historical/toontown-classic.git/toontown/golfold/DistributedGolfHole.py
2024-01-16 11:20:27 -06:00

1670 lines
70 KiB
Python

import math
import random
import time
from panda3d.core import TextNode, BitMask32, Point3, Vec3, Vec4, deg2Rad, Mat3, NodePath, VBase4, CollisionTraverser, CollisionSegment, CollisionNode, CollisionHandlerQueue
from panda3d.ode import OdeTriMeshData, OdeTriMeshGeom, OdeRayGeom
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from otp.otpbase import OTPGlobals
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownTimer
from direct.gui.DirectGui import DirectWaitBar, DGG, DirectLabel
from direct.task import Task
from direct.fsm.FSM import FSM
from toontown.minigame import ArrowKeys
from direct.showbase import PythonUtil
from toontown.golf import BuildGeometry
from toontown.golf import DistributedPhysicsWorld
from toontown.golf import GolfGlobals
from direct.interval.IntervalGlobal import Sequence, Parallel, LerpScaleInterval, LerpFunctionInterval, Func, Wait, SoundInterval, ParallelEndTogether, LerpPosInterval, ActorInterval, LerpPosHprInterval, LerpColorScaleInterval, WaitInterval
from direct.actor import Actor
from toontown.golf import GolfHoleBase
from toontown.distributed import DelayDelete
class DistributedGolfHole(DistributedPhysicsWorld.DistributedPhysicsWorld, FSM, GolfHoleBase.GolfHoleBase):
defaultTransitions = {'Off': ['Cleanup', 'ChooseTee', 'WatchTee'],
'ChooseTee': ['Aim', 'Cleanup'],
'WatchTee': ['WatchAim',
'Cleanup',
'WatchTee',
'ChooseTee',
'Aim'],
'Wait': ['Aim',
'WatchAim',
'Playback',
'Cleanup',
'ChooseTee',
'WatchTee'],
'Aim': ['Shoot',
'Playback',
'Cleanup',
'Aim',
'WatchAim'],
'WatchAim': ['WatchAim',
'WatchShoot',
'Playback',
'Cleanup',
'Aim',
'ChooseTee',
'WatchTee'],
'Playback': ['Wait',
'Aim',
'WatchAim',
'Cleanup',
'ChooseTee',
'WatchTee'],
'Cleanup': ['Off']}
id = 0
notify = directNotify.newCategory('DistributedGolfHole')
unlimitedAimTime = base.config.GetBool('unlimited-aim-time', 0)
unlimitedTeeTime = base.config.GetBool('unlimited-tee-time', 0)
golfPowerSpeed = base.config.GetDouble('golf-power-speed', 3)
golfPowerExponent = base.config.GetDouble('golf-power-exponent', 0.75)
DefaultCamP = -16
MaxCamP = -90
def __init__(self, cr):
self.notify.debug('Hole Init')
DistributedPhysicsWorld.DistributedPhysicsWorld.__init__(self, base.cr)
GolfHoleBase.GolfHoleBase.__init__(self, 1)
FSM.__init__(self, 'Golf_%s_FSM' % self.id)
self.currentGolfer = 0
self.ballDict = {}
self.ballShadowDict = {}
self.holeNodes = []
self.golfCourse = None
self.golfCourseRequest = None
self.holePositions = []
self.timer = None
self.teeTimer = None
self.aimStart = None
self.titleLabel = None
self.teeInstructions = None
self.aimInstructions = None
self.powerReminder = None
self.lastTimeHeadingSent = 0
self.lastTempHeadingSent = 0
self.holdCycleTime = 0.0
self.inPlayBack = 0
self.swingInterval = None
self.sfxInterval = None
self.isLookingAtPutt = False
self.clubs = {}
self.camInterval = None
self.flyOverInterval = None
self.needToDoFlyOver = True
self.translucentLastFrame = []
self.translucentCurFrame = []
self.localMissedSwings = 0
self.localToonHitControl = False
self.warningInterval = None
self.playBackDelayDelete = None
self.aimMomentum = 0.0
self.lastBumpSfxPos = Point3(0, 0, 0)
self.__textGen = TextNode('golfHoleText')
self.__textGen.setFont(ToontownGlobals.getSignFont())
self.__textGen.setAlign(TextNode.ACenter)
if TTLocalizer.getLanguage() in ['castillian',
'japanese',
'german',
'portuguese',
'french']:
self.__textGen.setGlyphScale(0.7)
self.avIdList = []
self.enterAimStart = 0
return
def generate(self):
self.notify.debug('Hole Generate')
DistributedPhysicsWorld.DistributedPhysicsWorld.generate(self)
self.golfPowerTaskName = self.uniqueName('updateGolfPower')
def announceGenerate(self):
DistributedPhysicsWorld.DistributedPhysicsWorld.announceGenerate(self)
self.setup()
self.sendReady()
self.request('Off')
index = 1
for avId in self.avIdList:
self.createBall(avId, index)
self.createClub(avId)
index += 1
if self.avIdList:
avId = self.avIdList[0]
self.currentGolfer = avId
self.currentGolferActive = False
def delete(self):
self.removePlayBackDelayDelete()
self.request('Cleanup')
taskMgr.remove(self.golfPowerTaskName)
DistributedPhysicsWorld.DistributedPhysicsWorld.delete(self)
GolfHoleBase.GolfHoleBase.delete(self)
if hasattr(self, 'perfectIval'):
self.perfectIval.pause()
del self.perfectIval
self.golfCourse = None
if self.teeInstructions:
self.teeInstructions.destroy()
self.teeInstructions = None
if self.aimInstructions:
self.aimInstructions.destory()
self.aimInstructions = None
if self.powerReminder:
self.powerReminder.destroy()
self.powerReminder = None
if self.swingInterval:
self.swingInterval.pause()
self.swingInterval = None
if self.sfxInterval:
self.sfxInterval.pause()
self.sfxInterval = None
if self.camInterval:
self.camInterval.pause()
self.camInterval = None
for club in self.clubs:
self.clubs[club].removeNode()
del self.clubs
if hasattr(self, 'scoreBoard'):
if hasattr(self.scoreBoard, 'maximizeB'):
if self.scoreBoard.maximizeB:
self.scoreBoard.maximizeB.hide()
if not self.titleLabel == None:
self.titleLabel.destroy()
self.notify.debug('Deleted title label')
self.notify.debug('Delete function')
if self.flyOverInterval:
self.flyOverInterval.pause()
self.flyOverInterval = None
for key in self.ballShadowDict:
self.ballShadowDict[key].removeNode()
self.dropShadowModel.removeNode()
return
def sendReady(self):
self.sendUpdate('setAvatarReadyHole', [])
def createClub(self, avId):
club = NodePath('club-%s' % avId)
clubModel = loader.loadModel('phase_6/models/golf/putter')
clubModel.reparentTo(club)
clubModel.setR(clubModel, 45)
self.clubs[avId] = club
def attachClub(self, avId, pointToBall = False):
club = self.clubs[avId]
if club:
av = base.cr.doId2do.get(avId)
if av:
av.useLOD(1000)
lHand = av.getLeftHands()[0]
club.setPos(0, 0, 0)
club.reparentTo(lHand)
netScale = club.getNetTransform().getScale()[1]
counterActToonScale = lHand.find('**/counteractToonScale')
if counterActToonScale.isEmpty():
counterActToonScale = lHand.attachNewNode('counteractToonScale')
counterActToonScale.setScale(1 / netScale)
self.notify.debug('creating counterActToonScale for %s' % av.getName())
club.reparentTo(counterActToonScale)
club.setX(-0.25 * netScale)
if pointToBall:
club.lookAt(self.clubLookatSpot)
def createToonRay(self):
self.toonRay = OdeRayGeom(self.space, 10.0)
self.toonRay.setCollideBits(BitMask32(16777215))
self.toonRay.setCategoryBits(BitMask32(0))
self.toonRay.setRotation(Mat3(1, 0, 0, 0, -1, 0, 0, 0, -1))
self.space.setCollideId(self.toonRay, GolfGlobals.TOON_RAY_COLLIDE_ID)
self.rayList.append(self.toonRay)
def createSkyRay(self):
self.skyRay = OdeRayGeom(self.space, 100.0)
self.skyRay.setCollideBits(BitMask32(240))
self.skyRay.setCategoryBits(BitMask32(0))
self.skyRay.setRotation(Mat3(1, 0, 0, 0, -1, 0, 0, 0, -1))
self.space.setCollideId(self.skyRay, 78)
self.rayList.append(self.skyRay)
def createCameraRay(self):
self.cameraRay = OdeRayGeom(self.space, 30.0)
self.cameraRay.setCollideBits(BitMask32(8388608))
self.cameraRay.setCategoryBits(BitMask32(0))
