historical/toontown-classic.git/panda/include/openalAudioManager.h
2024-01-16 11:20:27 -06:00

245 lines
7.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file openalAudioManager.h
* @author Ben Buchwald <bb2@alumni.cmu.edu>
*/
#ifndef __OPENAL_AUDIO_MANAGER_H__
#define __OPENAL_AUDIO_MANAGER_H__
#include "pandabase.h"
#include "audioManager.h"
#include "plist.h"
#include "pmap.h"
#include "pset.h"
#include "movieAudioCursor.h"
#include "reMutex.h"
// OSX uses the OpenAL framework
#ifdef HAVE_OPENAL_FRAMEWORK
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
class OpenALAudioSound;
extern void al_audio_errcheck(const char *context);
extern void alc_audio_errcheck(const char *context,ALCdevice* device);
class EXPCL_OPENAL_AUDIO OpenALAudioManager : public AudioManager {
class SoundData;
friend class OpenALAudioSound;
friend class OpenALSoundData;
public:
// Constructor and Destructor
OpenALAudioManager();
virtual ~OpenALAudioManager();
virtual void shutdown();
virtual bool is_valid();
virtual PT(AudioSound) get_sound(const Filename &, bool positional = false, int mode=SM_heuristic);
virtual PT(AudioSound) get_sound(MovieAudio *sound, bool positional = false, int mode=SM_heuristic);
virtual void uncache_sound(const Filename &);
virtual void clear_cache();
virtual void set_cache_limit(unsigned int count);
virtual unsigned int get_cache_limit() const;
virtual void set_volume(PN_stdfloat);
virtual PN_stdfloat get_volume() const;
void set_play_rate(PN_stdfloat play_rate);
PN_stdfloat get_play_rate() const;
virtual void set_active(bool);
virtual bool get_active() const;
// This controls the "set of ears" that listens to 3D spacialized sound px,
// py, pz are position coordinates. Can be 0.0f to ignore. vx, vy, vz are
// a velocity vector in UNITS PER SECOND. fx, fy and fz are the respective
// components of a unit forward-vector ux, uy and uz are the respective
// components of a unit up-vector These changes will NOT be invoked until
// audio_3d_update() is called.
virtual void audio_3d_set_listener_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz,
PN_stdfloat vx, PN_stdfloat xy, PN_stdfloat xz,
PN_stdfloat fx, PN_stdfloat fy, PN_stdfloat fz,
PN_stdfloat ux, PN_stdfloat uy, PN_stdfloat uz);
virtual void audio_3d_get_listener_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz,
PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz,
PN_stdfloat *fx, PN_stdfloat *fy, PN_stdfloat *fz,
PN_stdfloat *ux, PN_stdfloat *uy, PN_stdfloat *uz);
// Control the "relative scale that sets the distance factor" units for 3D
// spacialized audio. This is a float in units-per-meter. Default value is
// 1.0, which means that Panda units are understood as meters; for e.g.
// feet, set 3.28. This factor is applied only to Fmod and OpenAL at the
// moment.
// OpenAL in fact has no distance factor like Fmod, but works with the speed
// of sound instead, so we use this factor to scale the speed of sound.
virtual void audio_3d_set_distance_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_distance_factor() const;
// Control the presence of the Doppler effect. Default is 1.0 Exaggerated
// Doppler, use >1.0 Diminshed Doppler, use <1.0
virtual void audio_3d_set_doppler_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_doppler_factor() const;
// Exaggerate or diminish the effect of distance on sound. Default is 1.0
// Faster drop off, use >1.0 Slower drop off, use <1.0
virtual void audio_3d_set_drop_off_factor(PN_stdfloat factor);
virtual PN_stdfloat audio_3d_get_drop_off_factor() const;
virtual void set_concurrent_sound_limit(unsigned int limit = 0);
virtual unsigned int get_concurrent_sound_limit() const;
virtual void reduce_sounds_playing_to(unsigned int count);
virtual void stop_all_sounds();
virtual void update();
private:
std::string select_audio_device();
void make_current() const;
bool can_use_audio(MovieAudioCursor *source);
bool should_load_audio(MovieAudioCursor *source, int mode);
SoundData *get_sound_data(MovieAudio *source, int mode);
// Tell the manager that the sound dtor was called.
void release_sound(OpenALAudioSound* audioSound);
void increment_client_count(SoundData *sd);
void decrement_client_count(SoundData *sd);
void discard_excess_cache(int limit);
void delete_buffer(ALuint buffer);
void starting_sound(OpenALAudioSound* audio);
void stopping_sound(OpenALAudioSound* audio);
void cleanup();
private:
// This global lock protects all access to OpenAL library interfaces.
static ReMutex _lock;
// An expiration queue is a list of SoundData that are no longer being used.
// They are kept around for a little while, since it is common to stop using
// a sound for a brief moment and then quickly resume.
typedef plist<void *> ExpirationQueue;
ExpirationQueue _expiring_samples;
ExpirationQueue _expiring_streams;
/*
* An AudioSound that uses a SoundData is called a "client" of the SoundData.
* The SoundData keeps track of how many clients are using it. When the
* number of clients drops to zero, the SoundData is no longer in use. The
* expiration queue is a list of all SoundData that aren't in use, in least-
* recently-used order. If a SoundData in the expiration queue gains a new
* client, it is removed from the expiration queue. When the number of sounds
* in the expiration queue exceeds the cache limit, the first sound in the
* expiration queue is purged.
*/
class SoundData {
public:
SoundData();
~SoundData();
OpenALAudioManager* _manager;
PT(MovieAudio) _movie;
ALuint _sample;
PT(MovieAudioCursor) _stream;
double _length;
int _rate;
int _channels;
int _client_count;
ExpirationQueue::iterator _expire;
};
typedef phash_map<std::string, SoundData *> SampleCache;
SampleCache _sample_cache;
typedef phash_set<PT(OpenALAudioSound)> SoundsPlaying;
SoundsPlaying _sounds_playing;
typedef phash_set<OpenALAudioSound *> AllSounds;
AllSounds _all_sounds;
// State:
int _cache_limit;
PN_stdfloat _volume;
PN_stdfloat _play_rate;
bool _active;
bool _cleanup_required;
// keep a count for startup and shutdown:
static int _active_managers;
static bool _openal_active;
unsigned int _concurrent_sound_limit;
bool _is_valid;
typedef pset<OpenALAudioManager *> Managers;
static Managers *_managers;
static ALCdevice* _device;
static ALCcontext* _context;
// cache of openal sources, use only for playing sounds
typedef pset<ALuint > SourceCache;
static SourceCache *_al_sources;
PN_stdfloat _distance_factor;
PN_stdfloat _doppler_factor;
PN_stdfloat _drop_off_factor;
ALfloat _position[3];
ALfloat _velocity[3];
ALfloat _forward_up[6];
// These are needed for Panda's Pointer System. DO NOT ERASE!
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AudioManager::init_type();
register_type(_type_handle, "OpenALAudioManager", AudioManager::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
// DONE
};
EXPCL_OPENAL_AUDIO AudioManager *Create_OpenALAudioManager();
#endif /* __OPENAL_AUDIO_MANAGER_H__ */