historical/toontown-classic.git/panda/include/glImmediateModeSender_src.h
2024-01-16 11:20:27 -06:00

235 lines
7.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glImmediateModeSender_src.h
* @author drose
* @date 2005-08-15
*/
#include "pandabase.h"
#include "geomVertexReader.h"
#ifdef SUPPORT_IMMEDIATE_MODE
/**
* This class collects together a handful of objects that will issue
* immediate-mode commands like glVertex, glTexCoord, etc., for the purposes
* of sending an object's vertices using the immediate mode functions.
*
* Normally, this isn't used, since it's almost always better to use vertex
* arrays or vertex buffers instead. But OpenGL is a complicated API, and
* some drivers might have issues handling the vertex arrays; this code is
* provided as a last-ditch fallback in case you have such spectacularly buggy
* drivers.
*/
class EXPCL_GL CLP(ImmediateModeSender) {
public:
INLINE CLP(ImmediateModeSender)();
~CLP(ImmediateModeSender)();
void clear();
void set_vertex(int vertex_index);
void issue_vertex();
class ComponentSender;
#ifndef STDFLOAT_DOUBLE
typedef void APIENTRY Func1f(GLfloat a);
typedef void APIENTRY Func2f(GLfloat a, GLfloat b);
typedef void APIENTRY Func3f(GLfloat a, GLfloat b, GLfloat c);
typedef void APIENTRY Func4f(GLfloat a, GLfloat b, GLfloat c, GLfloat d);
typedef void APIENTRY TexcoordFunc1f(GLenum texture, GLfloat a);
typedef void APIENTRY TexcoordFunc2f(GLenum texture, GLfloat a, GLfloat b);
typedef void APIENTRY TexcoordFunc3f(GLenum texture, GLfloat a, GLfloat b, GLfloat c);
typedef void APIENTRY TexcoordFunc4f(GLenum texture, GLfloat a, GLfloat b, GLfloat c, GLfloat d);
typedef void APIENTRY VectorFunc(GLint, const GLfloat *);
#else // STDFLOAT_DOUBLE
typedef void APIENTRY Func1f(GLdouble a);
typedef void APIENTRY Func2f(GLdouble a, GLdouble b);
typedef void APIENTRY Func3f(GLdouble a, GLdouble b, GLdouble c);
typedef void APIENTRY Func4f(GLdouble a, GLdouble b, GLdouble c, GLdouble d);
typedef void APIENTRY TexcoordFunc1f(GLenum texture, GLdouble a);
typedef void APIENTRY TexcoordFunc2f(GLenum texture, GLdouble a, GLdouble b);
typedef void APIENTRY TexcoordFunc3f(GLenum texture, GLdouble a, GLdouble b, GLdouble c);
typedef void APIENTRY TexcoordFunc4f(GLenum texture, GLdouble a, GLdouble b, GLdouble c, GLdouble d);
typedef void APIENTRY VectorFunc(GLint, const GLdouble *);
#endif // STDFLOAT_DOUBLE
typedef void APIENTRY VectorUintFunc(GLint, const GLuint *);
bool add_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, Func1f *func1f,
Func2f *func2, Func3f *func3, Func4f *func4);
bool add_texcoord_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, int stage_index,
TexcoordFunc1f *func1f, TexcoordFunc2f *func2,
TexcoordFunc3f *func3, TexcoordFunc4f *func4);
bool add_vector_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, VectorFunc *func);
bool add_vector_uint_column(const GeomVertexDataPipelineReader *data_reader,
const InternalName *name, VectorUintFunc *func);
void add_sender(ComponentSender *sender);
public:
class ComponentSender {
public:
INLINE ComponentSender(GeomVertexReader *reader);
virtual ~ComponentSender();
INLINE void set_vertex(int vertex_index);
virtual void issue_vertex()=0;
protected:
GeomVertexReader *_reader;
};
class ComponentSender1f : public ComponentSender {
public:
INLINE ComponentSender1f(GeomVertexReader *reader, Func1f *func);
virtual void issue_vertex();
private:
Func1f *_func;
};
class ComponentSender2f : public ComponentSender {
public:
INLINE ComponentSender2f(GeomVertexReader *reader, Func2f *func);
virtual void issue_vertex();
private:
Func2f *_func;
};
class ComponentSender3f : public ComponentSender {
public:
INLINE ComponentSender3f(GeomVertexReader *reader, Func3f *func);
virtual void issue_vertex();
private:
Func3f *_func;
};
class ComponentSender4f : public ComponentSender {
public:
INLINE ComponentSender4f(GeomVertexReader *reader, Func4f *func);
virtual void issue_vertex();
private:
Func4f *_func;
};
class TexcoordSender1f : public ComponentSender {
public:
INLINE TexcoordSender1f(GeomVertexReader *reader, TexcoordFunc1f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc1f *_func;
int _stage_index;
};
class TexcoordSender2f : public ComponentSender {
public:
INLINE TexcoordSender2f(GeomVertexReader *reader, TexcoordFunc2f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc2f *_func;
int _stage_index;
};
class TexcoordSender3f : public ComponentSender {
public:
INLINE TexcoordSender3f(GeomVertexReader *reader, TexcoordFunc3f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc3f *_func;
int _stage_index;
};
class TexcoordSender4f : public ComponentSender {
public:
INLINE TexcoordSender4f(GeomVertexReader *reader, TexcoordFunc4f *func,
int stage_index);
virtual void issue_vertex();
private:
TexcoordFunc4f *_func;
int _stage_index;
};
class VectorSender1f : public ComponentSender {
public:
INLINE VectorSender1f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender2f : public ComponentSender {
public:
INLINE VectorSender2f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender3f : public ComponentSender {
public:
INLINE VectorSender3f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender4f : public ComponentSender {
public:
INLINE VectorSender4f(GeomVertexReader *reader, VectorFunc *func);
virtual void issue_vertex();
private:
VectorFunc *_func;
};
class VectorSender1ui : public ComponentSender {
public:
INLINE VectorSender1ui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender2fui : public ComponentSender {
public:
INLINE VectorSender2fui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender3fui : public ComponentSender {
public:
INLINE VectorSender3fui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
class VectorSender4fui : public ComponentSender {
public:
INLINE VectorSender4fui(GeomVertexReader *reader, VectorUintFunc *func);
virtual void issue_vertex();
private:
VectorUintFunc *_func;
};
private:
typedef pvector<ComponentSender *> ComponentSenders;
ComponentSenders _senders;
};
#include "glImmediateModeSender_src.I"
#endif // SUPPORT_IMMEDIATE_MODE