107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletManifoldPoint.h
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* @author enn0x
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* @date 2010-03-07
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*/
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#ifndef __BULLET_MANIFOLD_POINT_H__
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#define __BULLET_MANIFOLD_POINT_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bullet_utils.h"
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#include "luse.h"
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/**
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*
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*/
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class EXPCL_PANDABULLET BulletManifoldPoint {
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PUBLISHED:
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INLINE ~BulletManifoldPoint();
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int get_life_time() const;
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PN_stdfloat get_distance() const;
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PN_stdfloat get_applied_impulse() const;
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LPoint3 get_position_world_on_a() const;
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LPoint3 get_position_world_on_b() const;
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LVector3 get_normal_world_on_b() const;
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LPoint3 get_local_point_a() const;
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LPoint3 get_local_point_b() const;
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int get_part_id0() const;
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int get_part_id1() const;
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int get_index0() const;
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int get_index1() const;
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void set_lateral_friction_initialized(bool value);
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void set_lateral_friction_dir1(const LVecBase3 &dir);
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void set_lateral_friction_dir2(const LVecBase3 &dir);
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void set_contact_motion1(PN_stdfloat value);
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void set_contact_motion2(PN_stdfloat value);
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void set_combined_friction(PN_stdfloat value);
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void set_combined_restitution(PN_stdfloat value);
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void set_applied_impulse(PN_stdfloat value);
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void set_applied_impulse_lateral1(PN_stdfloat value);
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void set_applied_impulse_lateral2(PN_stdfloat value);
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void set_contact_cfm1(PN_stdfloat value);
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void set_contact_cfm2(PN_stdfloat value);
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bool get_lateral_friction_initialized() const;
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LVector3 get_lateral_friction_dir1() const;
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LVector3 get_lateral_friction_dir2() const;
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PN_stdfloat get_contact_motion1() const;
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PN_stdfloat get_contact_motion2() const;
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PN_stdfloat get_combined_friction() const;
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PN_stdfloat get_combined_restitution() const;
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PN_stdfloat get_applied_impulse_lateral1() const;
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PN_stdfloat get_applied_impulse_lateral2() const;
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PN_stdfloat get_contact_cfm1() const;
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PN_stdfloat get_contact_cfm2() const;
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MAKE_PROPERTY(life_time, get_life_time);
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MAKE_PROPERTY(distance, get_distance);
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MAKE_PROPERTY(applied_impulse, get_applied_impulse, set_applied_impulse);
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MAKE_PROPERTY(position_world_on_a, get_position_world_on_a);
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MAKE_PROPERTY(position_world_on_b, get_position_world_on_b);
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MAKE_PROPERTY(normal_world_on_b, get_normal_world_on_b);
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MAKE_PROPERTY(local_point_a, get_local_point_a);
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MAKE_PROPERTY(local_point_b, get_local_point_b);
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MAKE_PROPERTY(part_id0, get_part_id0);
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MAKE_PROPERTY(part_id1, get_part_id1);
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MAKE_PROPERTY(index0, get_index0);
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MAKE_PROPERTY(index1, get_index1);
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MAKE_PROPERTY(lateral_friction_initialized, get_lateral_friction_initialized, set_lateral_friction_initialized);
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MAKE_PROPERTY(lateral_friction_dir1, get_lateral_friction_dir1, set_lateral_friction_dir1);
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MAKE_PROPERTY(lateral_friction_dir2, get_lateral_friction_dir2, set_lateral_friction_dir2);
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MAKE_PROPERTY(contact_motion1, get_contact_motion1, set_contact_motion1);
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MAKE_PROPERTY(contact_motion2, get_contact_motion2, set_contact_motion2);
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MAKE_PROPERTY(combined_friction, get_combined_friction, set_combined_friction);
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MAKE_PROPERTY(combined_restitution, get_combined_restitution, set_combined_restitution);
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MAKE_PROPERTY(applied_impulse_lateral1, get_applied_impulse_lateral1, set_applied_impulse_lateral1);
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MAKE_PROPERTY(applied_impulse_lateral2, get_applied_impulse_lateral2, set_applied_impulse_lateral2);
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MAKE_PROPERTY(contact_cfm1, get_contact_cfm1, set_contact_cfm1);
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MAKE_PROPERTY(contact_cfm2, get_contact_cfm2, set_contact_cfm2);
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public:
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BulletManifoldPoint(btManifoldPoint &pt);
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BulletManifoldPoint(const BulletManifoldPoint &other);
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BulletManifoldPoint& operator=(const BulletManifoldPoint& other);
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private:
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btManifoldPoint &_pt;
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};
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#include "bulletManifoldPoint.I"
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#endif // __BULLET_MANIFOLD_POINT_H__
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