556 lines
14 KiB
Text
556 lines
14 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file geomVertexArrayData.I
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* @author drose
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* @date 2005-03-17
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*/
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/**
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* Returns the format object that describes this array.
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*/
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INLINE const GeomVertexArrayFormat *GeomVertexArrayData::
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get_array_format() const {
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return _array_format;
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}
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/**
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* Returns the usage hint that describes to the rendering backend how often
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* the vertex data will be modified and/or rendered. See geomEnums.h.
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*/
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INLINE GeomVertexArrayData::UsageHint GeomVertexArrayData::
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get_usage_hint() const {
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CDReader cdata(_cycler);
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return cdata->_usage_hint;
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}
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/**
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* Returns true if the array has the named column, false otherwise. This is
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* really just a shortcut for asking the same thing from the format.
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*/
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INLINE bool GeomVertexArrayData::
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has_column(const InternalName *name) const {
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return _array_format->has_column(name);
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}
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/**
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* Returns the number of rows stored in the array, based on the number of
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* bytes and the stride. This should be the same for all arrays within a
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* given GeomVertexData object.
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*/
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INLINE int GeomVertexArrayData::
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get_num_rows() const {
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CDReader cdata(_cycler);
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nassertr(_array_format->get_stride() != 0, 0);
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return cdata->_buffer.get_size() / _array_format->get_stride();
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}
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/**
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* Sets the length of the array to n rows.
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*
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* Normally, you would not call this directly, since all of the arrays in a
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* particular GeomVertexData must have the same number of rows; instead, call
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* GeomVertexData::set_num_rows().
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*
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* The return value is true if the number of rows was changed, false if the
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* object already contained n rows (or if there was some error).
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*
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* The new vertex data is initialized to 0, including the "color" column (but
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* see GeomVertexData::set_num_rows()).
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*
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* Don't call this in a downstream thread unless you don't mind it blowing
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* away other changes you might have recently made in an upstream thread.
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*/
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INLINE bool GeomVertexArrayData::
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set_num_rows(int n) {
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return modify_handle()->set_num_rows(n);
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}
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/**
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* This method behaves like set_num_rows(), except the new data is not
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* initialized. Furthermore, after this call, *any* of the data in the
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* GeomVertexArrayData may be uninitialized, including the earlier rows.
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*
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* Normally, you would not call this directly, since all of the arrays in a
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* particular GeomVertexData must have the same number of rows; instead, call
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* GeomVertexData::unclean_set_num_rows().
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*/
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INLINE bool GeomVertexArrayData::
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unclean_set_num_rows(int n) {
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return modify_handle()->unclean_set_num_rows(n);
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}
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/**
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* This ensures that enough memory space for n rows is allocated, so that you
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* may increase the number of rows to n without causing a new memory
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* allocation. This is a performance optimization only; it is especially
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* useful when you know ahead of time that you will be adding n rows to the
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* data.
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*/
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INLINE bool GeomVertexArrayData::
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reserve_num_rows(int n) {
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return modify_handle()->reserve_num_rows(n);
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}
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/**
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* Removes all of the rows in the array. Functionally equivalent to
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* set_num_rows(0).
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*/
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INLINE void GeomVertexArrayData::
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clear_rows() {
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return modify_handle()->clear_rows();
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}
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/**
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* Returns the number of bytes stored in the array.
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*/
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INLINE size_t GeomVertexArrayData::
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get_data_size_bytes() const {
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CDReader cdata(_cycler);
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return cdata->_buffer.get_size();
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}
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/**
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* Returns a sequence number which is guaranteed to change at least every time
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* the array vertex data is modified.
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*/
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INLINE UpdateSeq GeomVertexArrayData::
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get_modified() const {
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CDReader cdata(_cycler);
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return cdata->_modified;
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}
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/**
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* Returns true if the vertex data is currently resident in memory. If this
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* returns true, the next call to get_handle()->get_read_pointer() will
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* probably not block. If this returns false, the vertex data will be brought
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* back into memory shortly; try again later.
