45 lines
1.4 KiB
Python
45 lines
1.4 KiB
Python
from panda3d.core import *
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import Playground
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import random
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from direct.task import Task
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class DGPlayground(Playground.Playground):
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def __init__(self, loader, parentFSM, doneEvent):
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Playground.Playground.__init__(self, loader, parentFSM, doneEvent)
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def load(self):
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Playground.Playground.load(self)
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def unload(self):
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Playground.Playground.unload(self)
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def enter(self, requestStatus):
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Playground.Playground.enter(self, requestStatus)
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self.nextBirdTime = 0
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taskMgr.add(self.__birds, 'DG-birds')
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def exit(self):
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Playground.Playground.exit(self)
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taskMgr.remove('DG-birds')
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def __birds(self, task):
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if task.time < self.nextBirdTime:
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return Task.cont
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randNum = random.random()
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bird = int(randNum * 100) % 4 + 1
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if bird == 1:
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base.playSfx(self.loader.bird1Sound)
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elif bird == 2:
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base.playSfx(self.loader.bird2Sound)
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elif bird == 3:
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base.playSfx(self.loader.bird3Sound)
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elif bird == 4:
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base.playSfx(self.loader.bird4Sound)
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self.nextBirdTime = task.time + randNum * 20.0
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return Task.cont
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def showPaths(self):
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from toontown.classicchars import CCharPaths
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from toontown.toonbase import TTLocalizer
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self.showPathPoints(CCharPaths.getPaths(TTLocalizer.Goofy))
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