self.space.setCollideId(self.cameraRay, GolfGlobals.CAMERA_RAY_COLLIDE_ID)
self.cameraRayNodePath = self.terrainModel.attachNewNode('cameraRayNodePath')
self.rayList.append(self.cameraRay)
def loadLevel(self):
GolfHoleBase.GolfHoleBase.loadLevel(self)
self.teeNodePath = self.terrainModel.find('**/tee0')
if self.teeNodePath.isEmpty():
teePos = Vec3(0, 0, 10)
else:
teePos = self.teeNodePath.getPos()
teePos.setZ(teePos.getZ() + GolfGlobals.GOLF_BALL_RADIUS)
self.notify.debug('teeNodePath heading = %s' % self.teeNodePath.getH())
self.teePositions = [teePos]
teeIndex = 1
teeNode = self.terrainModel.find('**/tee%d' % teeIndex)
while not teeNode.isEmpty():
teePos = teeNode.getPos()
teePos.setZ(teePos.getZ() + GolfGlobals.GOLF_BALL_RADIUS)
self.teePositions.append(teePos)
self.notify.debug('teeNodeP heading = %s' % teeNode.getH())
teeIndex += 1
teeNode = self.terrainModel.find('**/tee%d' % teeIndex)
self.holeBottomNodePath = self.terrainModel.find('**/holebottom0')
if self.holeBottomNodePath.isEmpty():
self.holeBottomPos = Vec3(*self.holeInfo['holePos'][0])
else:
self.holeBottomPos = self.holeBottomNodePath.getPos()
self.holePositions.append(self.holeBottomPos)
minHard = Point3(0, 0, 0)
maxHard = Point3(0, 0, 0)
self.hardSurfaceNodePath.calcTightBounds(minHard, maxHard)
centerX = (minHard[0] + maxHard[0]) / 2.0
centerY = (minHard[1] + maxHard[1]) / 2.0
heightX = (centerX - minHard[0]) / math.tan(deg2Rad(23))
heightY = (centerY - minHard[1]) / math.tan(deg2Rad(18))
height = max(heightX, heightY)
self.camTopViewPos = Point3(centerX, centerY, height)
self.camTopViewHpr = Point3(0, -90, 0)
self.createRays()
self.createToonRay()
self.createCameraRay()
def createLocatorDict(self):
self.locDict = {}
locatorNum = 1
curNodePath = self.hardSurfaceNodePath.find('**/locator%d' % locatorNum)
while not curNodePath.isEmpty():
self.locDict[locatorNum] = curNodePath
locatorNum += 1
curNodePath = self.hardSurfaceNodePath.find('**/locator%d' % locatorNum)
def loadBlockers(self):
loadAll = base.config.GetBool('golf-all-blockers', 0)
self.createLocatorDict()
self.blockerNums = self.holeInfo['blockers']
for locatorNum in self.locDict:
if locatorNum in self.blockerNums or loadAll:
locator = self.locDict[locatorNum]
locatorParent = locator.getParent()
locator.getChildren().wrtReparentTo(locatorParent)
else:
self.locDict[locatorNum].removeNode()
self.hardSurfaceNodePath.flattenStrong()
def loadSounds(self):
self.hitBallSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Hit_Ball.ogg')
self.holeInOneSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Hole_In_One.ogg')
self.holeInTwoPlusSfx = loader.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_fall.ogg')
self.ballGoesInStartSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Ball_Goes_In_Start.ogg')
self.ballGoesInLoopSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Ball_Goes_In_Loop.ogg')
self.ballGoesToRestSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Ball_Rest_In_Cup.ogg')
self.kickedOutSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Sad_Noise_Kicked_Off_Hole.ogg')
self.crowdBuildupSfx = []
self.crowdApplauseSfx = []
self.crowdMissSfx = []
for i in xrange(4):
self.crowdBuildupSfx.append(loader.loadSfx('phase_6/audio/sfx/Golf_Crowd_Buildup.ogg'))
self.crowdApplauseSfx.append(loader.loadSfx('phase_6/audio/sfx/Golf_Crowd_Applause.ogg'))
self.crowdMissSfx.append(loader.loadSfx('phase_6/audio/sfx/Golf_Crowd_Miss.ogg'))
self.bumpHardSfx = loader.loadSfx('phase_6/audio/sfx/Golf_Hit_Barrier_3.ogg')
self.bumpMoverSfx = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_2.ogg')
self.bumpWindmillSfx = loader.loadSfx('phase_4/audio/sfx/Golf_Hit_Barrier_1.ogg')
def setup(self):
self.notify.debug('setup golf hole')
self.loadLevel()
self.loadSounds()
self.camMove = 0
self.arrowKeys = ArrowKeys.ArrowKeys()
self.arrowKeys.setPressHandlers([None,
None,
self.__leftArrowPressed,
self.__rightArrowPressed,
self.__beginTossGolf])
self.arrowKeys.setReleaseHandlers([None,
None,
None,
None,
self.__endTossGolf])
self.targets = render.attachNewNode('targetGameTargets')
self.ballFollow = render.attachNewNode('nodeAtBall')
self.startingTeeHeading = self.teeNodePath.getH()
self.ballFollow.setH(self.startingTeeHeading)
self.ballFollowToonSpot = self.ballFollow.attachNewNode('toonAimSpot')
self.ballFollowToonSpot.setX(-2.0)
self.ballFollowToonSpot.setY(0)
self.ballFollowToonSpot.setH(-90)
self.clubLookatSpot = self.ballFollow.attachNewNode('clubLookat')
self.clubLookatSpot.setY(-(GolfGlobals.GOLF_BALL_RADIUS + 0.1))
camera.reparentTo(self.ballFollow)
self.camPosBallFollow = Point3(0.0, -23.0, 12.0)
self.camHprBallFollow = Point3(0, -16.0, 0)
camera.setPos(self.camPosBallFollow)
camera.setHpr(self.camHprBallFollow)
if self.holeBottomNodePath.isEmpty():
holePositions = self.holePositions
for index in xrange(len(holePositions)):
holePos = holePositions[index]
targetNodePathGeom, t1, t2 = BuildGeometry.addCircleGeom(self.targets, 16, 1)
targetNodePathGeom.setPos(holePos)
targetNodePathGeom.setBin('ground', 0)
targetNodePathGeom.setDepthWrite(False)
targetNodePathGeom.setDepthTest(False)
targetNodePathGeom.setTransparency(TransparencyAttrib.MAlpha)
targetNodePathGeom.setColorScale(0.0, 0.0, 0.0, 1.0)
self.holeNodes.append(targetNodePathGeom)
holeSphere = CollisionSphere(0, 0, 0, 1)
holeSphere.setTangible(1)
holeCNode = CollisionNode('Hole')
holeCNode.addSolid(holeSphere)
holeC = targetNodePathGeom.attachNewNode(holeCNode)
holeC.show()
holeC.setCollideMask(ToontownGlobals.PieBitmask)
toon = base.localAvatar
toon.setPos(0.0, 0.0, -100.0)
toon.b_setAnimState('neutral', 1.0)
self.pollingCtrl = 0
self.timeLastCtrl = 0.0
self.powerBar = DirectWaitBar(guiId='launch power bar', pos=(0.0, 0, -0.65), relief=DGG.SUNKEN, frameSize=(-2.0,
2.0,
-0.2,
0.2), borderWidth=(0.02, 0.02), scale=0.25, range=100, sortOrder=50, frameColor=(0.5, 0.5, 0.5, 0.5), barColor=(1.0, 0.0, 0.0, 1.0), text='', text_scale=0.26, text_fg=(1, 1, 1, 1), text_align=TextNode.ACenter, text_pos=(0, -0.05))
self.power = 0
self.powerBar['value'] = self.power
self.powerBar.hide()
self.accept('tab', self.tabKeyPressed)
self.putAwayAllToons()
base.transitions.irisOut(t=0)
self.dropShadowModel = loader.loadModel('phase_3/models/props/drop_shadow')
self.dropShadowModel.setColor(0, 0, 0, 0.5)
self.dropShadowModel.flattenMedium()
self.dropShadowModel.hide()
return
def switchToAnimState(self, animStateName, forced = False):
curAnimState = base.localAvatar.animFSM.getCurrentState()
curAnimStateName = ''
if curAnimState:
curAnimStateName = curAnimState.getName()
if curAnimStateName != animStateName or forced:
base.localAvatar.b_setAnimState(animStateName)
def __aimTask(self, task):
self.attachClub(self.currentGolfer, True)
x = -math.sin(self.ballFollow.getH() * 0.0174532925)
y = math.cos(self.ballFollow.getH() * 0.0174532925)
dt = globalClock.getDt()
b = self.curGolfBall()
forceMove = 500
forceMoveDt = forceMove * dt
posUpdate = False
momentumChange = dt * 60.0
if (self.arrowKeys.upPressed() or self.arrowKeys.downPressed()) and not self.golfCourse.canDrive(self.currentGolfer):
posUpdate = True
self.aimMomentum = 0.0
self.ballFollow.headsUp(self.holeBottomNodePath)