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*/
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INLINE bool GeomVertexArrayData::
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request_resident(Thread *current_thread) const {
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const GeomVertexArrayData::CData *cdata = _cycler.read_unlocked(current_thread);
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#ifdef DO_PIPELINING
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cdata->ref();
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#endif
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cdata->_rw_lock.acquire();
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((GeomVertexArrayData *)this)->mark_used();
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bool is_resident = (cdata->_buffer.get_read_pointer(false) != nullptr);
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cdata->_rw_lock.release();
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#ifdef DO_PIPELINING
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unref_delete((CycleData *)cdata);
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#endif
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return is_resident;
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}
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/**
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* Returns an object that can be used to read the actual data bytes stored in
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* the array. Calling this method locks the data, and will block any other
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* threads attempting to read or write the data, until the returned object
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* destructs.
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*/
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INLINE CPT(GeomVertexArrayDataHandle) GeomVertexArrayData::
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get_handle(Thread *current_thread) const {
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return new GeomVertexArrayDataHandle(this, current_thread);
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}
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/**
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* Returns an object that can be used to read or write the actual data bytes
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* stored in the array. Calling this method locks the data, and will block
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* any other threads attempting to read or write the data, until the returned
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* object destructs.
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*/
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INLINE PT(GeomVertexArrayDataHandle) GeomVertexArrayData::
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modify_handle(Thread *current_thread) {
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return new GeomVertexArrayDataHandle(PT(GeomVertexArrayData)(this), current_thread);
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}
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/**
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* Returns a pointer to the global LRU object that manages the
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* GeomVertexArrayData's that have not (yet) been paged out.
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*/
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INLINE SimpleLru *GeomVertexArrayData::
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get_independent_lru() {
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return &_independent_lru;
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}
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/**
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* Returns a pointer to the global LRU object that manages the
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* GeomVertexArrayData's that are deemed too small to be paged out.
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*/
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INLINE SimpleLru *GeomVertexArrayData::
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get_small_lru() {
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return &_small_lru;
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}
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/**
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* Returns the global VertexDataBook that will be used to allocate vertex data
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* buffers.
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*/
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INLINE VertexDataBook &GeomVertexArrayData::
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get_book() {
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return _book;
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}
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/**
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* Should be called when the size of the buffer changes.
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*/
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INLINE void GeomVertexArrayData::
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set_lru_size(size_t lru_size) {
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SimpleLruPage::set_lru_size(lru_size);
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if ((int)lru_size <= vertex_data_small_size) {
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SimpleLruPage::mark_used_lru(&_small_lru);
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} else {
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SimpleLruPage::mark_used_lru(&_independent_lru);
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}
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}
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/**
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*/
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INLINE void GeomVertexArrayData::
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mark_used() {
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if ((int)get_lru_size() <= vertex_data_small_size) {
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SimpleLruPage::mark_used_lru(&_small_lru);
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} else {
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SimpleLruPage::mark_used_lru(&_independent_lru);
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}
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}
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/**
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*
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*/
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INLINE GeomVertexArrayData::CData::
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CData(UsageHint usage_hint) :
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_usage_hint(usage_hint),
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_rw_lock("GeomVertexArrayData::CData::_rw_lock")
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{
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}
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/**
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*
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*/
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INLINE GeomVertexArrayData::CData::
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CData(GeomVertexArrayData::CData &&from) noexcept :
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_usage_hint(std::move(from._usage_hint)),
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_buffer(std::move(from._buffer)),
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_modified(std::move(from._modified)),
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_rw_lock("GeomVertexArrayData::CData::_rw_lock")
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{
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}
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/**
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*
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*/
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INLINE GeomVertexArrayData::CData::
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CData(const GeomVertexArrayData::CData ©) :
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_usage_hint(copy._usage_hint),
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_buffer(copy._buffer),
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_modified(copy._modified),
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_rw_lock("GeomVertexArrayData::CData::_rw_lock")
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{
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}
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/**
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*
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*/
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INLINE void GeomVertexArrayData::CData::
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operator = (const GeomVertexArrayData::CData ©) {
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_usage_hint = copy._usage_hint;
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_buffer = copy._buffer;
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_modified = copy._modified;
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::
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GeomVertexArrayDataHandle(CPT(GeomVertexArrayData) object,
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Thread *current_thread) :
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_current_thread(current_thread),
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_cdata((GeomVertexArrayData::CData *)object->_cycler.read_unlocked(current_thread)),
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_writable(false)
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{
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_object.swap(object);
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#endif // _DEBUG
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#ifdef DO_PIPELINING
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_cdata->ref();
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#endif // DO_PIPELINING
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// We must grab the lock *after* we have incremented the reference count,
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// above.
