historical/toontown-classic.git/toontown/toon/Experience.py
2024-01-16 11:20:27 -06:00

136 lines
4.5 KiB
Python

from panda3d.core import *
from toontown.toonbase.ToontownBattleGlobals import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed.PyDatagram import PyDatagram
from direct.distributed.PyDatagramIterator import PyDatagramIterator
from otp.otpbase import OTPGlobals
class Experience:
notify = DirectNotifyGlobal.directNotify.newCategory('Experience')
def __init__(self, expStr = None, owner = None):
self.owner = owner
if expStr == None:
self.experience = []
for track in xrange(0, len(Tracks)):
self.experience.append(StartingLevel)
else:
self.experience = self.makeFromNetString(expStr)
return
def __str__(self):
return str(self.experience)
def makeNetString(self):
dataList = self.experience
datagram = PyDatagram()
for track in xrange(0, len(Tracks)):
datagram.addUint16(dataList[track])
dgi = PyDatagramIterator(datagram)
return dgi.getRemainingBytes()
def makeFromNetString(self, netString):
dataList = []
dg = PyDatagram(netString)
dgi = PyDatagramIterator(dg)
for track in xrange(0, len(Tracks)):
dataList.append(dgi.getUint16())
return dataList
def addExp(self, track, amount = 1):
if type(track) == type(''):
track = Tracks.index(track)
self.notify.debug('adding %d exp to track %d' % (amount, track))
if self.owner.getGameAccess() == OTPGlobals.AccessFull:
if self.experience[track] + amount <= MaxSkill:
self.experience[track] += amount
else:
self.experience[track] = MaxSkill
elif self.experience[track] + amount <= UnpaidMaxSkills[track]:
self.experience[track] += amount
elif self.experience[track] > UnpaidMaxSkills[track]:
self.experience[track] += 0
else:
self.experience[track] = UnpaidMaxSkills[track]
def maxOutExp(self):
for track in xrange(0, len(Tracks)):
self.experience[track] = MaxSkill - UberSkill
def maxOutExpMinusOne(self):
for track in xrange(0, len(Tracks)):
self.experience[track] = MaxSkill - 1
def makeExpHigh(self):
for track in xrange(0, len(Tracks)):
self.experience[track] = Levels[track][len(Levels[track]) - 1] - 1
def makeExpRegular(self):
import random
for track in xrange(0, len(Tracks)):
rank = random.choice((0, int(random.random() * 1500.0), int(random.random() * 2000.0)))
self.experience[track] = Levels[track][len(Levels[track]) - 1] - rank
def zeroOutExp(self):
for track in xrange(0, len(Tracks)):
self.experience[track] = StartingLevel
def setAllExp(self, num):
for track in xrange(0, len(Tracks)):
self.experience[track] = num
def getExp(self, track):
if type(track) == type(''):
track = Tracks.index(track)
return self.experience[track]
def setExp(self, track, exp):
if type(track) == type(''):
track = Tracks.index(track)
self.experience[track] = exp
def getExpLevel(self, track):
if type(track) == type(''):
track = Tracks.index(track)
level = 0
for amount in Levels[track]:
if self.experience[track] >= amount:
level = Levels[track].index(amount)
return level
def getTotalExp(self):
total = 0
for level in self.experience:
total += level
return total
def getNextExpValue(self, track, curSkill = None):
if curSkill == None:
curSkill = self.experience[track]
retVal = Levels[track][len(Levels[track]) - 1]
for amount in Levels[track]:
if curSkill < amount:
retVal = amount
return retVal
return retVal
def getNewGagIndexList(self, track, extraSkill):
retList = []
curSkill = self.experience[track]
nextExpValue = self.getNextExpValue(track, curSkill)
finalGagFlag = 0
while curSkill + extraSkill >= nextExpValue and curSkill < nextExpValue and not finalGagFlag:
retList.append(Levels[track].index(nextExpValue))
newNextExpValue = self.getNextExpValue(track, nextExpValue)
if newNextExpValue == nextExpValue:
finalGagFlag = 1
else:
nextExpValue = newNextExpValue
return retList