historical/toontown-classic.git/toontown/golf/DistributedGolfCourse.py
2024-01-16 11:20:27 -06:00

412 lines
14 KiB
Python

from direct.interval.IntervalGlobal import Sequence, Func, Wait, LerpColorScaleInterval, Parallel
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.task.Task import Task
from direct.showbase import PythonUtil
from toontown.distributed import DelayDelete
from toontown.distributed.DelayDeletable import DelayDeletable
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from panda3d.core import *
from direct.gui.DirectGui import *
from direct.distributed.ClockDelta import *
from direct.fsm.FSM import FSM
from toontown.golf import GolfGlobals
from toontown.golf import GolfScoreBoard
from toontown.golf import GolfRewardDialog
from toontown.toon import ToonHeadFrame
class DistributedGolfCourse(DistributedObject.DistributedObject, FSM, DelayDeletable):
notify = directNotify.newCategory('DistributedGolfCourse')
defaultTransitions = {'Off': ['Join'],
'Join': ['WaitStartHole', 'Cleanup'],
'WaitStartHole': ['PlayHole', 'Cleanup', 'WaitReward'],
'PlayHole': ['WaitFinishCourse',
'WaitStartHole',
'WaitReward',
'Cleanup'],
'WaitReward': ['WaitFinishCourse', 'Cleanup'],
'WaitFinishCourse': ['Cleanup'],
'Cleanup': ['Off']}
id = 0
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, base.cr)
FSM.__init__(self, 'Golf_%s_FSM' % self.id)
self.waitingStartLabel = DirectLabel(text="Waiting for other toons...", text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self.waitingStartLabel.hide()
self.avIdList = []
self.remoteAvIdList = []
self.exitedAvIdList = []
self.toonPanels = []
self.exitedPanels = []
self.exitedToonsWithPanels = []
self.localAvId = base.localAvatar.doId
self.hasLocalToon = 0
self.modelCount = 500
self.cleanupActions = []
self.courseId = None
self.scores = {}
self.curHoleIndex = 0
self.golfRewardDialog = None
self.rewardIval = None
self.scoreBoard = None
self.exit = False
self.drivingToons = []
return
def generate(self):
self.notify.debug('GOLF COURSE: generate, %s' % self.getTitle())
DistributedObject.DistributedObject.generate(self)
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
if not self.hasLocalToon:
return
self.notify.debug('BASE: handleAnnounceGenerate: send setAvatarJoined')
self.__delayDelete = DelayDelete.DelayDelete(self, 'GolfCourse.self')
self.request('Join')
self.normalExit = 1
count = self.modelCount
loader.beginBulkLoad('minigame', TTLocalizer.HeadingToMinigameTitle % self.getTitle(), count, 1, TTLocalizer.TIP_GOLF)
self.load()
globalClock.syncFrameTime()
self.onstage()
self.accept('clientCleanup', self._handleClientCleanup)
def _handleClientCleanup(self):
self._destroyDelayDelete()
def _destroyDelayDelete(self):
if self.__delayDelete:
self.__delayDelete.destroy()
self.__delayDelete = None
return
def delete(self):
self.ignore('clientCleanup')
if self.scoreBoard:
self.scoreBoard.delete()
DistributedObject.DistributedObject.delete(self)
if self.golfRewardDialog:
self.golfRewardDialog.delete()
self.cleanUpReward()
if self.toonPanels:
for x in xrange(len(self.toonPanels)):
self.toonPanels[x].destroy()
self.toonPanels = None
self.scores = None
self.music.stop()
self.music = None
for avId in self.avIdList:
av = base.cr.doId2do.get(avId)
if av:
av.show()
return
def load(self):
self.music = base.loadMusic('phase_6/audio/bgm/GZ_PlayGolf.ogg')
def setCourseReady(self, numHoles, holeIds, coursePar):
self.notify.debug('GOLF COURSE: received setCourseReady')
if self.state == 'Cleanup':
return
self.numHoles = numHoles
self.holeIds = holeIds
self.coursePar = coursePar
for avId in self.avIdList:
blankScoreList = [0] * self.numHoles
self.scores[avId] = blankScoreList
self.request('WaitStartHole')
