7 lines
289 B
Text
7 lines
289 B
Text
local Action = game.Players:GetPlayers()
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for i = 1,#Action do
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Action[i].Chatted:connect(function(Message)
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if Action[i].Name ~= "Sam_Lord" then
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game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("".."["..Action[i].Name.."]".." "..Message, "All")
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end)
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end
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