historical/toontown-classic.git/panda/include/linuxJoystickDevice.h
2024-01-16 11:20:27 -06:00

77 lines
1.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linuxJoystickDevice.h
* @author rdb
* @date 2015-08-21
*/
#ifndef LINUXJOYSTICKDEVICE_H
#define LINUXJOYSTICKDEVICE_H
#include "inputDevice.h"
#ifdef PHAVE_LINUX_INPUT_H
class LinuxInputDeviceManager;
/**
* This is a type of device that uses the Linux /dev/input/js# API to read
* data from a game controller.
*
* @since 1.10.0
*/
class EXPCL_PANDA_DEVICE LinuxJoystickDevice : public InputDevice {
PUBLISHED:
LinuxJoystickDevice(LinuxInputDeviceManager *manager, size_t index);
virtual ~LinuxJoystickDevice();
bool check_events() const;
private:
virtual void do_poll();
bool open_device();
bool process_events();
private:
LinuxInputDeviceManager *_manager;
int _fd;
size_t _index;
// These are used for D-pad / hat switch emulation.
int _dpad_x_axis;
int _dpad_y_axis;
int _dpad_left_button;
int _dpad_up_button;
// This is used for axis emulation.
int _ltrigger_axis;
int _ltrigger_button;
int _rtrigger_button;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
InputDevice::init_type();
register_type(_type_handle, "LinuxJoystickDevice",
InputDevice::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "linuxJoystickDevice.I"
#endif // PHAVE_LINUX_INPUT_H
#endif // LINUXJOYSTICKDEVICE_H