historical/toontown-classic.git/panda/include/bulletSoftBodyConfig.h
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletSoftBodyConfig.h
* @author enn0x
* @date 2010-04-12
*/
#ifndef __BULLET_SOFT_BODY_CONFIG_H__
#define __BULLET_SOFT_BODY_CONFIG_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "numeric_types.h"
/**
*
*/
class EXPCL_PANDABULLET BulletSoftBodyConfig {
PUBLISHED:
INLINE ~BulletSoftBodyConfig();
enum CollisionFlag {
CF_rigid_vs_soft_mask = 0x000f, // RVSmask: Rigid versus soft mask
CF_sdf_rigid_soft = 0x0001, // SDF_RS: SDF based rigid vs soft
CF_cluster_rigid_soft = 0x0002, // CL_RS: Cluster vs convex rigid vs soft
CF_soft_vs_soft_mask = 0x0030, // SVSmask: Soft versus soft mask
CF_vertex_face_soft_soft = 0x0010, // VF_SS: Vertex vs face soft vs soft handling
CF_cluster_soft_soft = 0x0020, // CL_SS: Cluster vs cluster soft vs soft handling
CF_cluster_self = 0x0040, // CL_SELF: Cluster soft body self collision
};
enum AeroModel {
AM_vertex_point, // V_Point: Vertex normals are oriented toward velocity
AM_vertex_two_sided, // V_TwoSided: Vertex normals are fliped to match velocity
AM_vertex_one_sided, // V_OneSided: Vertex normals are taken as it is
AM_face_two_sided, // F_TwoSided: Face normals are fliped to match velocity
AM_face_one_sided, // F_OneSided: Face normals are taken as it is
};
void clear_all_collision_flags();
void set_collision_flag(CollisionFlag flag, bool value);
bool get_collision_flag(CollisionFlag flag) const;
void set_aero_model(AeroModel value);
AeroModel get_aero_model() const;
void set_velocities_correction_factor(PN_stdfloat value);
void set_damping_coefficient(PN_stdfloat value);
void set_drag_coefficient(PN_stdfloat value);
void set_lift_coefficient(PN_stdfloat value);
void set_pressure_coefficient(PN_stdfloat value);
void set_volume_conservation_coefficient(PN_stdfloat value);
void set_dynamic_friction_coefficient(PN_stdfloat value);
void set_pose_matching_coefficient(PN_stdfloat value);
void set_rigid_contacts_hardness(PN_stdfloat value);
void set_kinetic_contacts_hardness(PN_stdfloat value);
void set_soft_contacts_hardness(PN_stdfloat value);
void set_anchors_hardness(PN_stdfloat value);
void set_soft_vs_rigid_hardness(PN_stdfloat value);
void set_soft_vs_kinetic_hardness(PN_stdfloat value);
void set_soft_vs_soft_hardness(PN_stdfloat value);
void set_soft_vs_rigid_impulse_split(PN_stdfloat value);
void set_soft_vs_kinetic_impulse_split(PN_stdfloat value);
void set_soft_vs_soft_impulse_split(PN_stdfloat value);
void set_maxvolume(PN_stdfloat value);
void set_timescale(PN_stdfloat value);
void set_positions_solver_iterations(int value);
void set_velocities_solver_iterations(int value);
void set_drift_solver_iterations( int value);
void set_cluster_solver_iterations(int value);
PN_stdfloat get_velocities_correction_factor() const;
PN_stdfloat get_damping_coefficient() const;
PN_stdfloat get_drag_coefficient() const;
PN_stdfloat get_lift_coefficient() const;
PN_stdfloat get_pressure_coefficient() const;
PN_stdfloat get_volume_conservation_coefficient() const;
PN_stdfloat get_dynamic_friction_coefficient() const;
PN_stdfloat get_pose_matching_coefficient() const;
PN_stdfloat get_rigid_contacts_hardness() const;