elif self.arrowKeys.rightPressed() and not self.arrowKeys.leftPressed():
self.aimMomentum -= momentumChange
if self.aimMomentum > 0:
self.aimMomentum = 0.0
elif self.aimMomentum < -30.0:
self.aimMomentum = -30.0
posUpdate = True
self.switchToAnimState('GolfRotateLeft')
self.scoreBoard.hide()
elif self.arrowKeys.leftPressed() and not self.arrowKeys.rightPressed():
self.aimMomentum += momentumChange
if self.aimMomentum < 0.0:
self.aimMomentum = 0.0
elif self.aimMomentum > 30.0:
self.aimMomentum = 30.0
posUpdate = True
self.switchToAnimState('GolfRotateRight')
self.scoreBoard.hide()
else:
self.aimMomentum = 0.0
self.switchToAnimState('GolfPuttLoop')
self.ballFollow.setH(self.ballFollow.getH() + self.aimMomentum * dt)
if self.arrowKeys.upPressed() and self.golfCourse.canDrive(self.currentGolfer):
b.enable()
b.addForce(Vec3(x * forceMoveDt, y * forceMoveDt, 0))
if self.arrowKeys.downPressed() and self.golfCourse.canDrive(self.currentGolfer):
b.enable()
b.addForce(Vec3(-x * forceMoveDt, -y * forceMoveDt, 0))
if self.arrowKeys.leftPressed() and self.arrowKeys.rightPressed() and self.golfCourse.canDrive(self.currentGolfer):
b.enable()
b.addForce(Vec3(0, 0, 3000 * dt))
if posUpdate:
if globalClock.getFrameTime() - self.lastTimeHeadingSent > 0.2:
self.sendUpdate('setTempAimHeading', [localAvatar.doId, self.ballFollow.getH()])
self.lastTimeHeadingSent = globalClock.getFrameTime()
self.lastTempHeadingSent = self.ballFollow.getH()
elif self.lastTempHeadingSent != self.ballFollow.getH():
self.sendUpdate('setTempAimHeading', [localAvatar.doId, self.ballFollow.getH()])
self.lastTimeHeadingSent = globalClock.getFrameTime()
self.lastTempHeadingSent = self.ballFollow.getH()
self.setCamera2Ball()
self.fixCurrentGolferFeet()
self.adjustClub()
self.orientCameraRay()
return task.cont
def fixCurrentGolferFeet(self):
golfer = base.cr.doId2do.get(self.currentGolfer)
if not golfer:
return
golferPos = golfer.getPos(render)
newPos = Vec3(golferPos[0], golferPos[1], golferPos[2] + 5)
self.toonRay.setPosition(newPos)
def adjustClub(self):
club = self.clubs[self.currentGolfer]
if club:
distance = club.getDistance(self.clubLookatSpot)
scaleFactor = distance / 2.058
club.setScale(1, scaleFactor, 1)
def resetPowerBar(self):
self.power = 0
self.powerBar['value'] = self.power
self.powerBar['text'] = ''
def sendSwingInfo(self):
kickHimOut = self.updateWarning()
if kickHimOut:
return
curAimTime = globalClock.getRealTime() - self.enterAimStart
if curAimTime < 0:
curAimTime = 0
if curAimTime > GolfGlobals.AIM_DURATION:
curAimTime = GolfGlobals.AIM_DURATION
self.notify.debug('curAimTime = %f' % curAimTime)
x = -math.sin(self.ballFollow.getH() * 0.0174532925)
y = math.cos(self.ballFollow.getH() * 0.0174532925)
b = self.curGolfBall()
if hasattr(base, 'golfPower') and base.golfPower != None:
self.power = float(base.golfPower)
if not self.swingInfoSent:
self.sendUpdate('postSwingState', [self.getCycleTime(),
self.power,
b.getPosition()[0],
b.getPosition()[1],
b.getPosition()[2],
x,
y,
curAimTime,
self.getCommonObjectData()])
self.swingInfoSent = True
if self.power < 15 and self.golfCourse.scores[localAvatar.doId][self.golfCourse.curHoleIndex] == 0:
self.powerReminder = DirectLabel(text=TTLocalizer.GolfPowerReminder, text_shadow=(0, 0, 0, 1), text_fg=VBase4(1, 1, 0.0, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.8), scale=0.12)
return
def updateWarning(self):
retval = False
if not self.localToonHitControl:
self.localMissedSwings += 1
else:
self.localMissedSwings = 0
if self.localMissedSwings == GolfGlobals.KICKOUT_SWINGS - 1:
self.warningLabel = DirectLabel(parent=aspect2d, relief=None, pos=(0, 0, 0), text_align=TextNode.ACenter, text=TTLocalizer.GolfWarningMustSwing, text_scale=0.12, text_font=ToontownGlobals.getSignFont(), text_fg=(1, 0.1, 0.1, 1), text_wordwrap=20)
self.warningInterval = Sequence(LerpColorScaleInterval(self.warningLabel, 10, Vec4(1, 1, 1, 0), startColorScale=Vec4(1, 1, 1, 1), blendType='easeIn'), Func(self.warningLabel.destroy))
self.warningInterval.start()
elif self.localMissedSwings >= GolfGlobals.KICKOUT_SWINGS:
self.golfCourse.handleFallingAsleepGolf(None)
retval = True
return retval
def assignRecordSwing(self, avId, cycleTime, power, x, y, z, dirX, dirY, commonObjectData):
ball = self.ballDict[avId]['golfBall']
holdBallPos = ball.getPosition()
self.useCommonObjectData(commonObjectData)
self.trackRecordBodyFlight(ball, cycleTime, power, Vec3(x, y, z), dirX, dirY)
ball.setPosition(holdBallPos)
self.sendUpdate('ballMovie2AI', [cycleTime,
avId,
self.recording,
self.aVRecording,
self.ballInHoleFrame,
self.ballTouchedHoleFrame,
self.ballFirstTouchedHoleFrame,
commonObjectData])
self.ballMovie2Client(cycleTime, avId, self.recording, self.aVRecording, self.ballInHoleFrame, self.ballTouchedHoleFrame, self.ballFirstTouchedHoleFrame, commonObjectData)
def __watchAimTask(self, task):
self.setCamera2Ball()
self.attachClub(self.currentGolfer, True)
self.adjustClub()
self.fixCurrentGolferFeet()
self.orientCameraRay()
return task.cont
def __watchTeeTask(self, task):
self.setCamera2Ball()
return task.cont
def curGolfBall(self):
return self.ballDict[self.currentGolfer]['golfBall']
def curGolfBallGeom(self):
return self.ballDict[self.currentGolfer]['golfBallGeom']
def curBallShadow(self):
return self.ballShadowDict[self.currentGolfer]
def cleanupGeom(self):
self.targets.removeNode()
self.terrainModel.removeNode()
self.powerBar.destroy()
def cleanupPowerBar(self):
self.powerBar.hide()
def cleanupPhysics(self):
pass
def curBall(self):
return self.ballDict[self.currentGolfer]['ball']
def curBallANP(self):
return self.ballDict[self.currentGolfer]['ballActorNodePath']
def curBallActor(self):
return self.ballDict[self.currentGolfer]['ballActor']
def enterAim(self):
self.notify.debug('Aim')
self.notify.debug('currentGolfer = %s' % self.currentGolfer)
self.switchToAnimState('GolfPuttLoop', forced=True)
self.swingInfoSent = False
self.lastState = self.state
self.aimMomentum = 0.0
self.enterAimStart = globalClock.getRealTime()
taskMgr.add(self.__aimTask, 'Aim Task')
self.showOnlyCurGolfer()
strokes = self.golfCourse.getStrokesForCurHole(self.currentGolfer)
self.camPivot = self.ballFollow.attachNewNode('golf-camPivot')
self.targetCamPivot = self.ballFollow.attachNewNode('golf-targetCamPivot')
self.targetCamPivot.setP(self.DefaultCamP)
self.curCamPivot = self.ballFollow.attachNewNode('golf-curCamPivot')
self.curCamPivot.setP(self.DefaultCamP)
self.ccTrav = CollisionTraverser('golf.ccTrav')
self.ccLine = CollisionSegment(0.0, 0.0, 0.0, 1.0, 0.0, 0.0)
self.ccLineNode = CollisionNode('golf.ccLineNode')
self.ccLineNode.addSolid(self.ccLine)
self.ccLineNodePath = self.camPivot.attachNewNode(self.ccLineNode)
self.ccLineBitMask = BitMask32(1048576)
self.ccLineNode.setFromCollideMask(self.ccLineBitMask)
self.ccLineNode.setIntoCollideMask(BitMask32.allOff())
self.camCollisionQueue = CollisionHandlerQueue()
self.ccTrav.addCollider(self.ccLineNodePath, self.camCollisionQueue)
if strokes:
self.ballFollow.headsUp(self.holeBottomNodePath)
self.camPivot.setP(self.DefaultCamP)
self._golfBarrierCollection = self.terrainModel.findAllMatches('**/collision?')
