historical/toontown-classic.git/panda/include/ambientLight.h
2024-01-16 11:20:27 -06:00

78 lines
1.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file ambientLight.h
* @author mike
* @date 1997-01-09
*/
#ifndef AMBIENTLIGHT_H
#define AMBIENTLIGHT_H
#include "pandabase.h"
#include "lightNode.h"
/**
* A light source that seems to illuminate all points in space at once. This
* kind of light need not actually be part of the scene graph, since it has no
* meaningful position.
*/
class EXPCL_PANDA_PGRAPHNODES AmbientLight : public LightNode {
PUBLISHED:
explicit AmbientLight(const std::string &name);
protected:
AmbientLight(const AmbientLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void write(std::ostream &out, int indent_level) const;
virtual bool is_ambient_light() const final;
PUBLISHED:
virtual int get_class_priority() const;
public:
virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
int light_id);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightNode::init_type();
register_type(_type_handle, "AmbientLight",
LightNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const AmbientLight &light) {
light.output(out);
return out;
}
#include "ambientLight.I"
#endif