historical/toontown-classic.git/panda/include/reversedNumericData.h
2024-01-16 11:20:27 -06:00

57 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file reversedNumericData.h
* @author drose
* @date 2001-05-09
*/
#ifndef REVERSEDNUMERICDATA_H
#define REVERSEDNUMERICDATA_H
#include "dtoolbase.h"
#include <string.h> // for memcpy()
// The maximum size of any numeric data type. At present, this is int64 and
// float64.
static const int max_numeric_size = 8;
/**
* NativeNumericData and ReversedNumericData work together to provide a sneaky
* interface for automatically byte-swapping numbers, when necessary, to
* transparency support big-endian and little-endian architectures.
*
* Both of these classes provide interfaces that accept a pointer to a numeric
* variable and the size of the number, and they can append that data to the
* end of a string, or memcpy it into another location.
*
* The difference is that NativeNumericData simply passes everything through
* unchanged, while ReversedNumericData always byte-swaps everything.
* Otherwise, they have the same interface.
*
* The transparent part comes from LittleEndian and BigEndian, which are
* typedeffed to be one of these or the other, according to the machine's
* architecture.
*/
class EXPCL_DTOOL_PRC ReversedNumericData {
public:
INLINE ReversedNumericData(const void *data, size_t length);
INLINE ReversedNumericData(const void *data, size_t start, size_t length);
INLINE void store_value(void *dest, size_t length) const;
INLINE const void *get_data() const;
private:
void reverse_assign(const char *source, size_t length);
char _data[max_numeric_size];
};
#include "reversedNumericData.I"
#endif