self._camAdjust = ScratchPad()
self._camAdjust.iters = 0
self._camAdjust.lower = self.DefaultCamP
self._camAdjust.upper = self.MaxCamP
base.camera.setPos(self.camPosBallFollow)
base.camera.setHpr(self.camHprBallFollow)
self.camPivot.setP(self.DefaultCamP)
base.camera.wrtReparentTo(self.camPivot)
A = Point3(0, 0, 0)
B = base.camera.getPos()
AtoB = B - A
AtoBnorm = Point3(AtoB)
AtoBnorm.normalize()
A += AtoBnorm * 0.4
self.ccLine.setPointA(A)
self.ccLine.setPointB(B)
self.camPivot.setP(self.DefaultCamP)
self._camAdjust.task = taskMgr.add(self._adjustCamera, 'adjustCamera')
self.resetPowerBar()
self.powerBar.show()
self.aimDuration = GolfGlobals.AIM_DURATION
if not self.unlimitedAimTime:
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.setTime(self.aimDuration)
self.timer.countdown(self.aimDuration, self.timerExpired)
self.aimInstructions = DirectLabel(text=TTLocalizer.GolfAimInstructions, text_shadow=(0, 0, 0, 1), text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, -0.8), scale=TTLocalizer.DGHaimInstructions)
self.skyContact = 1
self.localToonHitControl = False
self._adjustCamera()
return
def exitAim(self):
localAvatar.wrtReparentTo(render)
taskMgr.remove(self._camAdjust.task)
taskMgr.remove('Aim Task')
taskMgr.remove(self.golfPowerTaskName)
if self.timer:
self.timer.stop()
self.timer.destroy()
self.timer = None
self.powerBar.hide()
self.ccLineNodePath.detachNode()
self.targetCamPivot.detachNode()
self.curCamPivot.detachNode()
self.camPivot.detachNode()
if self.aimInstructions:
self.aimInstructions.destroy()
self.aimInstructions = None
return
def timerExpired(self):
taskMgr.remove(self.golfPowerTaskName)
self.aimStart = None
self.sendSwingInfo()
self.resetPowerBar()
return
def _adjustCamera(self, task=None, first=True):
if task is None and first:
while 1:
self._adjustCamera(first=False)
if self._camAdjust.iters == 0:
return Task.cont
MaxIters = 5
finalP = self._camAdjust.lower
localAvatar.stash()
for barrier in self._golfBarrierCollection:
barrier.stash()
self.ccTrav.traverse(render)
for barrier in self._golfBarrierCollection:
barrier.unstash()
localAvatar.unstash()
midP = (self._camAdjust.lower + self._camAdjust.upper)/2
if self.camCollisionQueue.getNumEntries() > 0:
self.camCollisionQueue.sortEntries()
entry = self.camCollisionQueue.getEntry(0)
sPoint = entry.getSurfacePoint(self.camPivot)
self._camAdjust.lower = self.camPivot.getP()
finalP = midP
self.camPivot.setP(finalP)
else:
self._camAdjust.upper = self.camPivot.getP()
finalP = self._camAdjust.upper
self.camPivot.setP(midP)
if abs(self._camAdjust.lower - self._camAdjust.upper) < 1.0:
self._camAdjust.iters = MaxIters
self._camAdjust.iters += 1
if self._camAdjust.iters >= MaxIters:
self.targetCamPivot.setP(self._camAdjust.upper)
if task is None:
self.curCamPivot.setP(finalP)
self._camAdjust.iters = 0
self._camAdjust.lower = self.DefaultCamP
self._camAdjust.upper = self.MaxCamP
self.camPivot.setP(self.DefaultCamP)
if task is not None:
self.curCamPivot.setP(self.curCamPivot,
self.targetCamPivot.getP(self.curCamPivot)*min(1.0, 1.0*globalClock.getDt()))
curP = self.curCamPivot.getP()
self.curCamPivot.setP(self.DefaultCamP)
base.camera.reparentTo(self.ballFollow)
base.camera.setPos(self.camPosBallFollow)
base.camera.setHpr(self.camHprBallFollow)
base.camera.wrtReparentTo(self.curCamPivot)
self.curCamPivot.setP(curP)
base.camera.wrtReparentTo(self.ballFollow)
return Task.cont
def enterChooseTee(self):
self.notify.debug('ChooseTee')
self.curGolfBallGeom().show()
self.curBallShadow().show()
self.lastState = self.state
taskMgr.add(self.__chooseTeeTask, 'ChooseTee Task')
self.ballFollow.setH(self.startingTeeHeading)
self.localAvatarChosenTee = False
self.localTempTee = 0
if len(self.teePositions) > 1:
self.localTempTee = 1
self.chooseTeeDuration = GolfGlobals.TEE_DURATION
if not self.unlimitedTeeTime:
self.teeTimer = ToontownTimer.ToontownTimer()
self.teeTimer.posInTopRightCorner()
self.teeTimer.setTime(self.chooseTeeDuration)
self.teeTimer.countdown(self.chooseTeeDuration, self.teeTimerExpired)
self.teeInstructions = DirectLabel(text=TTLocalizer.GolfChooseTeeInstructions, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, text_shadow=(0, 0, 0, 1), relief=None, pos=(0, 0, -0.75), scale=TTLocalizer.DGHteeInstructions)
self.powerBar.hide()
return
def exitChooseTee(self):
localAvatar.wrtReparentTo(render)
if hasattr(self, 'teeInstructions') and self.teeInstructions:
self.teeInstructions.destroy()
self.teeInstructions = None
taskMgr.remove('ChooseTee Task')
taskMgr.remove(self.golfPowerTaskName)
if self.teeTimer:
self.teeTimer.stop()
self.teeTimer.destroy()
self.teeTimer = None
self.powerBar.show()
return
def sendTeeInfo(self):
self.sendUpdate('setAvatarTee', [self.localTempTee])
self.localAvatarChosenTee = True
def __chooseTeeTask(self, task):
if self.localAvatarChosenTee:
return task.done
if self.arrowKeys.jumpPressed():
if self.flyOverInterval and self.flyOverInterval.isPlaying():
pass
else:
self.sendTeeInfo()
return task.cont
def changeTee(self, newTee):
ball = self.curGolfBall()
ball.setPosition(self.teePositions[newTee])
self.setCamera2Ball()
self.fixCurrentGolferFeet()
self.adjustClub()
def changeLocalTee(self, newTee):
self.changeTee(newTee)
self.sendUpdate('setAvatarTempTee', [localAvatar.doId, newTee])
self.fixCurrentGolferFeet()
self.adjustClub()
def __leftArrowPressed(self):
if self.state != 'ChooseTee':
return
self.localTempTee -= 1
if self.localTempTee < 0:
self.localTempTee = len(self.teePositions) - 1
self.changeLocalTee(self.localTempTee)
def __rightArrowPressed(self):
if self.state != 'ChooseTee':
return
self.localTempTee += 1
self.localTempTee %= len(self.teePositions)
self.changeLocalTee(self.localTempTee)
def teeTimerExpired(self):
self.sendTeeInfo()
def enterWatchAim(self):
self.notify.debug('Watch Aim')
self.notify.debugStateCall(self)
self.notify.debug('currentGolfer = %s' % self.currentGolfer)
strokes = self.golfCourse.getStrokesForCurHole(self.currentGolfer)
if strokes:
self.ballFollow.lookAt(self.holeBottomNodePath)
self.ballFollow.setP(0)
self.showOnlyCurGolfer()
taskMgr.add(self.__watchAimTask, 'Watch Aim Task')
def exitWatchAim(self):
self.notify.debugStateCall(self)
av = base.cr.doId2do.get(self.currentGolfer)
if av:
heading = av.getH(render)
toonPos = av.getPos(render)
av.reparentTo(render)
av.setH(heading)
av.setPos(toonPos)
self.notify.debug('av %s now at position %s' % (av.getName(), av.getPos()))
else:
self.notify.debug('could not get avId %d' % self.currentGolfer)
taskMgr.remove('Watch Aim Task')
def enterWatchTee(self):
self.notify.debug('Watch Tee')
self.notify.debugStateCall(self)
self.curGolfBallGeom().show()
self.ballFollow.setH(self.startingTeeHeading)
self.ballShadowDict[self.currentGolfer].show()
