historical/toontown-classic.git/panda/include/glGraphicsStateGuardian_src.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glGraphicsStateGuardian_src.I
* @author drose
* @date 1999-02-02
*/
/**
* If debug markers are enabled, pushes the beginning of a group marker.
*/
INLINE void CLP(GraphicsStateGuardian)::
push_group_marker(const std::string &marker) {
#if !defined(NDEBUG) && !defined(OPENGLES_1)
if (_glPushGroupMarker != nullptr) {
_glPushGroupMarker(marker.size(), marker.data());
}
#endif
}
/**
* If debug markers are enabled, closes a group debug marker.
*/
INLINE void CLP(GraphicsStateGuardian)::
pop_group_marker() {
#if !defined(NDEBUG) && !defined(OPENGLES_1)
if (_glPopGroupMarker != nullptr) {
_glPopGroupMarker();
}
#endif
}
/**
* Checks for any outstanding error codes and outputs them, if found. If
* NDEBUG is defined, this function does nothing. The return value is true if
* everything is ok, or false if we should shut down.
*
* This is a static method so it can be called when there's no gsg pointer
* around.
*/
INLINE bool CLP(GraphicsStateGuardian)::
report_errors(int line, const char *source_file) {
#ifndef NDEBUG
PStatTimer timer(_check_error_pcollector);
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
int error_count = 0;
return report_errors_loop(line, source_file, error_code, error_count);
}
#endif
return true;
}
/**
* Like report_errors(), above, but non-static so we can throw an event on
* failure.
*/
INLINE void CLP(GraphicsStateGuardian)::
report_my_errors(int line, const char *source_file) {
#ifndef NDEBUG
if (_check_errors) {
PStatTimer timer(_check_error_pcollector);
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
if (!report_errors_loop(line, source_file, error_code, _error_count)) {
panic_deactivate();
}
}
}
#endif
}
/**
* This works like report_errors(), except that it always runs, even in the
* NDEBUG case.
*
* It is designed to be called when it is important to clear the error stack
* (for instance, because we want to be able to reliably check the result of
* some upcoming GL operation).
*/
INLINE bool CLP(GraphicsStateGuardian)::
clear_errors(int line, const char *source_file) {
PStatTimer timer(_check_error_pcollector);
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
int error_count = 0;
return report_errors_loop(line, source_file, error_code, error_count);
}
return true;
}
/**
* This works like report_my_errors(), except that it always runs, even in the
* NDEBUG case (but not when _check_errors is false), and it never calls
* panic_deactivate(). It is designed to be called when it is important to
* clear the error stack (for instance, because we want to be able to reliably
* check the result of some upcoming GL operation).
*/
INLINE void CLP(GraphicsStateGuardian)::
clear_my_errors(int line, const char *source_file) {
if (_check_errors) {
PStatTimer timer(_check_error_pcollector);
GLenum error_code = glGetError();
if (error_code != GL_NO_ERROR) {
int error_count = 0;
report_errors_loop(line, source_file, error_code, error_count);
}
}
}
/**
* Returns the GL vendor string reported by the driver.
*/
INLINE const std::string &CLP(GraphicsStateGuardian)::
get_gl_vendor() const {
return _gl_vendor;
}
/**
* Returns the GL renderer string reported by the driver.
*/
INLINE const std::string &CLP(GraphicsStateGuardian)::
get_gl_renderer() const {
return _gl_renderer;
}
/**
* Returns the GL version string reported by the driver.
*/
INLINE const std::string &CLP(GraphicsStateGuardian)::
get_gl_version() const {
return _gl_version;
}
/**
* Returns the major part of the reported GL version number.
*/
INLINE int CLP(GraphicsStateGuardian)::
get_gl_version_major() const {
return _gl_version_major;
}
/**
* Returns the minor part of the reported GL version number.
*/
INLINE int CLP(GraphicsStateGuardian)::
get_gl_version_minor() const {
return _gl_version_minor;
}
/**
* Returns whether a core profile or a compatibility mode is considered.
*/
/*INLINE bool CLP(GraphicsStateGuardian)::
has_core_profile() const {
return _core_profile;
}*/
/**
* Returns whether the fixed function pipeline is supported.