PN_stdfloat get_kinetic_contacts_hardness() const;
PN_stdfloat get_soft_contacts_hardness() const;
PN_stdfloat get_anchors_hardness() const;
PN_stdfloat get_soft_vs_rigid_hardness() const;
PN_stdfloat get_soft_vs_kinetic_hardness() const;
PN_stdfloat get_soft_vs_soft_hardness() const;
PN_stdfloat get_soft_vs_rigid_impulse_split() const;
PN_stdfloat get_soft_vs_kinetic_impulse_split() const;
PN_stdfloat get_soft_vs_soft_impulse_split() const;
PN_stdfloat get_maxvolume() const;
PN_stdfloat get_timescale() const;
int get_positions_solver_iterations() const;
int get_velocities_solver_iterations() const;
int get_drift_solver_iterations() const;
int get_cluster_solver_iterations() const;
MAKE_PROPERTY(aero_model, get_aero_model, set_aero_model);
MAKE_PROPERTY(velocities_correction_factor, get_velocities_correction_factor, set_velocities_correction_factor);
MAKE_PROPERTY(damping_coefficient, get_damping_coefficient, set_damping_coefficient);
MAKE_PROPERTY(drag_coefficient, get_drag_coefficient, set_drag_coefficient);
MAKE_PROPERTY(lift_coefficient, get_lift_coefficient, set_lift_coefficient);
MAKE_PROPERTY(pressure_coefficient, get_pressure_coefficient, set_pressure_coefficient);
MAKE_PROPERTY(volume_conservation_coefficient, get_volume_conservation_coefficient, set_volume_conservation_coefficient);
MAKE_PROPERTY(dynamic_friction_coefficient, get_dynamic_friction_coefficient, set_dynamic_friction_coefficient);
MAKE_PROPERTY(pose_matching_coefficient, get_pose_matching_coefficient, set_pose_matching_coefficient);
MAKE_PROPERTY(rigid_contacts_hardness, get_rigid_contacts_hardness, set_rigid_contacts_hardness);
MAKE_PROPERTY(kinetic_contacts_hardness, get_kinetic_contacts_hardness, set_kinetic_contacts_hardness);
MAKE_PROPERTY(soft_contacts_hardness, get_soft_contacts_hardness, set_soft_contacts_hardness);
MAKE_PROPERTY(anchors_hardness, get_anchors_hardness, set_anchors_hardness);
MAKE_PROPERTY(soft_vs_rigid_hardness, get_soft_vs_rigid_hardness, set_soft_vs_rigid_hardness);
MAKE_PROPERTY(soft_vs_kinetic_hardness, get_soft_vs_kinetic_hardness, set_soft_vs_kinetic_hardness);
MAKE_PROPERTY(soft_vs_soft_hardness, get_soft_vs_soft_hardness, set_soft_vs_soft_hardness);
MAKE_PROPERTY(soft_vs_rigid_impulse_split, get_soft_vs_rigid_impulse_split, set_soft_vs_rigid_impulse_split);
MAKE_PROPERTY(soft_vs_kinetic_impulse_split, get_soft_vs_kinetic_impulse_split, set_soft_vs_kinetic_impulse_split);
MAKE_PROPERTY(soft_vs_soft_impulse_split, get_soft_vs_soft_impulse_split, set_soft_vs_soft_impulse_split);
MAKE_PROPERTY(maxvolume, get_maxvolume, set_maxvolume);
MAKE_PROPERTY(timescale, get_timescale, set_timescale);
MAKE_PROPERTY(positions_solver_iterations, get_positions_solver_iterations, set_positions_solver_iterations);
MAKE_PROPERTY(velocities_solver_iterations, get_velocities_solver_iterations, set_velocities_solver_iterations);
MAKE_PROPERTY(drift_solver_iterations, get_drift_solver_iterations, set_drift_solver_iterations);
MAKE_PROPERTY(cluster_solver_iterations, get_cluster_solver_iterations, set_cluster_solver_iterations);
public:
BulletSoftBodyConfig(btSoftBody::Config &cfg);
private:
btSoftBody::Config &_cfg;
};
#include "bulletSoftBodyConfig.I"
#endif // __BULLET_SOFT_BODY_CONFIG_H__