historical/toontown-classic.git/panda/include/aiNode.h
2024-01-16 11:20:27 -06:00

75 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file aiNode.h
* @author Deepak, John, Navin
* @date 2009-11-18
*/
#ifndef AINODE_H
#define AINODE_H
#include "aiGlobals.h"
/**
* This class is used to assign the nodes on the mesh. It holds all the data
* necessary to compute A* algorithm. It also maintains a lot of vital
* information such as the neighbor nodes of each node and also its position
* on the mesh. Note: The Mesh Generator which is a standalone tool makes use
* of this class to generate the nodes on the mesh.
*/
class EXPCL_PANDAAI AINode {
public:
// This variable specifies the node status whether open, close or neutral.
// open = belongs to _open_list. close = belongs to _closed_list. neutral
// = unexamined node.
enum Status {
ST_open,
ST_close,
ST_neutral
};
Status _status;
// This variable specifies whether the node is an obtacle or not. Used for
// dynamic obstacle addition to the environment. obstacle = false
// navigational = true
bool _type;
// The score is used to compute the traversal expense to nodes when using
// A*. _score = _cost + heuristic
int _score;
int _cost;
int _heuristic;
// Used to trace back the path after it is generated using A*.
AINode *_prv_node;
// Position of the node in the 2d grid.
int _grid_x, _grid_y;
// Position of the node in 3D space.
LVecBase3 _position;
// Dimensions of each face cell on the mesh. Height is given in case of
// expansion to a 3d mesh. Currently not used.
float _width, _length ,_height;
AINode *_neighbours[8]; // anti-clockwise from top left corner.
// The _next pointer is used for traversal during mesh generation from the
// model. Note: The data in this member is discarded when mesh data is
// written into navmesh.csv file.
AINode *_next;
PUBLISHED:
explicit AINode(int grid_x, int grid_y, LVecBase3 pos, float w, float l, float h);
~AINode();
bool contains(float x, float y);
};
#endif