def exitWatchTee(self):
self.notify.debugStateCall(self)
av = base.cr.doId2do.get(self.currentGolfer)
taskMgr.remove('Watch Tee Task')
def enterWait(self):
self.notify.debug('Wait')
self.notify.debugStateCall(self)
def exitWait(self):
self.notify.debugStateCall(self)
def removePlayBackDelayDelete(self):
if self.playBackDelayDelete:
self.playBackDelayDelete.destroy()
self.playBackDelayDelete = None
return
def enterPlayback(self):
def shiftClubToRightHand():
club = self.clubs[self.currentGolfer]
av = base.cr.doId2do.get(self.currentGolfer)
if av and club:
club.wrtReparentTo(av.getRightHands()[0])
av = base.cr.doId2do.get(self.currentGolfer)
if not av:
return
else:
self.removePlayBackDelayDelete()
self.playBackDelayDelete = DelayDelete.DelayDelete(av, 'GolfHole.enterPlayback')
self.accept('clientCleanup', self._handleClientCleanup)
self.inPlayBack = 1
self.setLookingAtPutt(False)
self.swingInterval = Sequence(ActorInterval(av, 'swing-putt', startFrame=0, endFrame=GolfGlobals.BALL_CONTACT_FRAME), Func(self.startBallPlayback), ActorInterval(av, 'swing-putt', startFrame=GolfGlobals.BALL_CONTACT_FRAME, endFrame=23), Func(shiftClubToRightHand), Func(self.setLookingAtPutt, True), Func(self.removePlayBackDelayDelete))
adjustedBallTouchedHoleTime = self.ballTouchedHoleTime + GolfGlobals.BALL_CONTACT_TIME
adjustedBallFirstTouchedHoleTime = self.ballFirstTouchedHoleTime + GolfGlobals.BALL_CONTACT_TIME
adjustedBallDropTime = self.ballDropTime + GolfGlobals.BALL_CONTACT_TIME
adjustedPlaybackEndTime = self.playbackMovieDuration + GolfGlobals.BALL_CONTACT_TIME
self.notify.debug('adjustedTimes ballTouched=%.2f ballFirstTouched=%.2f ballDrop=%.2f playbaybackEnd=%.2f' % (adjustedBallTouchedHoleTime,
adjustedBallFirstTouchedHoleTime,
adjustedBallDropTime,
adjustedPlaybackEndTime))
if self.ballWillGoInHole:
curDuration = self.swingInterval.getDuration()
lookPuttInterval = ActorInterval(av, 'look-putt')
if curDuration < adjustedBallDropTime:
self.swingInterval.append(lookPuttInterval)
curDuration = self.swingInterval.getDuration()
diffTime = adjustedBallDropTime - curDuration
if diffTime > 0:
self.swingInterval.append(ActorInterval(av, 'lookloop-putt', endTime=diffTime))
self.swingInterval.append(ActorInterval(av, 'good-putt', endTime=self.playbackMovieDuration, loop=1))
elif self.ballTouchedHoleTime:
self.notify.debug('doing self.ballTouchedHoleTime')
curDuration = self.swingInterval.getDuration()
lookPuttInterval = ActorInterval(av, 'look-putt')
if curDuration < adjustedBallTouchedHoleTime:
self.swingInterval.append(lookPuttInterval)
curDuration = self.swingInterval.getDuration()
diffTime = adjustedBallTouchedHoleTime - curDuration
if diffTime > 0:
self.swingInterval.append(ActorInterval(av, 'lookloop-putt', endTime=diffTime))
self.swingInterval.append(ActorInterval(av, 'bad-putt', endFrame=32))
self.swingInterval.append(ActorInterval(av, 'badloop-putt', endTime=self.playbackMovieDuration, loop=1))
else:
self.swingInterval.append(ActorInterval(av, 'look-putt'))
self.swingInterval.append(ActorInterval(av, 'lookloop-putt', endTime=self.playbackMovieDuration, loop=1))
sfxInterval = Parallel()
ballHitInterval = Sequence(Wait(GolfGlobals.BALL_CONTACT_TIME), SoundInterval(self.hitBallSfx))
sfxInterval.append(ballHitInterval)
if self.ballWillGoInHole:
ballRattle = Sequence()
timeToPlayBallRest = adjustedPlaybackEndTime - self.ballGoesToRestSfx.length()
if adjustedBallFirstTouchedHoleTime < timeToPlayBallRest:
diffTime = timeToPlayBallRest - adjustedBallFirstTouchedHoleTime
if self.ballGoesInStartSfx.length() < diffTime:
ballRattle.append(Wait(adjustedBallFirstTouchedHoleTime))
ballRattle.append(SoundInterval(self.ballGoesInStartSfx))
timeToPlayLoop = adjustedBallFirstTouchedHoleTime + self.ballGoesInStartSfx.length()
loopTime = timeToPlayBallRest - timeToPlayLoop
if self.ballGoesInLoopSfx.length() == 0.0:
numLoops = 0
else:
numLoops = int(loopTime / self.ballGoesInLoopSfx.length())
self.notify.debug('numLoops=%d loopTime=%f' % (numLoops, loopTime))
if loopTime > 0:
ballRattle.append(SoundInterval(self.ballGoesInLoopSfx, loop=1, duration=loopTime, seamlessLoop=True))
ballRattle.append(SoundInterval(self.ballGoesToRestSfx))
self.notify.debug('playing full rattling')
else:
self.notify.debug('playing abbreviated rattling')
timeToPlayBallGoesIn = adjustedBallFirstTouchedHoleTime
ballRattle.append(Wait(timeToPlayBallGoesIn))
startTime = self.ballGoesInStartSfx.length() - diffTime
self.notify.debug('adjustedBallDropTime=%s diffTime=%s starTime=%s' % (adjustedBallDropTime, diffTime, startTime))
ballRattle.append(SoundInterval(self.ballGoesInStartSfx, startTime=startTime))
ballRattle.append(SoundInterval(self.ballGoesToRestSfx))
else:
self.notify.debug('playing abbreviated ball goes to rest')
ballRattle.append(Wait(adjustedBallFirstTouchedHoleTime))
diffTime = adjustedPlaybackEndTime - adjustedBallFirstTouchedHoleTime
startTime = self.ballGoesToRestSfx.length() - diffTime
self.notify.debug('adjustedBallDropTime=%s diffTime=%s starTime=%s' % (adjustedBallDropTime, diffTime, startTime))
ballRattle.append(SoundInterval(self.ballGoesToRestSfx, startTime=startTime))
sfxInterval.append(ballRattle)
crowdBuildupSfx = self.crowdBuildupSfx[self.avIdList.index(self.currentGolfer)]
crowdApplauseSfx = self.crowdApplauseSfx[self.avIdList.index(self.currentGolfer)]
crowdMissSfx = self.crowdMissSfx[self.avIdList.index(self.currentGolfer)]
if self.ballWillGoInHole:
crowdIval = Sequence()
buildupLength = crowdBuildupSfx.length()
self.notify.debug('buildupLength=%s' % buildupLength)
diffTime = adjustedBallFirstTouchedHoleTime - buildupLength
if diffTime > 0:
crowdIval.append(Wait(diffTime))
crowdIval.append(SoundInterval(crowdBuildupSfx))
crowdIval.append(SoundInterval(crowdApplauseSfx))
else:
startTime = buildupLength - adjustedBallFirstTouchedHoleTime
self.notify.debug('playing abbreviated crowd build and applause diffTime=%s startTime=%s' % (diffTime, startTime))
crowdIval.append(SoundInterval(crowdBuildupSfx, startTime=startTime))
crowdIval.append(SoundInterval(crowdApplauseSfx))
sfxInterval.append(crowdIval)
elif self.ballFirstTouchedHoleTime:
crowdIval = Sequence()
buildupLength = crowdBuildupSfx.length()
self.notify.debug('touched but not going in buildupLength=%s' % buildupLength)
diffTime = adjustedBallFirstTouchedHoleTime - buildupLength
if diffTime > 0:
self.notify.debug('waiting %.2f to play crowd buildup' % diffTime)
crowdIval.append(Wait(diffTime))
crowdIval.append(SoundInterval(crowdBuildupSfx))
crowdIval.append(SoundInterval(crowdMissSfx))
else:
startTime = buildupLength - adjustedBallFirstTouchedHoleTime
self.notify.debug('playing abbreviated crowd build and miss diffTime=%s startTime=%s' % (diffTime, startTime))