for avId in self.avIdList:
av = base.cr.doId2do.get(avId)
if av:
av.show()
av.reparentTo(render)
av.setPos(0, 0, -100)
else:
self.notify.warning('avId =%d does not exist')
self.scoreBoard = GolfScoreBoard.GolfScoreBoard(self)
toonPanelsStart = 0.3
whichToon = 0
color = 0
tpDiff = -0.45
headPanel = loader.loadModel('phase_6/models/golf/headPanel')
if self.numPlayers > 0:
for avId in self.avIdList:
if not self.localAvId == avId:
av = base.cr.doId2do.get(avId)
if av:
tPanels = ToonHeadFrame.ToonHeadFrame(av, GolfGlobals.PlayerColors[color], headPanel)
tPanels.reparentTo(aspect2d)
tPanels.setPos(base.a2dTopLeft.getPos()[0] + 0.1875, 0, toonPanelsStart + whichToon * tpDiff)
tPanels.setScale(0.3, 1, 0.7)
tPanels.head.setPos(0, 10, 0.18)
tPanels.head.setScale(0.47, 0.2, 0.2)
tPanels.tag1.setPos(0.3, 10, 0.18)
tPanels.tag1.setScale(0.1283, 0.055, 0.055)
tPanels.tag2.setPos(0, 10, 0.43)
tPanels.tag2.setScale(0.117, 0.05, 0.05)
self.toonPanels.append(tPanels)
whichToon = whichToon + 1
color += 1
else:
color += 1
base.setCellsAvailable(base.leftCells, 0)
else:
self.toonPanels = None
for avId in self.exitedAvIdList:
if avId not in self.exitedToonsWithPanels:
self.exitMessageForToon(avId)
def setPlayHole(self):
self.notify.debug('GOLF COURSE: received setPlayHole')
if self.state not in ['PlayHole', 'Cleanup']:
self.request('PlayHole')
def getTitle(self):
return GolfGlobals.getCourseName(self.courseId)
def getInstructions(self):
return 'You should not be seeing this'
def setGolferIds(self, avIds):
self.avIdList = avIds
self.numPlayers = len(self.avIdList)
self.hasLocalToon = self.localAvId in self.avIdList
if not self.hasLocalToon:
self.notify.warning('localToon (%s) not in list of golfers: %s' % (self.localAvId, self.avIdList))
return
self.notify.info('GOLF COURSE: setParticipants: %s' % self.avIdList)
self.remoteAvIdList = []
for avId in self.avIdList:
if avId != self.localAvId:
self.remoteAvIdList.append(avId)
def setCourseAbort(self, avId):
if avId == self.localAvId or avId == 0:
if not self.hasLocalToon:
return
self.notify.warning('GOLF COURSE: setGameAbort: Aborting game')
self.normalExit = 0
if not self.state == 'Cleanup':
self.request('Cleanup')
else:
self.notify.warning('GOLF COURSE: Attempting to clean up twice')
base.setCellsAvailable(base.leftCells, 1)
def onstage(self):
self.notify.debug('GOLF COURSE: onstage')
base.playMusic(self.music, looping=1, volume=0.9)
def avExited(self, avId):
self.exitedAvIdList.append(avId)
hole = base.cr.doId2do.get(self.curHoleDoId)
if hole:
hole.avExited(avId)
if self.localAvId == avId:
self.notify.debug('forcing setCourseAbort')
if self.state == 'Join':
loader.endBulkLoad('minigame')
self.setCourseAbort(0)
self.exitMessageForToon(avId)
def exitMessageForToon(self, avId):
if self.toonPanels and self.localAvId != avId:
y = 0
for x in xrange(len(self.avIdList)):
if avId == self.avIdList[x] and y < len(self.toonPanels):
toonPanel = self.toonPanels[y]
toonPanel.headModel.hide()
toonPanel.tag1.hide()
toonPanel.tag2.hide()
exitedToon = DirectLabel(parent=self.toonPanels[y], relief=None, pos=(0, 0, 0.4), color=(1, 1, 1, 1), text_align=TextNode.ACenter, text=TTLocalizer.GolferExited % toonPanel.av.getName(), text_scale=0.07, text_wordwrap=6)
exitedToon.setScale(2, 1, 1)
self.exitedPanels.append(exitedToon)
self.exitedToonsWithPanels.append(avId)
toonPanel.removeAvKeep()
elif not self.avIdList[x] == self.localAvId:
y += 1
return
def enterJoin(self):
self.sendUpdate('setAvatarJoined', [])
def handleFallingAsleepGolf(self, task):
base.localAvatar.stopSleepWatch()
base.localAvatar.forceGotoSleep()
self.sendUpdate('setAvatarExited', [])
def exitJoin(self):
pass
def enterWaitStartHole(self):
