historical/toontown-classic.git/panda/include/lpoint4_src.h
2024-01-16 11:20:27 -06:00

74 lines
2.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file lpoint4_src.h
* @author drose
* @date 2000-03-08
*/
/**
* This is a four-component point in space.
*/
class EXPCL_PANDA_LINMATH FLOATNAME(LPoint4) : public FLOATNAME(LVecBase4) {
PUBLISHED:
INLINE_LINMATH FLOATNAME(LPoint4)() = default;
INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase4) &copy);
INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE fill_value);
INLINE_LINMATH FLOATNAME(LPoint4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
INLINE_LINMATH FLOATNAME(LPoint4)(const FLOATNAME(LVecBase3) &copy, FLOATTYPE w);
EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const);
EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign));
INLINE_LINMATH static const FLOATNAME(LPoint4) &zero();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_x();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_y();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_z();
INLINE_LINMATH static const FLOATNAME(LPoint4) &unit_w();
INLINE_LINMATH FLOATNAME(LPoint3) get_xyz() const;
INLINE_LINMATH FLOATNAME(LPoint2) get_xy() const;
MAKE_PROPERTY(xyz, get_xyz);
MAKE_PROPERTY(xy, get_xy);
INLINE_LINMATH FLOATNAME(LPoint4) operator - () const;
INLINE_LINMATH FLOATNAME(LVecBase4)
operator + (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4)
operator + (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATNAME(LVecBase4)
operator - (const FLOATNAME(LVecBase4) &other) const;
INLINE_LINMATH FLOATNAME(LVector4)
operator - (const FLOATNAME(LPoint4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4)
operator - (const FLOATNAME(LVector4) &other) const;
INLINE_LINMATH FLOATNAME(LPoint4) operator * (FLOATTYPE scalar) const;
INLINE_LINMATH FLOATNAME(LPoint4) operator / (FLOATTYPE scalar) const;
#ifndef FLOATTYPE_IS_INT
INLINE_LINMATH FLOATNAME(LPoint4) normalized() const;
INLINE_LINMATH FLOATNAME(LPoint4) project(const FLOATNAME(LVecBase4) &onto) const;
#endif
EXTENSION(INLINE_LINMATH std::string __repr__() const);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type();
private:
static TypeHandle _type_handle;
};
#include "lpoint4_src.I"