107 lines
4 KiB
Python
107 lines
4 KiB
Python
from panda3d.core import *
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from toontown.cogdominium.DistCogdoLevelGameAI import DistCogdoLevelGameAI
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from toontown.cogdominium.DistCogdoCraneAI import DistCogdoCraneAI
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase
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from toontown.cogdominium import CogdoGameConsts
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from toontown.cogdominium.DistCogdoCraneMoneyBagAI import DistCogdoCraneMoneyBagAI
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from toontown.cogdominium.DistCogdoCraneCogAI import DistCogdoCraneCogAI
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from toontown.suit.SuitDNA import SuitDNA
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import random
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class DistCogdoCraneGameAI(CogdoCraneGameBase, DistCogdoLevelGameAI, NodePath):
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notify = directNotify.newCategory('DistCogdoCraneGameAI')
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def __init__(self, air, interior):
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NodePath.__init__(self, uniqueName('CraneGameAI'))
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DistCogdoLevelGameAI.__init__(self, air, interior)
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self._cranes = [
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None] * CogdoGameConsts.MaxPlayers
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self._moneyBags = [
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None] * 8
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def delete(self):
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DistCogdoLevelGameAI.delete(self)
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self.removeNode()
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def enterLoaded(self):
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DistCogdoLevelGameAI.enterLoaded(self)
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self.scene = NodePath('scene')
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cn = CollisionNode('walls')
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cs = CollisionSphere(0, 0, 0, 13)
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cn.addSolid(cs)
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cs = CollisionInvSphere(0, 0, 0, 42)
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cn.addSolid(cs)
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self.attachNewNode(cn)
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for i in xrange(CogdoGameConsts.MaxPlayers):
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crane = DistCogdoCraneAI(self.air, self, i)
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crane.generateWithRequired(self.zoneId)
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self._cranes[i] = crane
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for i in xrange(len(self._moneyBags)):
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mBag = DistCogdoCraneMoneyBagAI(self.air, self, i)
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mBag.generateWithRequired(self.zoneId)
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self._moneyBags[i] = mBag
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def exitLoaded(self):
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for i in xrange(len(self._moneyBags)):
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if self._moneyBags[i]:
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self._moneyBags[i].requestDelete()
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self._moneyBags[i] = None
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for i in xrange(CogdoGameConsts.MaxPlayers):
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if self._cranes[i]:
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self._cranes[i].requestDelete()
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self._cranes[i] = None
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DistCogdoLevelGameAI.exitLoaded(self)
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def enterGame(self):
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DistCogdoLevelGameAI.enterGame(self)
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for i in xrange(self.getNumPlayers()):
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self._cranes[i].request('Controlled', self.getToonIds()[i])
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for i in xrange(len(self._moneyBags)):
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if self._moneyBags[i]:
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self._moneyBags[i].request('Initial')
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self._cog = DistCogdoCraneCogAI(self.air, self, self.getDroneCogDNA(), random.randrange(4), globalClock.getFrameTime())
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self._cog.generateWithRequired(self.zoneId)
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self._scheduleGameDone()
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def _scheduleGameDone(self):
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timeLeft = GameConsts.Settings.GameDuration.get() - (globalClock.getRealTime() - self.getStartTime())
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if timeLeft > 0:
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self._gameDoneEvent = taskMgr.doMethodLater(timeLeft, self._gameDoneDL, self.uniqueName('boardroomGameDone'))
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else:
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self._gameDoneDL()
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def exitGame(self):
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self._cog.requestDelete()
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self._cog = None
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taskMgr.remove(self._gameDoneEvent)
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self._gameDoneEvent = None
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def _gameDoneDL(self, task = None):
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self._handleGameFinished()
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return task.done
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def enterFinish(self):
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DistCogdoLevelGameAI.enterFinish(self)
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self._finishDoneEvent = taskMgr.doMethodLater(10.0, self._finishDoneDL, self.uniqueName('boardroomFinishDone'))
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def exitFinish(self):
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taskMgr.remove(self._finishDoneEvent)
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self._finishDoneEvent = None
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def _finishDoneDL(self, task):
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self.announceGameDone()
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return task.done
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if __dev__:
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def _handleGameDurationChanged(self, gameDuration):
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if hasattr(self, '_gameDoneEvent') and self._gameDoneEvent != None:
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taskMgr.remove(self._gameDoneEvent)
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self._scheduleGameDone()
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