historical/toontown-classic.git/panda/include/portalClipper.h
2024-01-16 11:20:27 -06:00

133 lines
3.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file portalClipper.h
* @author masad
* @date 2004-05-04
*/
#ifndef PORTALCLIPPER_H
#define PORTALCLIPPER_H
#include "pandabase.h"
#include "geom.h"
#include "geomVertexData.h"
#include "sceneSetup.h"
#include "renderState.h"
#include "portalNode.h"
#include "transformState.h"
#include "geometricBoundingVolume.h"
#include "boundingHexahedron.h"
#include "pointerTo.h"
#include "drawMask.h"
#include "typedObject.h"
#include "pStatCollector.h"
#include "config_pgraph.h"
#include "geom.h"
#include "geomNode.h"
class PandaNode;
class PortalNode;
class CullHandler;
class CullTraverserData;
class CullableObject;
class NodePath;
/**
* This object performs a depth-first traversal of the scene graph, with
* optional view-frustum culling, collecting CullState and searching for
* GeomNodes. Each renderable Geom encountered is passed along with its
* associated RenderState to the CullHandler object.
*/
class EXPCL_PANDA_PGRAPH PortalClipper : public TypedObject {
public:
PortalClipper(GeometricBoundingVolume *frustum, SceneSetup *scene_setup);
~PortalClipper();
INLINE bool is_partial_portal_in_view();
INLINE bool is_facing_view(const LPlane &portal_plane);
INLINE bool is_whole_portal_in_view(const LMatrix4 &cmat);
bool prepare_portal(const NodePath &node_path);
void draw_lines();
INLINE void draw_camera_frustum();
void draw_hexahedron(BoundingHexahedron *frustum);
INLINE void move_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
void move_to(const LVecBase3 &v);
INLINE void draw_to(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
void draw_to(const LVecBase3 &v);
void draw_current_portal();
INLINE BoundingHexahedron *get_reduced_frustum() const;
INLINE void set_reduced_frustum(BoundingHexahedron *bh);
INLINE void get_reduced_viewport(LPoint2& min, LPoint2& max) const;
INLINE void set_reduced_viewport(const LPoint2& min, const LPoint2& max);
INLINE const RenderState* get_clip_state() const;
INLINE void set_clip_state(const RenderState* clip_state);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedObject::init_type();
register_type(_type_handle, "PortalClipper",
TypedObject::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
private:
class Point {
public:
INLINE Point();
INLINE Point(const LVecBase3 &point, const LColor &color);
INLINE Point(const Point &copy);
INLINE void operator = (const Point &copy);
LVertex _point;
UnalignedLVecBase4 _color;
};
typedef pvector<Point> SegmentList;
typedef pvector<SegmentList> LineList;
LineList _list;
LColor _color;
PT(GeomVertexData) _created_data;
BoundingHexahedron *_view_frustum;
BoundingHexahedron *_reduced_frustum;
LPoint2 _reduced_viewport_min;
LPoint2 _reduced_viewport_max;
CPT(RenderState) _clip_state; // each portal node needs to know the clip state of its "parent" portal Node
const PortalNode *_portal_node; // current working portal for dereference ease
// int _num_vert; LVertex _coords[4];
public:
PT(GeomNode) _previous;
SceneSetup *_scene_setup;
};
#include "portalClipper.I"
#endif