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_cdata->_rw_lock.acquire();
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::
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GeomVertexArrayDataHandle(const GeomVertexArrayData *object,
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Thread *current_thread) :
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_object((GeomVertexArrayData *)object),
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_current_thread(current_thread),
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_cdata((GeomVertexArrayData::CData *)object->_cycler.read_unlocked(current_thread)),
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_writable(false)
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{
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#endif // _DEBUG
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#ifdef DO_PIPELINING
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_cdata->ref();
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#endif // DO_PIPELINING
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// We must grab the lock *after* we have incremented the reference count,
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// above.
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_cdata->_rw_lock.acquire();
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::
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GeomVertexArrayDataHandle(PT(GeomVertexArrayData) object,
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Thread *current_thread) :
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_current_thread(current_thread),
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_cdata(object->_cycler.write_upstream(true, current_thread)),
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_writable(true)
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{
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_object.swap(object);
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#endif // _DEBUG
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#ifdef DO_PIPELINING
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_cdata->ref();
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#endif // DO_PIPELINING
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// We must grab the lock *after* we have incremented the reference count,
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// above.
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_cdata->_rw_lock.acquire();
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::
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GeomVertexArrayDataHandle(GeomVertexArrayData *object,
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Thread *current_thread) :
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_object(object),
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_current_thread(current_thread),
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_cdata(object->_cycler.write_upstream(true, current_thread)),
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_writable(true)
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{
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#endif // _DEBUG
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#ifdef DO_PIPELINING
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_cdata->ref();
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#endif // DO_PIPELINING
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// We must grab the lock *after* we have incremented the reference count,
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// above.
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_cdata->_rw_lock.acquire();
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#ifdef DO_MEMORY_USAGE
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MemoryUsage::update_type(this, get_class_type());
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#endif
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::
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~GeomVertexArrayDataHandle() {
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#ifdef _DEBUG
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nassertv(_object->test_ref_count_nonzero());
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#endif // _DEBUG
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if (_writable) {
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_object->_cycler.release_write(_cdata);
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}
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// We must release the lock *before* we decrement the reference count,
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// below.
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_cdata->_rw_lock.release();
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#ifdef DO_PIPELINING
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unref_delete((CycleData *)_cdata);
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#endif // DO_PIPELINING
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#ifdef _DEBUG
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_object = nullptr;
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_cdata = nullptr;
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#endif // _DEBUG
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}
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/**
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*
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*/
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INLINE Thread *GeomVertexArrayDataHandle::
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get_current_thread() const {
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return _current_thread;
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}
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/**
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* Returns a readable pointer to the beginning of the actual data stream, or
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* NULL if the data is not currently resident. If the data is not currently
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* resident, this will implicitly request it to become resident soon.
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*
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* If force is true, this method will never return NULL, but may block until
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* the data is available.