*/
INLINE bool CLP(GraphicsStateGuardian)::
has_fixed_function_pipeline() const {
#ifndef SUPPORT_FIXED_FUNCTION
return false;
#elif defined(OPENGLES_1)
return true;
#elif defined(OPENGLES)
return false;
#else
// Otherwise, we can just check whether we are using a core profile or a
// compatibility mode. The variable _core_profile is already taking into
// account if a GL < 3.2 is considered (becoming false)
return !_core_profile;
#endif
}
/**
* Calls glFinish() if the config variable gl-finish is set True.
*/
INLINE void CLP(GraphicsStateGuardian)::
maybe_gl_finish() const {
#ifdef DO_PSTATS
if (gl_finish) {
glFinish();
}
#endif
}
/**
* Returns true if the indicated extension is reported by the GL system, false
* otherwise. The extension name is case-sensitive.
*/
INLINE bool CLP(GraphicsStateGuardian)::
has_extension(const std::string &extension) const {
bool has_ext = (_extensions.find(extension) != _extensions.end());
#ifndef NDEBUG
if (GLCAT.is_debug()) {
GLCAT.debug()
<< "HAS EXT " << extension << " " << has_ext << "\n";
}
#endif
return has_ext;
}
/**
* Returns true if we are compiled for mainline OpenGL, and the runtime GL
* version number is at least the indicated value, false otherwise. Under
* OpenGL ES, this always returns false.
*/
INLINE bool CLP(GraphicsStateGuardian)::
is_at_least_gl_version(int major_version, int minor_version) const {
#ifdef OPENGLES
return false;
#else
if (_gl_version_major < major_version) {
return false;
} else if (_gl_version_major == major_version) {
if (_gl_version_minor < minor_version) {
return false;
}
}
return true;
#endif // OPENGLES
}
/**
* Returns true if we are compiled for OpenGL ES, and the runtime GL ES
* version number is at least the indicated value, false otherwise. Under
* mainline OpenGL, this always returns false.
*/
INLINE bool CLP(GraphicsStateGuardian)::
is_at_least_gles_version(int major_version, int minor_version) const {
#ifndef OPENGLES
return false;
#elif defined(OPENGLES_1)
return major_version == 1 && _gl_version_minor >= minor_version;
#else
if (_gl_version_major < major_version) {
return false;
} else if (_gl_version_major == major_version) {
if (_gl_version_minor < minor_version) {
return false;
}
}
return true;
#endif // OPENGLES
}
#ifndef OPENGLES_1
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_vertex_attrib_array(GLuint index) {
if (!_enabled_vertex_attrib_arrays.get_bit(index)) {
_glEnableVertexAttribArray(index);
_enabled_vertex_attrib_arrays.set_bit(index);
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
disable_vertex_attrib_array(GLuint index) {
if (_enabled_vertex_attrib_arrays.get_bit(index)) {
_glDisableVertexAttribArray(index);
_enabled_vertex_attrib_arrays.clear_bit(index);
if (_vertex_attrib_divisors[index] != 0) {
_glVertexAttribDivisor(index, 0);
_vertex_attrib_divisors[index] = 0;
}
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
set_vertex_attrib_divisor(GLuint index, GLuint divisor) {
if (_supports_vertex_attrib_divisor &&
_vertex_attrib_divisors[index] != divisor) {
_glVertexAttribDivisor(index, divisor);
_vertex_attrib_divisors[index] = divisor;
}
}
#endif
/**
* Calls glActiveTexture.
*/
INLINE void CLP(GraphicsStateGuardian)::
set_active_texture_stage(int i) {
if (i != _active_texture_stage) {
#ifdef OPENGLES_2
glActiveTexture(GL_TEXTURE0 + i);
#else
_glActiveTexture(GL_TEXTURE0 + i);
#endif
_active_texture_stage = i;
}
}
/**
* Specifies whether multisample should be enabled for antialiasing purposes.
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_antialias(bool val) {
#ifndef OPENGLES_2
if (_supports_multisample) {
if ((_multisample_mode & MM_antialias) != 0 && !val) {
// Turn off antialias multisample.
