historical/toontown-classic.git/panda/include/polylightNode.h
2024-01-16 11:20:27 -06:00

151 lines
4.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file polylightNode.h
* @author sshodhan
* @date 2004-06-02
*/
#ifndef POLYLIGHTNODE_H
#define POLYLIGHTNODE_H
#include "pandabase.h"
#include "luse.h"
#include "nodePath.h"
#include "pmap.h"
#include "pnotify.h"
#include "pandaNode.h"
#include "colorAttrib.h"
/**
* A PolylightNode
*/
class EXPCL_PANDA_PGRAPH PolylightNode : public PandaNode{
// private:
PUBLISHED:
/*
// This was the old constructor... interrogate would generate a separate
// wrapper for each parameter... so its better to have a simpler constructor
// and require the programmer to use set_* methods.
PolylightNode(const string &name, PN_stdfloat x = 0.0, PN_stdfloat y = 0.0, PN_stdfloat z = 0.0,
PN_stdfloat r = 1.0, PN_stdfloat g = 1.0, PN_stdfloat b = 1.0,
PN_stdfloat radius=50.0, string attenuation_type= "linear",
bool flickering =false, string flicker_type="random");
*/
enum Flicker_Type {
FRANDOM,
FSIN,
FCUSTOM,
};
enum Attenuation_Type {
ALINEAR,
AQUADRATIC,
};
explicit PolylightNode(const std::string &name);
INLINE void enable();
INLINE void disable();
INLINE void set_pos(const LPoint3 &position);
INLINE void set_pos(PN_stdfloat x,PN_stdfloat y, PN_stdfloat z);
INLINE LPoint3 get_pos() const;
INLINE void set_color(const LColor &color);
INLINE void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b);
INLINE LColor get_color() const;
INLINE LColor get_color_scenegraph() const;
INLINE void set_radius(PN_stdfloat r);
INLINE PN_stdfloat get_radius() const;
INLINE bool set_attenuation(Attenuation_Type type);
INLINE Attenuation_Type get_attenuation() const;
INLINE void set_a0(PN_stdfloat a0);
INLINE void set_a1(PN_stdfloat a1);
INLINE void set_a2(PN_stdfloat a2);
INLINE PN_stdfloat get_a0() const;
INLINE PN_stdfloat get_a1() const;
INLINE PN_stdfloat get_a2() const;
INLINE void flicker_on();
INLINE void flicker_off();
INLINE bool is_flickering() const;
INLINE bool set_flicker_type(Flicker_Type type);
INLINE Flicker_Type get_flicker_type() const;
INLINE void set_offset(PN_stdfloat offset);
INLINE PN_stdfloat get_offset() const;
INLINE void set_scale(PN_stdfloat scale);
INLINE PN_stdfloat get_scale() const;
INLINE void set_step_size(PN_stdfloat step) ;
INLINE PN_stdfloat get_step_size() const;
INLINE void set_freq(PN_stdfloat f);
INLINE PN_stdfloat get_freq() const;
// Comparison methods
INLINE bool operator == (const PolylightNode &other) const;
INLINE bool operator != (const PolylightNode &other) const;
INLINE bool operator < (const PolylightNode &other) const;
int compare_to(const PolylightNode &other) const;
INLINE bool is_enabled() const;
public:
LColor flicker() const;
virtual PandaNode *make_copy() const;
virtual void xform(const LMatrix4 &mat);
private:
bool _enabled;
LPoint3 _position;
LColor _color;
PN_stdfloat _radius;
Attenuation_Type _attenuation_type;
PN_stdfloat _a0;
PN_stdfloat _a1;
PN_stdfloat _a2;
bool _flickering;
Flicker_Type _flicker_type;
PN_stdfloat _offset;
PN_stdfloat _scale;
PN_stdfloat _step_size;
PN_stdfloat _sin_freq;
// PN_stdfloat _speed; PN_stdfloat fixed_points
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual void output(std::ostream &out) const;
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PandaNode::init_type();
register_type(_type_handle, "PolylightNode",
PandaNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "polylightNode.I"
#endif