self.sendUpdate('setAvatarReadyCourse', [])
def exitWaitStartHole(self):
pass
def enterPlayHole(self):
loader.endBulkLoad('minigame')
def exitPlayHole(self):
pass
def enterCleanup(self):
base.localAvatar.stopSleepWatch()
for action in self.cleanupActions:
action()
self.cleanupActions = []
if not self.scoreBoard == None:
self.scoreBoard.delete()
if self.toonPanels:
for x in xrange(len(self.toonPanels)):
self.toonPanels[x].destroy()
self.toonPanels = None
for avId in self.avIdList:
av = base.cr.doId2do.get(avId)
if av:
av.show()
av.resetLOD()
self.ignoreAll()
if self.hasLocalToon:
messenger.send('leavingGolf')
self._destroyDelayDelete()
return
def exitCleanup(self):
pass
def setCourseId(self, courseId):
self.courseId = courseId
def calcHolesToUse(self):
retval = []
while len(retval) < self.numHoles:
for holeId in self.courseInfo['holeIds']:
retval.append(holeId)
if len(retval) >= self.numHoles:
break
return retval
def calcCoursePar(self):
retval = 0
for holeId in self.holeIds:
holeInfo = GolfGlobals.HoleInfo[holeId]
retval += holeInfo['par']
return retval
def setScores(self, scoreList):
scoreList.reverse()
for avId in self.avIdList:
avScores = []
for holeIndex in xrange(self.numHoles):
avScores.append(scoreList.pop())
self.scores[avId] = avScores
self.notify.debug('self.scores=%s' % self.scores)
def setCurHoleIndex(self, holeIndex):
self.curHoleIndex = holeIndex
def setCurHoleDoId(self, holeDoId):
self.curHoleDoId = holeDoId
def getCurGolfer(self):
if self.curHoleDoId != 0:
av = base.cr.doId2do.get(self.curHoleDoId)
if av:
return av.currentGolfer
else:
return None
return None
def getStrokesForCurHole(self, avId):
retval = 0
if avId in self.scores:
retval = self.scores[avId][self.curHoleIndex]
return retval
def isGameDone(self):
retval = False
self.notify.debug('Self state is: %s' % self.state)
if self.getCurrentOrNextState() == 'WaitReward' or self.getCurrentOrNextState() == 'WaitFinishCourse':
retval = True
return retval
def setReward(self, trophiesList, rankingsList, holeBestList, courseBestList, cupList, tieBreakWinner, aim0, aim1, aim2, aim3):
self.trophiesList = trophiesList
self.rankingsList = rankingsList
self.holeBestList = holeBestList
self.courseBestList = courseBestList
self.cupList = cupList
self.tieBreakWinner = tieBreakWinner
self.aimTimesList = [aim0,
aim1,
aim2,
aim3]
if self.state not in ['Cleanup']:
self.demand('WaitReward')
def enterWaitReward(self):
self.scoreBoard.showBoardFinal()
if self.curHoleDoId != 0:
av = base.cr.doId2do.get(self.curHoleDoId)
av.cleanupPowerBar()
def doneWithRewardMovie():
if self.exit == False:
self.notify.debug('doneWithRewardMovie')
self.sendUpdate('setDoneReward', [])
self._destroyDelayDelete()
self.exit = True
self.golfRewardDialog = GolfRewardDialog.GolfRewardDialog(self.avIdList, self.trophiesList, self.rankingsList, self.holeBestList, self.courseBestList, self.cupList, self.localAvId, self.tieBreakWinner, self.aimTimesList)
self.rewardIval = Sequence(Parallel(Wait(5), self.golfRewardDialog.getMovie()), Func(doneWithRewardMovie))
self.rewardIval.start()
def exitEarly(self):
if self.exit == False:
self.notify.debug('doneWithRewardMovie')
self.sendUpdate('setDoneReward', [])
self._destroyDelayDelete()
self.exit = True
def exitReward(self):
self.cleanUpReward()
def cleanUpReward(self):
if self.rewardIval:
self.rewardIval.pause()
self.rewardIval = None
return
def updateScoreBoard(self):
if self.scoreBoard:
self.scoreBoard.update()
def changeDrivePermission(self, avId, canDrive):
if canDrive:
if avId not in self.drivingToons:
self.drivingToons.append(avId)
elif avId in self.drivingToons:
self.drivingToons.remove(avId)
def canDrive(self, avId):
retval = avId in self.drivingToons
return retval