_multisample_mode &= ~MM_antialias;
if (_multisample_mode == 0) {
glDisable(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_antialias) == 0 && val) {
// Turn on antialias multisample.
if (_multisample_mode == 0) {
glEnable(GL_MULTISAMPLE);
}
_multisample_mode |= MM_antialias;
}
}
#endif
}
/**
* Specifies whether multisample should be enabled for transparency purposes,
* using the sample_alpha_to_one mode.
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_alpha_one(bool val) {
#ifndef OPENGLES_2
if (_supports_multisample) {
if ((_multisample_mode & MM_alpha_one) != 0 && !val) {
// Turn off sample_alpha_to_one multisample.
_multisample_mode &= ~MM_alpha_one;
glDisable(GL_SAMPLE_ALPHA_TO_ONE);
if (_multisample_mode == 0) {
glDisable(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_alpha_one) == 0 && val) {
// Turn on sample_alpha_to_one multisample.
if (_multisample_mode == 0) {
glEnable(GL_MULTISAMPLE);
}
glEnable(GL_SAMPLE_ALPHA_TO_ONE);
_multisample_mode |= MM_alpha_one;
}
}
#endif
}
/**
* Specifies whether multisample should be enabled for transparency purposes,
* using the sample_alpha_to_mask mode.
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_multisample_alpha_mask(bool val) {
#ifndef OPENGLES_2
if (_supports_multisample) {
if ((_multisample_mode & MM_alpha_mask) != 0 && !val) {
// Turn off sample_alpha_to_mask multisample.
_multisample_mode &= ~MM_alpha_mask;
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
if (_multisample_mode == 0) {
glDisable(GL_MULTISAMPLE);
}
} else if ((_multisample_mode & MM_alpha_mask) == 0 && val) {
// Turn on sample_alpha_to_mask multisample.
if (_multisample_mode == 0) {
glEnable(GL_MULTISAMPLE);
}
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
_multisample_mode |= MM_alpha_mask;
}
}
#endif
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_line_smooth(bool val) {
#ifndef OPENGLES_2
if (_line_smooth_enabled != val) {
_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
_line_smooth_enabled = val;
if (val) {
glEnable(GL_LINE_SMOOTH);
} else {
glDisable(GL_LINE_SMOOTH);
}
}
#endif
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_point_smooth(bool val) {
#ifdef SUPPORT_FIXED_FUNCTION
if (has_fixed_function_pipeline() && _point_smooth_enabled != val) {
_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
_point_smooth_enabled = val;
if (val) {
glEnable(GL_POINT_SMOOTH);
} else {
glDisable(GL_POINT_SMOOTH);
}
}
#endif
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_polygon_smooth(bool val) {
#ifndef OPENGLES // GL_POLYGON_SMOOTH not supported in OpenGL ES.
if (_polygon_smooth_enabled != val) {
_polygon_smooth_enabled = val;
if (val) {
glEnable(GL_POLYGON_SMOOTH);
} else {
glDisable(GL_POLYGON_SMOOTH);
}
}
#endif // OPENGLES
}
/**
* Sets the appropriate antialiasing modes to render a series of line
* primitives, according to _auto_antialias_mode.
*/
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_line() {
if (_auto_antialias_mode) {
// Lines supposedly look better using line smoothing, even if we have
// multisample available.
enable_multisample_antialias(false);
enable_line_smooth(true);
}
}
/**
* Sets the appropriate antialiasing modes to render a series of point
* primitives, according to _auto_antialias_mode.
*/
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_point() {
if (_auto_antialias_mode) {
// Points supposedly look better using point smoothing, even if we have
// multisample available.
enable_multisample_antialias(false);
enable_point_smooth(true);
}
}
/**
* Sets the appropriate antialiasing modes to render a series of polygon
* primitives, according to _auto_antialias_mode.
