historical/toontown-classic.git/panda/include/reMutexDirect.h
2024-01-16 11:20:27 -06:00

92 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file reMutexDirect.h
* @author drose
* @date 2006-02-13
*/
#ifndef REMUTEXDIRECT_H
#define REMUTEXDIRECT_H
#include "pandabase.h"
#include "mutexTrueImpl.h"
#include "conditionVarImpl.h"
#include "thread.h"
#ifndef DEBUG_THREADS
/**
* This class implements a standard reMutex by making direct calls to the
* underlying implementation layer. It doesn't perform any debugging
* operations.
*/
class EXPCL_PANDA_PIPELINE ReMutexDirect {
protected:
INLINE ReMutexDirect();
ReMutexDirect(const ReMutexDirect &copy) = delete;
~ReMutexDirect() = default;
void operator = (const ReMutexDirect &copy) = delete;
public:
INLINE void lock();
INLINE bool try_lock();
INLINE void unlock();
PUBLISHED:
BLOCKING INLINE void acquire() const;
BLOCKING INLINE void acquire(Thread *current_thread) const;
BLOCKING INLINE bool try_acquire() const;
BLOCKING INLINE bool try_acquire(Thread *current_thread) const;
INLINE void elevate_lock() const;
INLINE void release() const;
INLINE bool debug_is_locked() const;
INLINE void set_name(const std::string &name);
INLINE void clear_name();
INLINE bool has_name() const;
INLINE std::string get_name() const;
void output(std::ostream &out) const;
private:
#ifdef HAVE_REMUTEXTRUEIMPL
mutable ReMutexTrueImpl _impl;
#else
// If we don't have a reentrant mutex, we have to hand-roll one.
INLINE void do_lock();
void do_lock(Thread *current_thread);
INLINE bool do_try_lock();
bool do_try_lock(Thread *current_thread);
void do_elevate_lock();
void do_unlock(Thread *current_thread = Thread::get_current_thread());
Thread *_locking_thread;
int _lock_count;
MutexTrueImpl _lock_impl;
ConditionVarImpl _cvar_impl;
#endif // HAVE_REMUTEXTRUEIMPL
friend class LightReMutexDirect;
};
INLINE std::ostream &
operator << (std::ostream &out, const ReMutexDirect &m) {
m.output(out);
return out;
}
#include "reMutexDirect.I"
#endif // !DEBUG_THREADS
#endif