51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file mayaShaders.h
|
|
* @author drose
|
|
* @date 2000-02-11
|
|
*/
|
|
|
|
#ifndef MAYASHADERS_H
|
|
#define MAYASHADERS_H
|
|
|
|
#include "pandatoolbase.h"
|
|
|
|
#include "pmap.h"
|
|
#include "pvector.h"
|
|
#include "mayaShaderColorDef.h"
|
|
|
|
class MayaShader;
|
|
|
|
/**
|
|
* Collects the set of MayaShaders that have been encountered so far.
|
|
*/
|
|
class MayaShaders {
|
|
public:
|
|
MayaShaders();
|
|
~MayaShaders();
|
|
MayaShader *find_shader_for_node(MObject node, bool legacy_shader);
|
|
MayaShader *find_shader_for_shading_engine(MObject engine, bool legacy_shader);
|
|
|
|
int get_num_shaders() const;
|
|
MayaShader *get_shader(int n) const;
|
|
|
|
MayaFileToUVSetMap _file_to_uvset;
|
|
pvector<std::string> _uvset_names;
|
|
void clear();
|
|
void bind_uvsets(MObject mesh);
|
|
std::string find_uv_link(const std::string &match);
|
|
|
|
private:
|
|
typedef pmap<std::string, MayaShader *> Shaders;
|
|
Shaders _shaders;
|
|
typedef pvector<MayaShader *> ShadersInOrder;
|
|
ShadersInOrder _shaders_in_order;
|
|
};
|
|
|
|
#endif
|