crowdIval.append(SoundInterval(crowdBuildupSfx, startTime=startTime))
crowdIval.append(SoundInterval(crowdMissSfx))
sfxInterval.append(crowdIval)
if self.sfxInterval:
sfxInterval.finish()
self.sfxInterval = sfxInterval
self.sfxInterval.start()
self.swingInterval.start()
def exitPlayback(self):
self.notify.debug('Exiting Playback')
if self.swingInterval:
self.swingInterval.pause()
av = base.cr.doId2do.get(self.currentGolfer)
if av:
if self.ballWillGoInHole:
av.loop('good-putt', restart=0)
elif self.ballTouchedHoleTime:
pass
else:
av.loop('neutral')
self.setLookingAtPutt(False)
if av == base.localAvatar:
if self.ballWillGoInHole:
av.b_setAnimState('GolfGoodPutt')
elif self.ballTouchedHoleTime:
av.b_setAnimState('GolfBadPutt')
else:
av.b_setAnimState('neutral')
taskMgr.remove('playback task')
self.curGolfBall().disable()
self.readyCurrentGolfer(None)
self.inPlayBack = 0
if self.powerReminder:
self.powerReminder.destroy()
self.powerReminder = None
return
def setLookingAtPutt(self, newVal):
self.isLookingAtPutt = newVal
def getLookingAtPutt(self):
return self.isLookingAtPutt
def startBallPlayback(self):
self.playbackFrameNum = 0
self.sourceFrame = self.recording[0]
self.destFrameNum = 1
self.destFrame = self.recording[self.destFrameNum]
self.aVSourceFrame = self.aVRecording[0]
self.aVDestFrameNum = 1
self.aVDestFrame = self.aVRecording[self.aVDestFrameNum]
self.inPlayBack = 2
def isCurBallInHole(self):
retval = False
ball = self.curGolfBall()
ballPos = ball.getPosition()
for holePos in self.holePositions:
displacement = ballPos - holePos
length = displacement.length()
self.notify.debug('hole %s length=%s' % (holePos, length))
if length <= GolfGlobals.DistanceToBeInHole:
retval = True
break
return retval
def handleBallGoingInHole(self):
par = GolfGlobals.HoleInfo[self.holeId]['par']
unlimitedSwing = False
av = base.cr.doId2do.get(self.currentGolfer)
if av:
unlimitedSwing = av.getUnlimitedSwing()
if not unlimitedSwing:
self.curGolfBall().setPosition(0, 0, -100)
self.ballShadowDict[self.currentGolfer].setPos(0, 0, -100)
self.ballShadowDict[self.currentGolfer].hide()
strokes = 3
if self.golfCourse:
strokes = self.golfCourse.getStrokesForCurHole(self.currentGolfer)
else:
self.notify.warning('self.golfCourse is None')
diff = strokes - par
if diff > 0:
textStr = '+' + str(diff)
else:
textStr = diff
if strokes == 1:
textStr = TTLocalizer.GolfHoleInOne
elif diff in TTLocalizer.GolfShotDesc:
if self.ballWillGoInHole:
textStr = TTLocalizer.GolfShotDesc[diff]
perfectTextSubnode = hidden.attachNewNode(self.__genText(textStr))
perfectText = hidden.attachNewNode('perfectText')
perfectTextSubnode.reparentTo(perfectText)
frame = self.__textGen.getCardActual()
offsetY = -abs(frame[2] + frame[3]) / 2.0 - 1.35
perfectTextSubnode.setPos(0, 0, offsetY)
perfectText.setColor(1, 0.1, 0.1, 1)
def fadeFunc(t, text = perfectText):
text.setColorScale(1, 1, 1, t)
def destroyText(text = perfectText):
text.removeNode()
animTrack = Sequence()
av = base.cr.doId2do.get(self.currentGolfer)
animTrack.append(Func(self.golfCourse.updateScoreBoard))
textTrack = Sequence(Func(perfectText.reparentTo, aspect2d), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=0.3, startScale=0.0), LerpFunctionInterval(fadeFunc, fromData=0.0, toData=1.0, duration=0.5)), Wait(2.0), Parallel(LerpScaleInterval(perfectText, duration=0.5, scale=1.0), LerpFunctionInterval(fadeFunc, fromData=1.0, toData=0.0, duration=0.5, blendType='easeIn')), Func(destroyText), WaitInterval(0.5), Func(self.sendUpdate, 'turnDone', []))
soundTrack = Sequence()
if strokes == 1:
soundTrack.append(SoundInterval(self.holeInOneSfx))
elif self.hasCurGolferReachedMaxSwing and not self.ballWillGoInHole:
soundTrack.append(SoundInterval(self.kickedOutSfx))
self.perfectIval = Parallel(textTrack, soundTrack, animTrack)
self.perfectIval.start()
def __playbackTask(self, task):
return self.playBackFrame(task)
def toonRayCollisionCallback(self, x, y, z):
if self.state not in ('Aim', 'WatchAim', 'ChooseTee', 'WatchTee'):
return
tempPath = render.attachNewNode('temp')
tempPath.setPos(x, y, z)
relPos = tempPath.getPos(self.ballFollowToonSpot)
av = base.cr.doId2do.get(self.currentGolfer)
if av:
zToUse = relPos[2]
if zToUse < 0 - GolfGlobals.GOLF_BALL_RADIUS:
zToUse = 0 - GolfGlobals.GOLF_BALL_RADIUS
av.setPos(0, 0, zToUse)
tempPath.removeNode()
def preStep(self):
if self.currentGolferActive:
GolfHoleBase.GolfHoleBase.preStep(self)
def postStep(self):
if self.currentGolferActive:
GolfHoleBase.GolfHoleBase.postStep(self)
DistributedPhysicsWorld.DistributedPhysicsWorld.postStep(self)
if self.inPlayBack == 2:
self.playBackFrame()
self.makeCurGolferLookAtBall()
elif self.state == 'Playback' and self.inPlayBack == 0:
self.request('Wait')
self.updateTranslucentObjects()
def updateTranslucentObjects(self):
for translucentNodePathLastFrame in self.translucentLastFrame:
if translucentNodePathLastFrame not in self.translucentCurFrame:
translucentNodePathLastFrame.setColorScale(1, 1, 1, 1)
for transNpCurFrame in self.translucentCurFrame:
if transNpCurFrame not in self.translucentLastFrame:
self.notify.debug('making translucent %s' % transNpCurFrame)
transNpCurFrame.setColorScale(1, 1, 1, 0.25)
transNpCurFrame.setTransparency(1)
def makeCurGolferLookAtBall(self):
if self.getLookingAtPutt():
av = base.cr.doId2do.get(self.currentGolfer)
if av:
ballPos = self.curGolfBall().getPosition()
av.headsUp(ballPos[0], ballPos[1], ballPos[2])
av.setH(av.getH() - 90)
def playBackFrame(self):
doPrint = 0
doAVPrint = 0
lastFrame = self.recording[len(self.recording) - 1][0]
if self.playbackFrameNum >= self.destFrame[0]:
self.sourceFrame = self.destFrame
self.destFrameNum += 1
doPrint = 1
if self.destFrameNum < len(self.recording):
self.destFrame = self.recording[self.destFrameNum]
else:
self.notify.debug('recording length %s' % len(self.recording))
if self.isCurBallInHole() or self.hasCurGolferReachedMaxSwing():
self.handleBallGoingInHole()
self.request('Wait')
else:
self.golfCourse.updateScoreBoard()
self.request('Wait')
self.sendUpdate('turnDone', [])
return
self.projLength = self.destFrame[0] - self.sourceFrame[0]
self.projPen = self.destFrame[0] - self.playbackFrameNum
propSource = float(self.projPen) / float(self.projLength)
propDest = 1.0 - propSource
projX = self.sourceFrame[1] * propSource + self.destFrame[1] * propDest
projY = self.sourceFrame[2] * propSource + self.destFrame[2] * propDest
projZ = self.sourceFrame[3] * propSource + self.destFrame[3] * propDest
newPos = Vec3(projX, projY, projZ)
ball = self.curGolfBall()
ball.setPosition(newPos)
if self.playbackFrameNum >= self.aVDestFrame[0]:
self.aVSourceFrame = self.aVDestFrame
self.aVDestFrameNum += 1
doAVPrint = 1
if self.aVDestFrameNum < len(self.aVRecording):
self.aVDestFrame = self.aVRecording[self.aVDestFrameNum]
