historical/toontown-classic.git/toontown/cogdominium/CogdoEntityCreatorAI.py
2024-01-16 11:20:27 -06:00

22 lines
1.1 KiB
Python

from direct.showbase.PythonUtil import Functor
from otp.level import EntityCreatorAI
from toontown.cogdominium.CogdoLevelMgrAI import CogdoLevelMgrAI
from toontown.cogdominium import CogdoBoardroomGameConsts
from toontown.cogdominium import CogdoCraneGameConsts
class CogdoEntityCreatorAI(EntityCreatorAI.EntityCreatorAI):
def __init__(self, level):
EntityCreatorAI.EntityCreatorAI.__init__(self, level)
cDE = EntityCreatorAI.createDistributedEntity
cLE = EntityCreatorAI.createLocalEntity
nothing = EntityCreatorAI.nothing
self.privRegisterTypes({
'levelMgr': Functor(cLE, CogdoLevelMgrAI),
'cogdoBoardroomGameSettings': Functor(cLE, Functor(self._createCogdoSettings, CogdoBoardroomGameConsts.Settings)),
'cogdoCraneGameSettings': Functor(cLE, Functor(self._createCogdoSettings, CogdoCraneGameConsts.Settings)),
'cogdoCraneCogSettings': Functor(cLE, Functor(self._createCogdoSettings, CogdoCraneGameConsts.CogSettings))})
def _createCogdoSettings(self, ent, level, entId):
ent.initializeEntity(level, entId)
return ent