historical/toontown-classic.git/panda/include/cullableObject.h
2024-01-16 11:20:27 -06:00

137 lines
3.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cullableObject.h
* @author drose
* @date 2002-03-04
*/
#ifndef CULLABLEOBJECT_H
#define CULLABLEOBJECT_H
#include "pandabase.h"
#include "geom.h"
#include "geomVertexData.h"
#include "renderState.h"
#include "transformState.h"
#include "pointerTo.h"
#include "geomNode.h"
#include "cullTraverserData.h"
#include "pStatCollector.h"
#include "deletedChain.h"
#include "graphicsStateGuardianBase.h"
#include "sceneSetup.h"
#include "lightMutex.h"
#include "callbackObject.h"
#include "geomDrawCallbackData.h"
class CullTraverser;
class GeomMunger;
/**
* The smallest atom of cull. This is normally just a Geom and its associated
* state, but it also contain a draw callback.
*/
class EXPCL_PANDA_PGRAPH CullableObject {
public:
INLINE CullableObject();
INLINE CullableObject(CPT(Geom) geom, CPT(RenderState) state,
CPT(TransformState) internal_transform);
INLINE CullableObject(const CullableObject &copy);
INLINE void operator = (const CullableObject &copy);
bool munge_geom(GraphicsStateGuardianBase *gsg, GeomMunger *munger,
const CullTraverser *traverser, bool force);
INLINE void draw(GraphicsStateGuardianBase *gsg,
bool force, Thread *current_thread);
INLINE bool request_resident() const;
INLINE static void flush_level();
INLINE void set_draw_callback(CallbackObject *draw_callback);
INLINE void draw_inline(GraphicsStateGuardianBase *gsg,
bool force, Thread *current_thread);
INLINE void draw_callback(GraphicsStateGuardianBase *gsg,
bool force, Thread *current_thread);
public:
ALLOC_DELETED_CHAIN(CullableObject);
void output(std::ostream &out) const;
public:
CPT(Geom) _geom;
CPT(GeomVertexData) _munged_data;
CPT(RenderState) _state;
CPT(TransformState) _internal_transform;
PT(CallbackObject) _draw_callback;
private:
bool munge_points_to_quads(const CullTraverser *traverser, bool force);
static CPT(RenderState) get_flash_cpu_state();
static CPT(RenderState) get_flash_hardware_state();
private:
// This class is used internally by munge_points_to_quads().
class PointData {
public:
PN_stdfloat _dist;
};
class SortPoints {
public:
INLINE SortPoints(const PointData *array);
INLINE bool operator ()(unsigned short a, unsigned short b) const;
const PointData *_array;
};
// This is a cache of converted vertex formats.
class SourceFormat {
public:
SourceFormat(const GeomVertexFormat *format, bool sprite_texcoord);
INLINE bool operator < (const SourceFormat &other) const;
CPT(GeomVertexFormat) _format;
bool _sprite_texcoord;
bool _retransform_sprites;
};
typedef pmap<SourceFormat, CPT(GeomVertexFormat) > FormatMap;
static FormatMap _format_map;
static LightMutex _format_lock;
static PStatCollector _munge_pcollector;
static PStatCollector _munge_geom_pcollector;
static PStatCollector _munge_sprites_pcollector;
static PStatCollector _munge_sprites_verts_pcollector;
static PStatCollector _munge_sprites_prims_pcollector;
static PStatCollector _sw_sprites_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "CullableObject");
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const CullableObject &object) {
object.output(out);
return out;
}
#include "cullableObject.I"
#endif