historical/toontown-classic.git/panda/include/smoothMover.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file smoothMover.I
* @author drose
* @date 2001-10-19
*/
/**
* Specifies the position of the SmoothMover at a particular time in the past.
* When mark_position() is called, this will be recorded (along with hpr and
* timestamp) in a position report, which will then be used along with all
* other position reports to determine the smooth position at any particular
* instant.
*
* The return value is true if any parameter has changed since the last call
* to set_pos(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_pos(const LVecBase3 &pos) {
return set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]);
}
/**
* Specifies the position of the SmoothMover at a particular time in the past.
* When mark_position() is called, this will be recorded (along with hpr and
* timestamp) in a position report, which will then be used along with all
* other position reports to determine the smooth position at any particular
* instant.
*
* The return value is true if any parameter has changed since the last call
* to set_pos(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
return set_x(x) | set_y(y) | set_z(z);
}
/**
* Sets the X position only. See set_pos().
*/
INLINE bool SmoothMover::
set_x(PN_stdfloat x) {
bool result = (x != _sample._pos[0]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_x " << x << "\n";
}
*/
_sample._pos[0] = x;
return result;
}
/**
* Sets the Y position only. See set_pos().
*/
INLINE bool SmoothMover::
set_y(PN_stdfloat y) {
bool result = (y != _sample._pos[1]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_y " << y << "\n";
}
*/
_sample._pos[1] = y;
return result;
}
/**
* Sets the Z position only. See set_pos().
*/
INLINE bool SmoothMover::
set_z(PN_stdfloat z) {
bool result = (z != _sample._pos[2]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_z " << z << "\n";
}
*/
_sample._pos[2] = z;
return result;
}
/**
* Specifies the orientation of the SmoothMover at a particular time in the
* past. When mark_position() is called, this will be recorded (along with
* hpr and timestamp) in a position report, which will then be used along with
* all other position reports to determine the smooth position at any
* particular instant.
*
* The return value is true if any parameter has changed since the last call
* to set_hpr(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_hpr(const LVecBase3 &hpr) {
return set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]);
}
/**
* Specifies the orientation of the SmoothMover at a particular time in the
* past. When mark_position() is called, this will be recorded (along with
* hpr and timestamp) in a position report, which will then be used along with
* all other position reports to determine the smooth position at any
* particular instant.
*
* The return value is true if any parameter has changed since the last call
* to set_hpr(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
return set_h(h) | set_p(p) | set_r(r);
}
/**
* Sets the heading only. See set_hpr().
*/
INLINE bool SmoothMover::
set_h(PN_stdfloat h) {
bool result = (h != _sample._hpr[0]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_h " << h << "\n";
}
*/
_sample._hpr[0] = h;
return result;
}
/**
* Sets the pitch only. See set_hpr().
*/
INLINE bool SmoothMover::
set_p(PN_stdfloat p) {
bool result = (p != _sample._hpr[1]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_p " << p << "\n";
}
*/
_sample._hpr[1] = p;
return result;
}
/**
* Sets the roll only. See set_hpr().
*/
INLINE bool SmoothMover::
set_r(PN_stdfloat r) {
bool result = (r != _sample._hpr[2]);
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_r " << r << "\n";
}
*/
_sample._hpr[2] = r;
return result;
}
/**
* Specifies the position and orientation of the SmoothMover at a particular
* time in the past. When mark_position() is called, this will be recorded
* (along with timestamp) in a position report, which will then be used along
* with all other position reports to determine the smooth position at any
* particular instant.
*
* The return value is true if any parameter has changed since the last call
* to set_pos_hpr(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr) {
return (set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]) |
set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]));
}
/**
* Specifies the position of the SmoothMover at a particular time in the past.
* When mark_position() is called, this will be recorded (along with
* timestamp) in a position report, which will then be used along with all
* other position reports to determine the smooth position at any particular
* instant.
*
* The return value is true if any parameter has changed since the last call
* to set_pos_hpr(), or false if they are the same.
*/
INLINE bool SmoothMover::
set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
return set_x(x) | set_y(y) | set_z(z) | set_h(h) | set_p(p) | set_r(r);
}
/**
* Returns the current position of the working sample point. This position is
* updated periodically by set_x(), set_y(), etc., and its current value is
* copied to the sample point table when mark_position() is called.
*/
INLINE const LPoint3 &SmoothMover::
get_sample_pos() const {
return _sample._pos;
}
/**
* Returns the current orientation of the working sample point. This
* orientation is updated periodically by set_h(), set_p(), etc., and its
* current value is copied to the sample point table when mark_position() is
* called.
*/
INLINE const LVecBase3 &SmoothMover::
get_sample_hpr() const {
return _sample._hpr;
}
/**
* Lies and specifies that the current position report was received now. This
* is usually used for very old position reports for which we're not sure of
* the actual receipt time.
