87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file daeToEggConverter.h
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* @author rdb
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* @date 2008-05-08
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*/
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#ifndef DAETOEGGCONVERTER_H
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#define DAETOEGGCONVERTER_H
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#include "pandatoolbase.h"
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#include "somethingToEggConverter.h"
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#include "eggGroup.h"
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#include "eggMaterial.h"
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#include "eggTexture.h"
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#include "eggTable.h"
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#include "eggNurbsCurve.h"
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#include "pre_fcollada_include.h"
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#include <FCollada.h>
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#include <FCDocument/FCDocument.h>
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#include <FCDocument/FCDTransform.h>
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#include <FCDocument/FCDEntityInstance.h>
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#include <FCDocument/FCDControllerInstance.h>
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#include <FCDocument/FCDGeometryMesh.h>
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#include <FCDocument/FCDGeometrySpline.h>
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#include <FCDocument/FCDMaterial.h>
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#include <FMath/FMMatrix44.h>
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#include "daeMaterials.h"
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#include "daeCharacter.h"
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#include "pvector.h" // Include last
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/**
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* This class supervises the construction of an EggData structure from a DAE
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* file.
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*/
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class DAEToEggConverter : public SomethingToEggConverter {
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public:
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DAEToEggConverter();
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DAEToEggConverter(const DAEToEggConverter ©);
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~DAEToEggConverter();
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virtual SomethingToEggConverter *make_copy();
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virtual std::string get_name() const;
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virtual std::string get_extension() const;
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virtual bool convert_file(const Filename &filename);
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virtual DistanceUnit get_input_units();
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bool _invert_transparency;
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private:
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std::string _unit_name;
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double _unit_meters;
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PT(EggTable) _table;
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FCDocument* _document;
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FUErrorSimpleHandler* _error_handler;
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DaeCharacter::JointMap _joints;
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typedef pvector<PT(DaeCharacter)> Characters;
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Characters _characters;
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void process_asset();
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void process_node(EggGroupNode *parent, const FCDSceneNode* node, bool forced = false);
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void process_instance(EggGroup *parent, const FCDEntityInstance* instance);
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void process_mesh(EggGroup *parent, const FCDGeometryMesh* mesh,
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DaeMaterials *materials, DaeCharacter *character = nullptr);
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void process_spline(EggGroup *parent, const std::string group_name, FCDGeometrySpline* geometry_spline);
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void process_spline(EggGroup *parent, const FCDSpline* spline);
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void process_controller(EggGroup *parent, const FCDControllerInstance* instance);
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void process_extra(EggGroup *group, const FCDExtra* extra);
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static LMatrix4d convert_matrix(const FMMatrix44& matrix);
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void apply_transform(EggGroup *to, const FCDTransform* from);
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friend class DaeCharacter;
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};
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#endif
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