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*/
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INLINE const unsigned char *GeomVertexArrayDataHandle::
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get_read_pointer(bool force) const {
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mark_used();
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return _cdata->_buffer.get_read_pointer(force);
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}
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/**
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*
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*/
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INLINE const GeomVertexArrayData *GeomVertexArrayDataHandle::
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get_object() const {
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return _object;
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}
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/**
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*
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*/
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INLINE GeomVertexArrayData *GeomVertexArrayDataHandle::
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get_object() {
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return _object;
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}
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/**
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*
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*/
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INLINE const GeomVertexArrayFormat *GeomVertexArrayDataHandle::
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get_array_format() const {
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return _object->_array_format;
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}
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/**
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*
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*/
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INLINE GeomVertexArrayDataHandle::UsageHint GeomVertexArrayDataHandle::
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get_usage_hint() const {
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return _cdata->_usage_hint;
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}
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/**
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*
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*/
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INLINE int GeomVertexArrayDataHandle::
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get_num_rows() const {
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nassertr(_object->_array_format->get_stride() != 0, 0);
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return get_data_size_bytes() / _object->_array_format->get_stride();
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}
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/**
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*
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*/
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INLINE void GeomVertexArrayDataHandle::
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clear_rows() {
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set_num_rows(0);
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}
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/**
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*
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*/
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INLINE size_t GeomVertexArrayDataHandle::
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get_data_size_bytes() const {
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return _cdata->_buffer.get_size();
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}
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/**
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*
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*/
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INLINE UpdateSeq GeomVertexArrayDataHandle::
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get_modified() const {
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return _cdata->_modified;
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}
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/**
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* Returns true if the vertex data is currently resident in memory. If this
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* returns true, the next call to get_handle()->get_read_pointer() will
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* probably not block. If this returns false, the vertex data will be brought
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* back into memory shortly; try again later.
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*/
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INLINE bool GeomVertexArrayDataHandle::
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request_resident() const {
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return (get_read_pointer(false) != nullptr);
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}
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/**
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* Creates a context for the data on the particular GSG, if it does not
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* already exist. Returns the new (or old) VertexBufferContext. This assumes
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* that the GraphicsStateGuardian is the currently active rendering context
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* and that it is ready to accept new datas. If this is not necessarily the
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* case, you should use prepare() instead.
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*
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* Normally, this is not called directly except by the GraphicsStateGuardian;
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* a data does not need to be explicitly prepared by the user before it may be
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* rendered.
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*/
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INLINE VertexBufferContext *GeomVertexArrayDataHandle::
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prepare_now(PreparedGraphicsObjects *prepared_objects,
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GraphicsStateGuardianBase *gsg) const {
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return _object->prepare_now(prepared_objects, gsg);
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}
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/**
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* Returns the entire raw data of the GeomVertexArrayData object, formatted as
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* a string. This is primarily for the benefit of high-level languages such
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* as Python.
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*/
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INLINE vector_uchar GeomVertexArrayDataHandle::
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get_data() const {
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mark_used();
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const unsigned char *ptr = _cdata->_buffer.get_read_pointer(true);
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return vector_uchar(ptr, ptr + _cdata->_buffer.get_size());
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}
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/**
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* Returns a subset of the raw data of the GeomVertexArrayData object,
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* formatted as a string. This is primarily for the benefit of high-level
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* languages such as Python.
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*/
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INLINE vector_uchar GeomVertexArrayDataHandle::
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get_subdata(size_t start, size_t size) const {
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mark_used();
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start = std::min(start, _cdata->_buffer.get_size());
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size = std::min(size, _cdata->_buffer.get_size() - start);
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const unsigned char *ptr = _cdata->_buffer.get_read_pointer(true) + start;
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return vector_uchar(ptr, ptr + size);
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}
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/**
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* Marks the array data recently-used.
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*/
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void GeomVertexArrayDataHandle::
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mark_used() const {
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_object->mark_used();
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}
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INLINE std::ostream &
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operator << (std::ostream &out, const GeomVertexArrayData &obj) {
|
|
obj.output(out);
|
|
return out;
|
|
}
|