historical/toontown-classic.git/panda/include/collisionHandlerPusher.h
2024-01-16 11:20:27 -06:00

67 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file collisionHandlerPusher.h
* @author drose
* @date 2002-03-16
*/
#ifndef COLLISIONHANDLERPUSHER_H
#define COLLISIONHANDLERPUSHER_H
#include "pandabase.h"
#include "collisionHandlerPhysical.h"
/**
* A specialized kind of CollisionHandler that simply pushes back on things
* that attempt to move into solid walls. This is the simplest kind of "real-
* world" collisions you can have.
*/
class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical {
PUBLISHED:
CollisionHandlerPusher();
virtual ~CollisionHandlerPusher();
INLINE void set_horizontal(bool flag);
INLINE bool get_horizontal() const;
PUBLISHED:
MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal);
protected:
virtual bool handle_entries();
virtual void apply_net_shove(
ColliderDef &def, const LVector3 &net_shove,
const LVector3 &force_normal);
virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
bool _horizontal;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CollisionHandlerPhysical::init_type();
register_type(_type_handle, "CollisionHandlerPusher",
CollisionHandlerPhysical::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "collisionHandlerPusher.I"
#endif