historical/toontown-classic.git/panda/include/lightMutexHolder.I
2024-01-16 11:20:27 -06:00

52 lines
1.3 KiB
Text

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lightMutexHolder.I
* @author drose
* @date 2008-10-08
*/
/**
*
*/
INLINE LightMutexHolder::
LightMutexHolder(const LightMutex &mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex = &mutex;
_mutex->acquire();
#endif
}
/**
* If the LightMutexHolder constructor is given a pointer to a LightMutex
* object (instead of an actual object), it will first check to see if the
* pointer is NULL, and allocate a new LightMutex if it is. This is intended
* as a convenience for functions that may need to reference a LightMutex at
* static init time, when it is impossible to guarantee ordering of
* initializers.
*/
INLINE LightMutexHolder::
LightMutexHolder(LightMutex *&mutex) {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
if (mutex == nullptr) {
mutex = new LightMutex;
}
_mutex = mutex;
_mutex->acquire();
#endif
}
/**
*
*/
INLINE LightMutexHolder::
~LightMutexHolder() {
#if defined(HAVE_THREADS) || defined(DEBUG_THREADS)
_mutex->release();
#endif
}