68 lines
2.5 KiB
C++
68 lines
2.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lvector4_src.h
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* @author drose
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* @date 2000-03-08
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*/
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/**
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* This is a four-component vector distance.
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*/
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class EXPCL_PANDA_LINMATH FLOATNAME(LVector4) : public FLOATNAME(LVecBase4) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LVector4)() = default;
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INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LVector4)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z, FLOATTYPE w);
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INLINE_LINMATH FLOATNAME(LVector4)(const FLOATNAME(LVecBase3) ©, FLOATTYPE w);
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EXTENSION(INLINE_LINMATH PyObject *__getattr__(PyObject *self, const std::string &attr_name) const);
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EXTENSION(INLINE_LINMATH int __setattr__(PyObject *self, const std::string &attr_name, PyObject *assign));
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INLINE_LINMATH static const FLOATNAME(LVector4) &zero();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_z();
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INLINE_LINMATH static const FLOATNAME(LVector4) &unit_w();
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INLINE_LINMATH FLOATNAME(LVector3) get_xyz() const;
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INLINE_LINMATH FLOATNAME(LVector2) get_xy() const;
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MAKE_PROPERTY(xyz, get_xyz);
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MAKE_PROPERTY(xy, get_xy);
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INLINE_LINMATH FLOATNAME(LVector4) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator + (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator + (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase4) operator - (const FLOATNAME(LVecBase4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator - (const FLOATNAME(LVector4) &other) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LVector4) operator / (FLOATTYPE scalar) const;
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#ifndef FLOATTYPE_IS_INT
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INLINE_LINMATH FLOATNAME(LVector4) normalized() const;
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INLINE_LINMATH FLOATNAME(LVector4) project(const FLOATNAME(LVecBase4) &onto) const;
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#endif
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EXTENSION(INLINE_LINMATH std::string __repr__() const);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lvector4_src.I"
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