newAV = Vec3(self.aVSourceFrame[1], self.aVSourceFrame[2], self.aVSourceFrame[3])
self.projLength = self.aVDestFrame[0] - self.aVSourceFrame[0]
self.projPen = self.aVDestFrame[0] - self.playbackFrameNum
propSource = float(self.projPen) / float(self.projLength)
propDest = 1.0 - propSource
projX = self.aVSourceFrame[1] * propSource + self.aVDestFrame[1] * propDest
projY = self.aVSourceFrame[2] * propSource + self.aVDestFrame[2] * propDest
projZ = self.aVSourceFrame[3] * propSource + self.aVDestFrame[3] * propDest
newAV = Vec3(projX, projY, projZ)
ball = self.curGolfBall()
ball.setAngularVel(newAV)
if self.playbackFrameNum < lastFrame - 1:
ball.enable()
else:
ball.disable()
self.setCamera2Ball()
self.placeBodies()
if doAVPrint:
pass
if doPrint:
self.notify.debug('. %s %s %s %s %s' % (self.playbackFrameNum,
self.sourceFrame[0],
self.destFrame[0],
self.destFrameNum,
newPos))
self.playbackFrameNum += 1
def enterCleanup(self):
taskMgr.remove('update task')
if hasattr(self, 'arrowKeys'):
self.arrowKeys.destroy()
self.arrowKeys = None
self.ignoreAll()
if self.swingInterval:
self.swingInterval.pause()
self.swingInterval = None
if self.sfxInterval:
self.sfxInterval.pause()
self.sfxInterval = None
self.cleanupGeom()
return
def exitCleanup(self):
pass
def setCamera2Ball(self):
b = self.curGolfBall()
ballPos = Point3(b.getPosition()[0], b.getPosition()[1], b.getPosition()[2])
self.ballFollow.setPos(ballPos)
def hitBall(self, ball, power, x, y):
self.performSwing(self, ball, power, x, y)
def ballMovie2Client(self, cycleTime, avId, movie, spinMovie, ballInFrame, ballTouchedHoleFrame, ballFirstTouchedHoleFrame, commonObjectData):
self.notify.debug('received Movie, number of frames %s %s ballInFrame=%d ballTouchedHoleFrame=%d ballFirstTouchedHoleFrame=%d' % (len(movie),
len(spinMovie),
ballInFrame,
ballTouchedHoleFrame,
ballFirstTouchedHoleFrame))
if self.state == 'Playback':
self.notify.debug('SMASHED PLAYBACK')
return
self.ballShadowDict[avId].show()
self.holdCycleTime = cycleTime
self.holdCommonObjectData = commonObjectData
self.useCommonObjectData(self.holdCommonObjectData)
self.recording = movie
self.aVRecording = spinMovie
endingBallPos = Vec3(movie[-1][1], movie[-1][2], movie[-1][3])
endingFrame = movie[-1][0]
self.playbackMovieDuration = endingFrame * self.DTAStep
self.notify.debug('playback movie duration=%s' % self.playbackMovieDuration)
displacement = self.holePositions[0] - endingBallPos
self.ballWillGoInHole = False
if displacement.length() <= GolfGlobals.DistanceToBeInHole:
self.ballWillGoInHole = True
self.notify.debug('endingBallPos=%s, distanceToHole=%s, ballWillGoInHole=%s' % (endingBallPos, displacement.length(), self.ballWillGoInHole))
self.ballDropTime = ballInFrame * self.DTAStep
self.ballTouchedHoleTime = ballTouchedHoleFrame * self.DTAStep
self.ballFirstTouchedHoleTime = ballFirstTouchedHoleFrame * self.DTAStep
if self.state == 'WatchTee':
self.request('WatchAim')
self.request('Playback')
def golfersTurn(self, avId):
self.readyCurrentGolfer(avId)
if avId == localAvatar.doId:
self.setCamera2Ball()
self.request('Aim')
else:
self.setCamera2Ball()
self.request('WatchAim')
def readyCurrentGolfer(self, avId):
for index in self.ballDict:
self.ballDict[index]['golfBallOdeGeom'].setCollideBits(BitMask32(0))
self.ballDict[index]['golfBallOdeGeom'].setCategoryBits(BitMask32(0))
self.ballDict[index]['golfBall'].disable()
if avId:
self.currentGolfer = avId
self.currentGolferActive = True
if avId in self.ballDict:
self.ballDict[avId]['golfBallOdeGeom'].setCollideBits(BitMask32(16777215))
self.ballDict[avId]['golfBallOdeGeom'].setCategoryBits(BitMask32(4278190080L))
else:
self.currentGolferActive = False
def setGolferIds(self, avIds):
self.avIdList = avIds
self.numPlayers = len(self.avIdList)
self.teeChosen = {}
for avId in self.avIdList:
self.teeChosen[avId] = -1
def setHoleId(self, holeId):
self.holeId = holeId
self.holeInfo = GolfGlobals.HoleInfo[holeId]
def createBall(self, avId, index = None):
golfBallGeom, golfBall, odeGeom = self.createSphere(self.world, self.space, GolfGlobals.GOLF_BALL_DENSITY, GolfGlobals.GOLF_BALL_RADIUS, index)
startPos = self.teePositions[0]
if len(self.teePositions) > 1:
startPos = self.teePositions[1]
golfBall.setPosition(startPos)
golfBallGeom.hide()
if self.notify.getDebug():
self.notify.debug('golf ball body id')
golfBall.write()
self.notify.debug(' -')
golfBallGeom.setName('golfBallGeom%s' % avId)
self.ballDict[avId] = {'golfBall': golfBall,
'golfBallGeom': golfBallGeom,
'golfBallOdeGeom': odeGeom}
golfBall.disable()
shadow = self.dropShadowModel.copyTo(render)
shadow.setBin('shadow', 100)
shadow.setScale(0.09)
shadow.setDepthWrite(False)
shadow.setDepthTest(True)
self.ballShadowDict[avId] = shadow
shadow.hide()
def setGolfCourseDoId(self, golfCourseDoId):
self.golfCourseDoId = golfCourseDoId
self.golfCourse = base.cr.doId2do.get(self.golfCourseDoId)
if not self.golfCourse:
self.cr.relatedObjectMgr.abortRequest(self.golfCourseRequest)
self.golfCourseRequest = self.cr.relatedObjectMgr.requestObjects([self.golfCourseDoId], eachCallback=self.__gotGolfCourse)
else:
self.scoreBoard = self.golfCourse.scoreBoard
self.scoreBoard.hide()
def __gotGolfCourse(self, golfCourse):
self.golfCourseRequest = None
self.golfCourse = golfCourse
return
def __genText(self, text):
self.__textGen.setText(text)
return self.__textGen.generate()
def sendBox(self, pos0, pos1, pos2, quat0, quat1, quat2, quat3, anV0, anV1, anV2, lnV0, lnV1, lnV2):
self.swingBox.setPosition(pos0, pos1, pos2)
self.swingBox.setQuaternion(Quat(quat0, quat1, quat2, quat3))
self.swingBox.setAngularVel(anV0, anV1, anV2)
self.swingBox.setLinearVel(lnV0, lnV1, lnV2)
def hasCurGolferReachedMaxSwing(self):
strokes = self.golfCourse.getStrokesForCurHole(self.currentGolfer)
maxSwing = self.holeInfo['maxSwing']
retval = strokes >= maxSwing
if retval:
pass
return retval
def __getGolfPower(self, time):
elapsed = max(time - self.aimStart, 0.0)
t = elapsed / self.golfPowerSpeed
t = math.pow(t, self.golfPowerExponent)
power = int(t * 100) % 200
if power > 100:
power = 200 - power
return power
def __beginTossGolf(self):
if self.aimStart != None:
return
if not self.state == 'Aim':
return
if self.swingInfoSent:
return
self.localToonHitControl = True
time = globalClock.getFrameTime()
self.aimStart = time
messenger.send('wakeup')
self.scoreBoard.hide()
taskMgr.add(self.__updateGolfPower, self.golfPowerTaskName)
return
def __endTossGolf(self):
if self.aimStart == None:
return
if not self.state == 'Aim':
return
messenger.send('wakeup')
taskMgr.remove(self.golfPowerTaskName)
self.aimStart = None
self.sendSwingInfo()
self.resetPowerBar()
return
def __updateGolfPower(self, task):
if not self.powerBar:
print '### no power bar!!!'