*/
INLINE void SmoothMover::
set_phony_timestamp(double timestamp, bool period_adjust) {
double now = ClockObject::get_global_clock()->get_frame_time();
if (timestamp != 0.0)
// we were given a specific timestamp to use
now = timestamp;
// adjust by _delay when creating the timestamp since other timestamps
// received from network updates are adjusted by this
if (period_adjust) {
_sample._timestamp = now - _expected_broadcast_period;
}
else
_sample._timestamp = now;
_has_most_recent_timestamp = true;
_most_recent_timestamp = _sample._timestamp;
}
/**
* Specifies the time that the current position report applies. This should
* be called, along with set_pos() and set_hpr(), before a call to
* mark_position().
*/
INLINE void SmoothMover::
set_timestamp(double timestamp) {
/*
if (deadrec_cat.is_debug()) {
deadrec_cat.debug() << "set_timestamp " << timestamp << "\n";
}
*/
_sample._timestamp = timestamp;
_has_most_recent_timestamp = true;
_most_recent_timestamp = timestamp;
record_timestamp_delay(timestamp);
}
/**
* Returns true if we have most recently recorded timestamp
*/
INLINE bool SmoothMover::
has_most_recent_timestamp() const {
return _has_most_recent_timestamp;
}
/**
* Returns most recently recorded timestamp
*/
INLINE double SmoothMover::
get_most_recent_timestamp() const {
return _most_recent_timestamp;
}
/**
* Computes the smoothed position (and orientation) of the mover at the
* indicated point in time, based on the previous position reports. After
* this call has been made, get_smooth_pos() etc. may be called to retrieve
* the smoothed position.
*
* With no parameter, the function uses ClockObject::get_frame_time() as the
* default time.
*/
INLINE bool SmoothMover::
compute_smooth_position() {
return compute_smooth_position(ClockObject::get_global_clock()->get_frame_time());
}
/**
* Returns the smoothed position as computed by a previous call to
* compute_smooth_position().
*/
INLINE const LPoint3 &SmoothMover::
get_smooth_pos() const {
return _smooth_pos;
}
/**
* Returns the smoothed position as computed by a previous call to
* compute_smooth_position().
*/
INLINE const LVecBase3 &SmoothMover::
get_forward_axis() const {
return _forward_axis;
}
/**
* Returns the smoothed orientation as computed by a previous call to
* compute_smooth_position().
*/
INLINE const LVecBase3 &SmoothMover::
get_smooth_hpr() const {
return _smooth_hpr;
}
/**
* Applies the smoothed position to the indicated NodePath. This is
* equivalent to calling node.set_pos(smooth_mover->get_smooth_pos()). It
* exists as an optimization only, to avoid the overhead of passing the return
* value through Python.
*/
INLINE void SmoothMover::
apply_smooth_pos(NodePath &node) const {
node.set_pos(get_smooth_pos());
}
/**
* Applies the smoothed position and orientation to the indicated NodePath.
* This is equivalent to calling
* node.set_pos_hpr(smooth_mover->get_smooth_pos(),
* smooth_mover->get_smooth_hpr()). It exists as an optimization only, to
* avoid the overhead of passing the return value through Python.
*/
INLINE void SmoothMover::
apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const {
pos_node.set_pos(get_smooth_pos());
hpr_node.set_hpr(get_smooth_hpr());
}
/**
* Applies the smoothed orientation to the indicated NodePath. This is
* equivalent to calling node.set_hpr(smooth_mover->get_smooth_hpr()). It
* exists as an optimization only, to avoid the overhead of passing the return
* value through Python.
*/
INLINE void SmoothMover::
apply_smooth_hpr(NodePath &node) const {
node.set_hpr(get_smooth_hpr());
}
/**
* A further optimization to reduce Python calls. This computes the smooth
* position and applies it to the indicated node in one call.
*/
INLINE void SmoothMover::
compute_and_apply_smooth_pos(NodePath &node) {
if (compute_smooth_position()) {
apply_smooth_pos(node);
}
}
/**
* A further optimization to reduce Python calls. This computes the smooth
* position and applies it to the indicated node or nodes in one call. The
* pos_node and hpr_node might be the same NodePath.
*/
INLINE void SmoothMover::
compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) {
if (compute_smooth_position()) {
apply_smooth_pos(pos_node);
apply_smooth_hpr(hpr_node);
}
}
/**
* A further optimization to reduce Python calls. This computes the smooth
* position and applies it to the indicated node or nodes in one call. The
* pos_node and hpr_node might be the same NodePath.
