historical/toontown-classic.git/panda/include/sceneGraphReducer.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sceneGraphReducer.I
* @author drose
* @date 2002-03-14
*/
/**
*
*/
INLINE SceneGraphReducer::
SceneGraphReducer(GraphicsStateGuardianBase *gsg) :
_combine_radius(0.0f)
{
set_gsg(gsg);
}
/**
*
*/
INLINE SceneGraphReducer::
~SceneGraphReducer() {
}
/**
* Returns the particular GraphicsStateGuardian that this object will attempt
* to optimize to. See set_gsg().
*/
INLINE GraphicsStateGuardianBase *SceneGraphReducer::
get_gsg() const {
return _gsg;
}
/**
* Specifies the radius that is used in conjunction with CS_within_radius to
* decide whether a subgraph's siblings should be combined into a single node
* or not.
*
* If the CS_within_radius bit is included in the combine_siblings_bits
* parameter passed to flatten, than any nodes whose bounding volume is
* smaller than the indicated radius will be combined together (as if CS_other
* were set).
*/
INLINE void SceneGraphReducer::
set_combine_radius(PN_stdfloat combine_radius) {
_combine_radius = combine_radius;
}
/**
* Returns the radius that is used in conjunction with CS_within_radius. See
* set_combine_radius().
*/
INLINE PN_stdfloat SceneGraphReducer::
get_combine_radius() const {
return _combine_radius;
}
/**
* Walks the scene graph, accumulating attribs of the indicated types,
* applying them to the vertices, and removing them from the scene graph.
* This has a performance optimization benefit in itself, but is especially
* useful to pave the way for a call to flatten() and greatly improve the
* effectiveness of the flattening operation.
*
* Multiply instanced geometry is duplicated before the attribs are applied.
*
* Of course, this operation does make certain dynamic operations impossible.
*/
INLINE void SceneGraphReducer::
apply_attribs(PandaNode *node, int attrib_types) {
nassertv(check_live_flatten(node));
nassertv(node != nullptr);
PStatTimer timer(_apply_collector);
AccumulatedAttribs attribs;
r_apply_attribs(node, attribs, attrib_types, _transformer);
_transformer.finish_apply();
}
/**
* This flavor of apply_attribs() can be called recursively from within
* another flatten process (e.g. from
* PandaNode::apply_attribs_to_vertices()). The parameters were presumably
* received from a parent SceneGraphReducer object.
*/
INLINE void SceneGraphReducer::
apply_attribs(PandaNode *node, const AccumulatedAttribs &attribs,
int attrib_types, GeomTransformer &transformer) {
nassertv(node != nullptr);
r_apply_attribs(node, attribs, attrib_types, transformer);
}
/**
* Walks through the tree at this node and below and unifies the
* GeomVertexFormat for any GeomVertexData objects that are found, so that all
* eligible vdatas (according to collect_bits; see collect_vertex_data) will
* share the same vertex format.
*
* This will add unused columns where necessary to match formats. It can
* result in suboptimal performance if used needlessly.
*
* There is usually no reason to call this explicitly, since
* collect_vertex_data() will do this anyway if it has not been done already.
* However, calling it ahead of time can make that future call to
* collect_vertex_data() run a little bit faster.
*
* The return value is the number of vertex datas modified.
*/
INLINE int SceneGraphReducer::
make_compatible_format(PandaNode *root, int collect_bits) {
nassertr(root != nullptr, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_collect_collector);
int count = 0;
count += r_collect_vertex_data(root, collect_bits, _transformer, true);
count += _transformer.finish_collect(true);
return count;
}
/**
* Collects all different GeomVertexData blocks that have compatible formats
* at this node and below into a single, unified block (or at least multiple
* larger blocks). This is intended to reduce rendering overhead incurred by
* switching vertex buffers. It can also make a subsequent call to unify()
* much more effective than it would have been otherwise.
*
* The set of bits passed in collect_bits indicates which properties are used
* to differentiate GeomVertexData blocks. If it is 0, then more blocks will
* be combined together than if it is nonzero.
*/
INLINE int SceneGraphReducer::
collect_vertex_data(PandaNode *root, int collect_bits) {
nassertr(root != nullptr, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_collect_collector);
int count = 0;
count += r_collect_vertex_data(root, collect_bits, _transformer, false);
count += _transformer.finish_collect(false);
return count;
}
/**
* Converts indexed geometry to nonindexed geometry at the indicated node and
* below, by duplicating vertices where necessary. The parameter
* nonindexed_bits is a union of bits defined in
* SceneGraphReducer::MakeNonindexed, which specifes which types of geometry
* to avoid making nonindexed.
*/
INLINE int SceneGraphReducer::
make_nonindexed(PandaNode *root, int nonindexed_bits) {
nassertr(root != nullptr, 0);
nassertr(check_live_flatten(root), 0);
PStatTimer timer(_make_nonindexed_collector);
return r_make_nonindexed(root, nonindexed_bits);
}
/**
* Walks the scene graph rooted at this node and below, and uses the indicated
* GSG to premunge every Geom found to optimize it for eventual rendering on
* the indicated GSG. If there is no GSG indicated for the SceneGraphReducer,
* this is a no-op.
*
* This operation will also apply to stashed children.
*/
INLINE void SceneGraphReducer::
premunge(PandaNode *root, const RenderState *initial_state) {
nassertv(root != nullptr);
nassertv(check_live_flatten(root));
if (_gsg != nullptr) {
PStatTimer timer(_premunge_collector);
r_premunge(root, initial_state);
}
}