90 lines
1.5 KiB
Text
90 lines
1.5 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionPlane.I
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* @author drose
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* @date 2000-04-25
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*/
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/**
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* This is only for the convenience of CollisionPolygon. Normally, you should
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* not attempt to create an uninitialized CollisionPlane.
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*/
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INLINE CollisionPlane::
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CollisionPlane() {
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}
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/**
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*
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*/
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INLINE CollisionPlane::
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CollisionPlane(const LPlane &plane) :
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_plane(plane)
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{
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}
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/**
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*
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*/
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INLINE CollisionPlane::
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CollisionPlane(const CollisionPlane ©) :
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CollisionSolid(copy),
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_plane(copy._plane)
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{
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}
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/**
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* Flushes the PStatCollectors used during traversal.
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*/
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INLINE void CollisionPlane::
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flush_level() {
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_volume_pcollector.flush_level();
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_test_pcollector.flush_level();
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}
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/**
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*
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*/
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INLINE LVector3 CollisionPlane::
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get_normal() const {
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return _plane.get_normal();
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}
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/**
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*
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*/
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INLINE PN_stdfloat CollisionPlane::
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dist_to_plane(const LPoint3 &point) const {
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return _plane.dist_to_plane(point);
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}
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/**
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*
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*/
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INLINE void CollisionPlane::
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set_plane(const LPlane &plane) {
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_plane = plane;
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mark_internal_bounds_stale();
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mark_viz_stale();
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}
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/**
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*
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*/
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INLINE const LPlane &CollisionPlane::
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get_plane() const {
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return _plane;
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}
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/**
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* Convenience method to flip the plane in-place.
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*/
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INLINE void CollisionPlane::
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flip() {
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_plane.flip();
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}
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