99 lines
3 KiB
C++
99 lines
3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nodePointerTo.h
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* @author drose
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* @date 2005-05-07
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*/
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#ifndef NODEPOINTERTO_H
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#define NODEPOINTERTO_H
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#include "pandabase.h"
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#include "nodePointerToBase.h"
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/**
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* This implements the special NodePointerTo template class, which works just
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* like PointerTo except it manages the objects node_ref_count instead of the
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* normal ref_count.
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*/
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template <class T>
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class NodePointerTo : public NodePointerToBase<T> {
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public:
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// By hiding this template from interrogate, we improve compile-time speed
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// and memory utilization.
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#ifndef CPPPARSER
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typedef typename NodePointerToBase<T>::To To;
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INLINE NodePointerTo(To *ptr = nullptr);
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INLINE NodePointerTo(const NodePointerTo<T> ©);
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INLINE NodePointerTo(NodePointerTo<T> &&from) noexcept;
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INLINE NodePointerTo<T> &operator = (NodePointerTo<T> &&from) noexcept;
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INLINE To &operator *() const;
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INLINE To *operator -> () const;
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// MSVC.NET 2005 insists that we use T *, and not To *, here.
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INLINE operator T *() const;
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INLINE To *p() const;
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INLINE NodePointerTo<T> &operator = (To *ptr);
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INLINE NodePointerTo<T> &operator = (const NodePointerTo<T> ©);
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#endif // CPPPARSER
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};
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/**
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* A NodeConstPointerTo is similar to a NodePointerTo, except it keeps a const
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* pointer to the thing.
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*/
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template <class T>
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class NodeConstPointerTo : public NodePointerToBase<T> {
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public:
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// By hiding this template from interrogate, we improve compile-time speed
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// and memory utilization.
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#ifndef CPPPARSER
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typedef typename NodePointerToBase<T>::To To;
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INLINE NodeConstPointerTo(const To *ptr = nullptr);
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INLINE NodeConstPointerTo(const NodePointerTo<T> ©);
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INLINE NodeConstPointerTo(const NodeConstPointerTo<T> ©);
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INLINE NodeConstPointerTo(NodePointerTo<T> &&from) noexcept;
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INLINE NodeConstPointerTo(NodeConstPointerTo<T> &&from) noexcept;
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INLINE NodeConstPointerTo<T> &operator = (NodePointerTo<T> &&from) noexcept;
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INLINE NodeConstPointerTo<T> &operator = (NodeConstPointerTo<T> &&from) noexcept;
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INLINE const To &operator *() const;
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INLINE const To *operator -> () const;
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INLINE operator const T *() const;
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INLINE const To *p() const;
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INLINE NodeConstPointerTo<T> &operator = (const To *ptr);
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INLINE NodeConstPointerTo<T> &operator = (const NodePointerTo<T> ©);
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INLINE NodeConstPointerTo<T> &operator = (const NodeConstPointerTo<T> ©);
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#endif // CPPPARSER
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};
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template <class T>
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void swap(NodePointerTo<T> &one, NodePointerTo<T> &two) noexcept {
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one.swap(two);
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}
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template <class T>
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void swap(NodeConstPointerTo<T> &one, NodeConstPointerTo<T> &two) noexcept {
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one.swap(two);
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}
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#define NPT(type) NodePointerTo< type >
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#define NCPT(type) NodeConstPointerTo< type >
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#include "nodePointerTo.I"
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#endif
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