91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file loaderOptions.h
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* @author drose
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* @date 2005-10-05
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*/
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#ifndef LOADEROPTIONS_H
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#define LOADEROPTIONS_H
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#include "pandabase.h"
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#include "autoTextureScale.h"
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/**
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* Specifies parameters that may be passed to the loader.
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*/
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class EXPCL_PANDA_PUTIL LoaderOptions {
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PUBLISHED:
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// Flags for loading model files.
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enum LoaderFlags {
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LF_search = 0x0001,
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LF_report_errors = 0x0002,
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LF_convert_skeleton = 0x0004,
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LF_convert_channels = 0x0008,
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LF_convert_anim = 0x000c, // skeleton + channels
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LF_no_disk_cache = 0x0010, // disallow BamCache
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LF_no_ram_cache = 0x0020, // disallow ModelPool
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LF_no_cache = 0x0030, // no_disk + no_ram
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LF_cache_only = 0x0040, // fail if not in cache
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LF_allow_instance = 0x0080, // returned pointer might be shared
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};
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// Flags for loading texture files.
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enum TextureFlags {
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TF_preload = 0x0004, // Texture will have RAM image
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TF_preload_simple = 0x0008, // Texture will have simple RAM image
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TF_allow_1d = 0x0010, // If texture is Nx1, make a 1-d texture
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TF_generate_mipmaps = 0x0020, // Consider generating mipmaps
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TF_multiview = 0x0040, // Load a multiview texture in pages
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TF_integer = 0x0080, // Load as an integer (RGB) texture
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TF_float = 0x0100, // Load as a floating-point (depth) texture
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TF_allow_compression = 0x0200, // Consider compressing RAM image
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};
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LoaderOptions(int flags = LF_search | LF_report_errors);
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constexpr LoaderOptions(int flags, int texture_flags);
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INLINE void set_flags(int flags);
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INLINE int get_flags() const;
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MAKE_PROPERTY(flags, get_flags, set_flags);
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INLINE void set_texture_flags(int flags);
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INLINE int get_texture_flags() const;
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INLINE void set_texture_num_views(int num_views);
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INLINE int get_texture_num_views() const;
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MAKE_PROPERTY(texture_flags, get_texture_flags, set_texture_flags);
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MAKE_PROPERTY(texture_num_views, get_texture_num_views,
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set_texture_num_views);
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INLINE void set_auto_texture_scale(AutoTextureScale scale);
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INLINE AutoTextureScale get_auto_texture_scale() const;
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MAKE_PROPERTY(auto_texture_scale, get_auto_texture_scale,
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set_auto_texture_scale);
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void output(std::ostream &out) const;
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private:
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void write_flag(std::ostream &out, std::string &sep,
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const std::string &flag_name, int flag) const;
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void write_texture_flag(std::ostream &out, std::string &sep,
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const std::string &flag_name, int flag) const;
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int _flags;
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int _texture_flags;
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int _texture_num_views;
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AutoTextureScale _auto_texture_scale;
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};
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INLINE std::ostream &operator << (std::ostream &out, const LoaderOptions &opts) {
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opts.output(out);
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return out;
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}
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#include "loaderOptions.I"
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#endif
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