*/
INLINE void CLP(GraphicsStateGuardian)::
setup_antialias_polygon() {
if (_auto_antialias_mode) {
switch (_render_mode) {
case RenderModeAttrib::M_wireframe:
// In wireframe mode, we're really drawing lines.
enable_multisample_antialias(false);
enable_line_smooth(true);
break;
case RenderModeAttrib::M_point:
// In point mode, we're drawing points.
enable_multisample_antialias(false);
enable_point_smooth(true);
break;
default:
// For polygons, multisample is best if it's available, otherwise
// polygon smoothing will do.
enable_line_smooth(false);
enable_point_smooth(false);
if (_supports_multisample) {
enable_multisample_antialias(true);
} else {
enable_polygon_smooth(true);
}
}
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_stencil_test(bool val) {
if (_stencil_test_enabled != val) {
_stencil_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_STENCIL_TEST)" << std::endl;
#endif
glEnable(GL_STENCIL_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_STENCIL_TEST)" << std::endl;
#endif
glDisable(GL_STENCIL_TEST);
}
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_blend(bool val) {
if (_blend_enabled != val) {
_blend_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_BLEND)" << std::endl;
#endif
glEnable(GL_BLEND);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_BLEND)" << std::endl;
#endif
glDisable(GL_BLEND);
}
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_depth_test(bool val) {
if (_depth_test_enabled != val) {
_depth_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_DEPTH_TEST)" << std::endl;
#endif
glEnable(GL_DEPTH_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_DEPTH_TEST)" << std::endl;
#endif
glDisable(GL_DEPTH_TEST);
}
}
}
#ifdef SUPPORT_FIXED_FUNCTION
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_fog(bool val) {
if (_fog_enabled != val) {
_fog_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_FOG)" << std::endl;
#endif
glEnable(GL_FOG);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_FOG)" << std::endl;
#endif
glDisable(GL_FOG);
}
}
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_alpha_test(bool val) {
if (_alpha_test_enabled != val) {
_alpha_test_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_ALPHA_TEST)" << std::endl;
#endif
glEnable(GL_ALPHA_TEST);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_ALPHA_TEST)" << std::endl;
#endif
glDisable(GL_ALPHA_TEST);
}
}
}
#endif
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
enable_polygon_offset(bool val) {
if (_polygon_offset_enabled != val) {
_polygon_offset_enabled = val;
if (val) {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glEnable(GL_POLYGON_OFFSET_*)" << std::endl;
#endif
glEnable(GL_POLYGON_OFFSET_FILL);
// glEnable(GL_POLYGON_OFFSET_LINE); not widely supported anyway
// glEnable(GL_POLYGON_OFFSET_POINT);
} else {
#ifdef GSG_VERBOSE
GLCAT.spam()
<< "glDisable(GL_POLYGON_OFFSET_*)" << std::endl;
#endif
glDisable(GL_POLYGON_OFFSET_FILL);
// glDisable(GL_POLYGON_OFFSET_LINE); not widely supported anyway
// glDisable(GL_POLYGON_OFFSET_POINT);
}
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
set_color_write_mask(int mask) {
if (gl_color_mask && _active_color_write_mask != mask) {
_active_color_write_mask = mask;
glColorMask((mask & ColorWriteAttrib::C_red) != 0,
(mask & ColorWriteAttrib::C_green) != 0,
(mask & ColorWriteAttrib::C_blue) != 0,
(mask & ColorWriteAttrib::C_alpha) != 0);
}
}
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
clear_color_write_mask() {
if (gl_color_mask && _active_color_write_mask != ColorWriteAttrib::C_all) {
_active_color_write_mask = ColorWriteAttrib::C_all;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
}
}
#ifdef SUPPORT_FIXED_FUNCTION
/**
*
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glLoadMatrix(const LMatrix4 &mat) {
#if defined(OPENGLES) && defined(STDFLOAT_DOUBLE)
LMatrix4f matf = LCAST(float, mat);
glLoadMatrixf(matf.get_data());
#elif defined(STDFLOAT_DOUBLE)
glLoadMatrixd(mat.get_data());
#else
glLoadMatrixf(mat.get_data());
