60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eggUtilities.h
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* @author drose
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* @date 1999-01-28
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*/
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#ifndef EGGUTILITIES_H
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#define EGGUTILITIES_H
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// eggUtilities.h Handy functions that operate on egg structures, but don't
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// necessarily belong in any one class.
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#include "pandabase.h"
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#include "eggTexture.h"
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#include "pt_EggTexture.h"
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#include "filename.h"
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#include "pointerTo.h"
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#include "pset.h"
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#include "pmap.h"
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class EggNode;
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class EggVertex;
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typedef pset< PT_EggTexture > EggTextures;
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typedef pmap<Filename, EggTextures> EggTextureFilenames;
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/**
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* Extracts from the egg subgraph beginning at the indicated node a set of all
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* the texture objects referenced, grouped together by filename. Texture
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* objects that share a common filename (but possibly differ in other
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* properties) are returned together in the same element of the map.
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*/
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void
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get_textures_by_filename(const EggNode *node, EggTextureFilenames &result);
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/**
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* Splits a vertex into two or more vertices, each an exact copy of the
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* original and in the same vertex pool. See the more detailed comments in
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* eggUtilities.I.
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*/
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template<class FunctionObject>
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void
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split_vertex(EggVertex *vert, const FunctionObject &sequence);
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#include "eggUtilities.I"
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#endif
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