return Task.done
newPower = self.__getGolfPower(globalClock.getFrameTime())
self.power = newPower
self.powerBar['value'] = newPower
self.powerBar['text'] = TTLocalizer.GolfPowerBarText % {'power': newPower}
return Task.cont
def golferChooseTee(self, avId):
self.readyCurrentGolfer(avId)
self.putAwayAllToons()
if self.needToDoFlyOver and self.doFlyOverMovie(avId):
pass
else:
if avId == localAvatar.doId:
self.setCamera2Ball()
if not self.state == 'ChooseTee':
self.request('ChooseTee')
else:
self.setCamera2Ball()
self.request('WatchTee')
self.takeOutToon(self.currentGolfer)
def setAvatarTempTee(self, avId, tempTee):
if self.state != 'WatchTee':
return
if avId != self.currentGolfer:
self.notify.warning('setAvatarTempTee avId=%s not equal to self.currentGolfer=%s' % (avId, self.currentGolfer))
return
self.changeTee(tempTee)
def setAvatarFinalTee(self, avId, finalTee):
if avId != self.currentGolfer:
self.notify.warning('setAvatarTempTee avId=%s not equal to self.currentGolfer=%s' % (avId, self.currentGolfer))
return
self.changeTee(finalTee)
def setTempAimHeading(self, avId, heading):
if avId != self.currentGolfer:
self.notify.warning('setAvatarTempTee avId=%s not equal to self.currentGolfer=%s' % (avId, self.currentGolfer))
return
if self.state != 'WatchAim':
return
if avId != localAvatar.doId:
self.ballFollow.setH(heading)
def stickToonToBall(self, avId):
av = base.cr.doId2do.get(avId)
if av:
av.reparentTo(self.ballFollowToonSpot)
av.setPos(0, 0, 0)
av.setH(0)
def putAwayToon(self, avId):
av = base.cr.doId2do.get(avId)
if av:
av.reparentTo(render)
av.setPos(0, 0, -1000)
av.setH(0)
def putAwayAllToons(self):
for avId in self.avIdList:
self.putAwayToon(avId)
def takeOutToon(self, avId):
self.stickToonToBall(avId)
self.fixCurrentGolferFeet()
self.attachClub(avId)
def showOnlyCurGolfer(self):
self.notify.debug('curGolfer = %s' % self.currentGolfer)
self.stickToonToBall(self.currentGolfer)
self.fixCurrentGolferFeet()
self.attachClub(self.currentGolfer)
for avId in self.avIdList:
if avId != self.currentGolfer:
self.putAwayToon(avId)
def tabKeyPressed(self):
doInterval = True
self.notify.debug('tab key pressed')
if not hasattr(self, 'ballFollow'):
return
if self.flyOverInterval and self.flyOverInterval.isPlaying():
return
if self.camInterval and self.camInterval.isPlaying():
self.camInterval.pause()
if base.camera.getParent() == self.ballFollow:
if doInterval:
curHpr = camera.getHpr(render)
angle = PythonUtil.closestDestAngle2(curHpr[0], 0)
self.camInterval = Sequence(Func(base.camera.wrtReparentTo, render), LerpPosHprInterval(base.camera, 2, self.camTopViewPos, self.camTopViewHpr))
self.camInterval.start()
else:
base.camera.reparentTo(render)
base.camera.setPos(self.camTopViewPos)
base.camera.setHpr(self.camTopViewHpr)
elif doInterval:
curHpr = camera.getHpr(self.ballFollow)
angle = PythonUtil.closestDestAngle2(curHpr[0], 0)
self.camInterval = Sequence(Func(base.camera.wrtReparentTo, self.ballFollow), LerpPosHprInterval(base.camera, 2, self.camPosBallFollow, self.camHprBallFollow))
self.camInterval.start()
else:
base.camera.reparentTo(self.ballFollow)
base.camera.setPos(self.camPosBallFollow)
base.camera.setHpr(self.camHprBallFollow)
def doFlyOverMovie(self, avId):
title = GolfGlobals.getCourseName(self.golfCourse.courseId) + ' :\n ' + GolfGlobals.getHoleName(self.holeId) + '\n' + TTLocalizer.GolfPar + ' : ' + '%s' % self.holeInfo['par']
self.titleLabel = DirectLabel(parent=aspect2d, relief=None, pos=(0, 0, 0.8), text_align=TextNode.ACenter, text=title, text_scale=0.12, text_font=ToontownGlobals.getSignFont(), text_fg=(1, 0.8, 0.4, 1))
self.titleLabel.setBin('opaque', 19)
self.titleLabel.hide()
self.needToDoFlyOver = False
bamFile = self.holeInfo['terrainModel']
fileName = bamFile.split('/')[-1]
dotIndex = fileName.find('.')
baseName = fileName[0:dotIndex]
camModelName = baseName + '_cammodel.bam'
cameraName = baseName + '_camera.bam'
path = bamFile[0:bamFile.find(fileName)]
camModelFullPath = path + camModelName
cameraAnimFullPath = path + cameraName
try:
self.flyOverActor = Actor.Actor(camModelFullPath, {'camera': cameraAnimFullPath})
except StandardError:
self.notify.debug("Couldn't find flyover %s" % camModelFullPath)
return False
base.transitions.noIris()
self.flyOverActor.reparentTo(render)
self.flyOverActor.setBlend(frameBlend=True)
flyOverJoint = self.flyOverActor.find('**/camera1')
children = flyOverJoint.getChildren()
numChild = children.getNumPaths()
for i in xrange(numChild):
childNodePath = children.getPath(i)
childNodePath.removeNode()
self.flyOverJoint = flyOverJoint
self.flyOverInterval = Sequence(Func(base.camera.reparentTo, flyOverJoint), Func(base.camera.clearTransform), Func(self.titleLabel.show), ActorInterval(self.flyOverActor, 'camera'), Func(base.camera.reparentTo, self.ballFollow), Func(base.camera.setPos, self.camPosBallFollow), Func(base.camera.setHpr, self.camHprBallFollow))
if avId == localAvatar.doId:
self.flyOverInterval.append(Func(self.setCamera2Ball))
self.flyOverInterval.append(Func(self.safeRequestToState, 'ChooseTee'))
else:
self.flyOverInterval.append(Func(self.setCamera2Ball))
self.flyOverInterval.append(Func(self.safeRequestToState, 'WatchTee'))
self.flyOverInterval.append(Func(self.titleLabel.hide))
self.flyOverInterval.append(Func(self.takeOutToon, avId))
self.flyOverInterval.start()
return True
def avExited(self, avId):
if self.state == 'Playback' and self.currentGolfer == avId:
pass
else:
self.ballDict[avId]['golfBallGeom'].hide()
def orientCameraRay(self):
pos = base.camera.getPos(self.terrainModel)
self.cameraRayNodePath.setPos(pos)
self.cameraRayNodePath.lookAt(self.ballFollow)
renderPos = self.cameraRayNodePath.getPos(render)
if renderPos != pos:
self.notify.debug('orientCamerRay this should not happen')
ballPos = self.ballFollow.getPos(self.terrainModel)
dirCam = Vec3(ballPos - pos)
dirCam.normalize()
self.cameraRay.set(pos, dirCam)
def performSwing(self, ball, power, dirX, dirY):
startTime = globalClock.getRealTime()
avId = base.localAvatar.doId
position = ball.getPosition()
x = position[0]
y = position[1]
z = position[2]
if avId not in self.golfCourse.drivingToons:
x = position[0]
y = position[1]
z = position[2]
self.swingTime = cycleTime
lift = 0
ball = self.ball
forceMove = 2500
if power > 50:
lift = 0
ball.enable()
ball.setPosition(x, y, z)
ball.setLinearVel(0.0, 0.0, 0.0)
ball.setAngularVel(0.0, 0.0, 0.0)
ball.addForce(Vec3(dirX * forceMove * power / 100.0, dirY * forceMove * power / 100.0, lift))
self.initRecord()
safety = 0
self.llv = None
self.record(ball)
while ball.isEnabled() and len(self.recording) < 2000:
self.preStep()
self.simulate()
self.postStep()
self.record(ball)
safety += 1
self.record(ball)
midTime = globalClock.getRealTime()
self.processRecording()
self.processAVRecording()
self.notify.debug('Recording End time %s cycle %s len %s avLen %s' % (self.timingSimTime,
self.getSimCycleTime(),
len(self.recording),
len(self.aVRecording)))
self.request('WaitPlayback')
length = len(self.recording) - 1
x = self.recording[length][1]
y = self.recording[length][2]
z = self.recording[length][3]
self.ballPos[avId] = Vec3(x, y, z)
endTime = globalClock.getRealTime()
diffTime = endTime - startTime
fpsTime = self.frame / diffTime
self.notify.debug('Time Start %s Mid %s End %s Diff %s Fps %s frames %s' % (startTime,
midTime,
endTime,
diffTime,
fpsTime,
self.frame))
self.ballMovie2Client(cycleTime, avId, self.recording, self.aVRecording, self.ballInHoleFrame, self.ballTouchedHoleFrame, self.ballFirstTouchedHoleFrame)
return
def handleBallHitNonGrass(self, c0, c1):
if not self.inPlayBack:
return
golfBallPos = self.curGolfBall().getPosition()
if self.lastBumpSfxPos == golfBallPos:
return
if GolfGlobals.HARD_COLLIDE_ID in [c0, c1]:
if not self.bumpHardSfx.status() == self.bumpHardSfx.PLAYING:
distance = (golfBallPos - self.lastBumpSfxPos).length()
if distance > 2.0:
base.playSfx(self.bumpHardSfx)
self.lastBumpSfxPos = golfBallPos
elif GolfGlobals.MOVER_COLLIDE_ID in [c0, c1]:
if not self.bumpMoverSfx.status() == self.bumpMoverSfx.PLAYING:
base.playSfx(self.bumpMoverSfx)
self.lastBumpSfxPos = golfBallPos
elif GolfGlobals.WINDMILL_BASE_COLLIDE_ID in [c0, c1]:
if not self.bumpWindmillSfx.status() == self.bumpWindmillSfx.PLAYING:
base.playSfx(self.bumpWindmillSfx)
self.lastBumpSfxPos = golfBallPos
def safeRequestToState(self, newState):
doingRequest = False
if self.state in self.defaultTransitions:
if newState in self.defaultTransitions[self.state]:
self.request(newState)
doingRequest = True
if not doingRequest:
self.notify.warning('ignoring transition from %s to %s' % (self.state, newState))
def doMagicWordHeading(self, heading):
if self.state == 'Aim':
self.aimMomentum = 0.0
self.ballFollow.setH(float(heading))
def _handleClientCleanup(self):
self.removePlayBackDelayDelete()
self.ignore('clientCleanup')