78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lightReMutexDirect.h
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* @author drose
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* @date 2008-10-08
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*/
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#ifndef LIGHTREMUTEXDIRECT_H
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#define LIGHTREMUTEXDIRECT_H
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#include "pandabase.h"
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#include "mutexImpl.h"
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#include "reMutexDirect.h"
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#include "thread.h"
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#ifndef DEBUG_THREADS
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/**
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* This class implements a standard lightReMutex by making direct calls to the
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* underlying implementation layer. It doesn't perform any debugging
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* operations.
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*/
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class EXPCL_PANDA_PIPELINE LightReMutexDirect {
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protected:
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LightReMutexDirect() = default;
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LightReMutexDirect(const LightReMutexDirect ©) = delete;
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~LightReMutexDirect() = default;
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void operator = (const LightReMutexDirect ©) = delete;
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public:
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INLINE void lock();
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INLINE bool try_lock();
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INLINE void unlock();
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PUBLISHED:
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BLOCKING INLINE void acquire() const;
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BLOCKING INLINE void acquire(Thread *current_thread) const;
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INLINE void elevate_lock() const;
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INLINE void release() const;
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INLINE bool debug_is_locked() const;
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INLINE void set_name(const std::string &name);
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INLINE void clear_name();
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INLINE bool has_name() const;
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INLINE std::string get_name() const;
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void output(std::ostream &out) const;
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private:
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#ifdef HAVE_REMUTEXTRUEIMPL
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mutable ReMutexTrueImpl _impl;
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#else
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// If we don't have a reentrant mutex, use the one we hand-rolled in
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// ReMutexDirect.
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mutable ReMutexDirect _impl;
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#endif // HAVE_REMUTEXIMPL
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};
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INLINE std::ostream &
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operator << (std::ostream &out, const LightReMutexDirect &m) {
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m.output(out);
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return out;
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}
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#include "lightReMutexDirect.I"
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#endif // !DEBUG_THREADS
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#endif
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