortexForce(1.0000, 1.0000, 15.0000, 1.0000, 0)
force2.setActive(1)
f0.addForce(force2)
force3 = LinearSourceForce(Point3(0.5000, 0.0000, 1.0000), LinearDistanceForce.FTONEOVERRCUBED, 4.0000, 4.0000, 1)
force3.setActive(1)
f0.addForce(force3)
self.addForceGroup(f0)