210 lines
5.8 KiB
Text
210 lines
5.8 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file camera.I
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* @author drose
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* @date 2002-02-26
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*/
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/**
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* Sets the active flag on the camera. When the camera is not active, nothing
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* will be rendered.
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*/
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INLINE void Camera::
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set_active(bool active) {
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_active = active;
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}
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/**
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* Returns the current setting of the active flag on the camera.
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*/
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INLINE bool Camera::
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is_active() const {
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return _active;
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}
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/**
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* Sets the scene that will be rendered by the camera. This is normally the
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* root node of a scene graph, typically a node called 'render', although it
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* could represent the root of any subgraph.
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*
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* Note that the use of this method is now deprecated. In the absence of an
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* explicit scene set on the camera, the camera will render whatever scene it
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* is parented into. This is the preferred way to specify the scene, since it
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* is the more intuitive mechanism.
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*/
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INLINE void Camera::
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set_scene(const NodePath &scene) {
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_scene = scene;
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}
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/**
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* Returns the scene that will be rendered by the camera. See set_scene().
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*/
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INLINE const NodePath &Camera::
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get_scene() const {
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return _scene;
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}
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/**
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* Returns the number of display regions associated with the camera.
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*/
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INLINE size_t Camera::
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get_num_display_regions() const {
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return _display_regions.size();
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}
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/**
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* Returns the nth display region associated with the camera.
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*/
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INLINE DisplayRegion *Camera::
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get_display_region(size_t n) const {
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nassertr(n < _display_regions.size(), nullptr);
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return _display_regions[n];
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}
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/**
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* Changes the set of bits that represent the subset of the scene graph the
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* camera will render.
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*
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* During the cull traversal, a node is not visited if none of its draw mask
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* bits intersect with the camera's camera mask bits. These masks can be used
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* to selectively hide and show different parts of the scene graph from
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* different cameras that are otherwise viewing the same scene.
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*/
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INLINE void Camera::
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set_camera_mask(DrawMask mask) {
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// You shouldn't attempt to use Panda's reserved "overall" bit as a camera
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// mask.
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nassertv((mask & PandaNode::get_overall_bit()).is_zero());
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_camera_mask = mask;
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}
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/**
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* Returns the set of bits that represent the subset of the scene graph the
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* camera will render. See set_camera_mask().
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*/
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INLINE DrawMask Camera::
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get_camera_mask() const {
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return _camera_mask;
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}
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/**
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* Specifies the point from which the culling operations are performed.
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* Normally, this is the same as the camera, and that is the default if this
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* is not specified; but it may sometimes be useful to perform the culling
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* from some other viewpoint, particularly when you are debugging the culling
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* itself.
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*/
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INLINE void Camera::
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set_cull_center(const NodePath &cull_center) {
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_cull_center = cull_center;
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}
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/**
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* Returns the point from which the culling operations will be performed, if
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* it was set by set_cull_center(), or the empty NodePath otherwise.
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*/
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INLINE const NodePath &Camera::
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get_cull_center() const {
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return _cull_center;
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}
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/**
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* Specifies the bounding volume that should be used to perform culling from
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* this camera. Normally, this is the bounding volume returned from the
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* active lens' make_bounds() call, but you may override this to specify a
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* custom volume if you require. The specified bounding volume will be
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* understood to be in the coordinate space of the get_cull_center() node.
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*/
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INLINE void Camera::
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set_cull_bounds(BoundingVolume *cull_bounds) {
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_cull_bounds = cull_bounds;
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}
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/**
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* Returns the custom cull volume that was set by set_cull_bounds(), if any,
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* or NULL if no custom cull volume was set.
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*/
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INLINE BoundingVolume *Camera::
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get_cull_bounds() const {
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return _cull_bounds;
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}
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/**
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* Specifies the point from which the LOD distances are measured. Normally,
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* this is the same as the camera, and that is the default if this is not
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* specified; but it may sometimes be useful to perform the distance test from
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* some other viewpoint. This may be used, for instance, to reduce LOD
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* popping when the camera rotates in a small circle about an avatar.
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*/
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INLINE void Camera::
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set_lod_center(const NodePath &lod_center) {
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_lod_center = lod_center;
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}
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/**
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* Returns the point from which the LOD distances will be measured, if it was
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* set by set_lod_center(), or the empty NodePath otherwise.
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*/
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INLINE const NodePath &Camera::
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get_lod_center() const {
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return _lod_center;
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}
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/**
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* Sets the initial state which is applied to all nodes in the scene, as if it
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* were set at the top of the scene graph.
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*/
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INLINE void Camera::
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set_initial_state(const RenderState *state) {
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_initial_state = state;
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}
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/**
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* Returns the initial state as set by a previous call to set_initial_state().
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*/
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INLINE CPT(RenderState) Camera::
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get_initial_state() const {
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return _initial_state;
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}
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/**
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* Sets the tag key which, when encountered as a tag on nodes in the scene
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* graph, causes this Camera to apply an arbitrary state transition based on
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* the value of the tag (as specified to set_tag_state()).
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*/
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INLINE void Camera::
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set_tag_state_key(const std::string &tag_state_key) {
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_tag_state_key = tag_state_key;
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}
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/**
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* Returns the tag key as set by a previous call to set_tag_state_key().
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*/
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INLINE const std::string &Camera::
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get_tag_state_key() const {
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return _tag_state_key;
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}
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/**
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* Returns the multiplier for LOD distances.
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*/
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INLINE PN_stdfloat Camera::
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get_lod_scale() const {
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return _lod_scale;
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}
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/**
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* Sets the multiplier for LOD distances. This value is multiplied with the
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* LOD scale set on LodNodes.
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*/
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INLINE void Camera::
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set_lod_scale(PN_stdfloat value) {
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_lod_scale = value;
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}
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