#endif
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glFogdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glFogfv(GLenum pname, const LColor &color) {
#ifndef STDFLOAT_DOUBLE
glFogfv(pname, color.get_data());
#else // STDFLOAT_DOUBLE
LColorf fcolor = LCAST(float, color);
glFogfv(pname, fcolor.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glMaterialdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glMaterialfv(GLenum face, GLenum pname, const LColor &color) {
#ifndef STDFLOAT_DOUBLE
glMaterialfv(face, pname, color.get_data());
#else // STDFLOAT_DOUBLE
LColorf fcolor = LCAST(float, color);
glMaterialfv(face, pname, fcolor.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glLightdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glLightfv(GLenum light, GLenum pname, const LVecBase4 &value) {
#ifndef STDFLOAT_DOUBLE
glLightfv(light, pname, value.get_data());
#else // STDFLOAT_DOUBLE
LVecBase4f fvalue = LCAST(float, value);
glLightfv(light, pname, fvalue.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glLightdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glLightfv(GLenum light, GLenum pname, const LVecBase3 &value) {
#ifndef STDFLOAT_DOUBLE
glLightfv(light, pname, value.get_data());
#else // STDFLOAT_DOUBLE
LVecBase3f fvalue = LCAST(float, value);
glLightfv(light, pname, fvalue.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glLightModeldv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glLightModelfv(GLenum pname, const LVecBase4 &value) {
#ifndef STDFLOAT_DOUBLE
glLightModelfv(pname, value.get_data());
#else // STDFLOAT_DOUBLE
LVecBase4f fvalue = LCAST(float, value);
glLightModelfv(pname, fvalue.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* This method is necessary because there is no glTexEnvdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glTexEnvfv(GLenum target, GLenum pname, const LVecBase4 &value) {
#ifndef STDFLOAT_DOUBLE
glTexEnvfv(target, pname, value.get_data());
#else // STDFLOAT_DOUBLE
LVecBase4f fvalue = LCAST(float, value);
glTexEnvfv(target, pname, fvalue.get_data());
#endif // STDFLOAT_DOUBLE
}
#endif
/**
* This method is necessary because there is no glTexParameterdv().
*/
INLINE void CLP(GraphicsStateGuardian)::
call_glTexParameterfv(GLenum target, GLenum pname, const LVecBase4 &value) {
#ifndef STDFLOAT_DOUBLE
glTexParameterfv(target, pname, value.get_data());
#else // STDFLOAT_DOUBLE
LVecBase4f fvalue = LCAST(float, value);
glTexParameterfv(target, pname, fvalue.get_data());
#endif // STDFLOAT_DOUBLE
}
#ifdef SUPPORT_FIXED_FUNCTION
/**
* Convert index to gl light id
*/
INLINE GLenum CLP(GraphicsStateGuardian)::
get_light_id(int index) const {
return GL_LIGHT0 + index;
}
#endif
#ifdef SUPPORT_FIXED_FUNCTION
/**
* Convert index to gl clip plane id
*/
INLINE GLenum CLP(GraphicsStateGuardian)::
get_clip_plane_id(int index) const {
return GL_CLIP_PLANE0 + index;
}
#endif
/**
* Returns if this glGsg supports multisample antialiasing for framebuffer
* objects.
*/
INLINE bool CLP(GraphicsStateGuardian)::
get_supports_framebuffer_multisample() {
return _supports_framebuffer_multisample;
}
/**
* Returns if this glGsg supports multisample antialiasing for framebuffer
* objects.
*/
INLINE bool CLP(GraphicsStateGuardian)::
get_supports_framebuffer_multisample_coverage_nv() {
return _supports_framebuffer_multisample_coverage_nv;
}
/**
* Returns if this glGsg supports multisample antialiasing for framebuffer
* objects.
*/
INLINE bool CLP(GraphicsStateGuardian)::
get_supports_framebuffer_blit() {
return _supports_framebuffer_blit;
}
#ifndef NDEBUG
/**
*
*/
INLINE CLP(GraphicsStateGuardian)::UsageTextureKey::
UsageTextureKey(int x_size, int y_size) :
_x_size(x_size),
_y_size(y_size)
{
}
#endif // NDEBUG
#ifndef NDEBUG
/**
*
*/
INLINE bool CLP(GraphicsStateGuardian)::UsageTextureKey::
operator < (const CLP(GraphicsStateGuardian)::UsageTextureKey &other) const {
if (_x_size != other._x_size) {
return _x_size < other._x_size;
}
return _y_size < other._y_size;
}
#endif // NDEBUG