*/
INLINE void SmoothMover::
compute_and_apply_smooth_hpr(NodePath &hpr_node) {
if (compute_smooth_position()) {
apply_smooth_hpr(hpr_node);
}
}
/**
* Returns the speed at which the avatar is moving, in feet per second, along
* its own forward axis (after applying the avatar's hpr). This will be a
* positive number if the avatar is moving forward, and a negative number if
* it is moving backward.
*/
INLINE PN_stdfloat SmoothMover::
get_smooth_forward_velocity() const {
return _smooth_forward_velocity;
}
/**
* Returns the speed at which the avatar is moving, in feet per second, along
* its own lateral axis (after applying the avatar's hpr). This will be a
* positive number if the avatar is moving right, and a negative number if it
* is moving left.
*/
INLINE PN_stdfloat SmoothMover::
get_smooth_lateral_velocity() const {
return _smooth_lateral_velocity;
}
/**
* Returns the speed at which the avatar is rotating in the horizontal plane
* (i.e. heading), in degrees per second. This may be positive or negative,
* according to the direction of rotation.
*/
INLINE PN_stdfloat SmoothMover::
get_smooth_rotational_velocity() const {
return _smooth_rotational_velocity;
}
/**
* Sets the smoothing mode of all SmoothMovers in the world. If this is
* SM_off, no smoothing or prediction will be performed, and get_smooth_pos()
* will simply return the position last set by mark_position().
*/
INLINE void SmoothMover::
set_smooth_mode(SmoothMover::SmoothMode mode) {
_smooth_mode = mode;
}
/**
* Returns the smoothing mode of all SmoothMovers in the world. See
* set_smooth_mode().
*/
INLINE SmoothMover::SmoothMode SmoothMover::
get_smooth_mode() {
return _smooth_mode;
}
/**
* Sets the predictioning mode of all SmoothMovers in the world. If this is
* PM_off, no prediction will be performed, but smoothing might still be
* performed.
*/
INLINE void SmoothMover::
set_prediction_mode(SmoothMover::PredictionMode mode) {
_prediction_mode = mode;
}
/**
* Returns the predictioning mode of all SmoothMovers in the world. See
* set_prediction_mode().
*/
INLINE SmoothMover::PredictionMode SmoothMover::
get_prediction_mode() {
return _prediction_mode;
}
/**
* Sets the amount of time, in seconds, to delay the computed position of a
* SmoothMover. This is particularly useful when the prediction mode is off,
* because it can allow the apparent motion of an avatar to appear smooth
* without relying on prediction, at the cost of introducing additional lag in
* the avatar's apparent position.
*/
INLINE void SmoothMover::
set_delay(double delay) {
_delay = delay;
}
/**
* Returns the amount of time, in seconds, to delay the computed position of a
* SmoothMover. See set_delay().
*/
INLINE double SmoothMover::
get_delay() {
return _delay;
}
/**
* Sets the 'accept clock skew' flag. When this flag is true, clock skew from
* the other clients will be tolerated by delaying each smooth mover's
* position an additional amount, on top of that specified by set_delay(),
* based on the measured average latency for timestamp messages received by
* the client.
*
* In this way, if the other client has significant clock skew with respect to
* our clock, it will be evident as a large positive or negative average
* latency for timestamps. By subtracting out this average latency, we
* compensate for poor clock sync.
*/
INLINE void SmoothMover::
set_accept_clock_skew(bool flag) {
_accept_clock_skew = flag;
}
/**
* Returns the current state of the 'accept clock skew' flag. See
* set_accept_clock_skew().
*/
INLINE bool SmoothMover::
get_accept_clock_skew() {
return _accept_clock_skew;
}
/**
* Sets the maximum amount of time a position is allowed to remain unchanged
* before assuming it represents the avatar actually standing still.
*/
INLINE void SmoothMover::
set_max_position_age(double age) {
_max_position_age = age;
}
/**
* Returns the maximum amount of time a position is allowed to remain
* unchanged before assuming it represents the avatar actually standing still.
*/
INLINE double SmoothMover::
get_max_position_age() {
return _max_position_age;
}
/**
* Sets the interval at which we expect the SmoothNodes to broadcast their
* position, in elapsed seconds. This controls the length of time we assume
* the object has truly stopped, when we receive a long sequence of no
* updates.
*/
INLINE void SmoothMover::
set_expected_broadcast_period(double period) {
_expected_broadcast_period = period;
}
/**
* Returns the interval at which we expect the SmoothNodes to broadcast their
* position, in elapsed seconds. See set_expected_broadcast_period().
*/
INLINE double SmoothMover::
get_expected_broadcast_period() {
return _expected_broadcast_period;
}
/**
* Sets the amount of time that should elapse after the last position report
* before the velocity is reset to 0. This is similar to max_position_age,
* but it is only used to determine the resetting of the reported velocity.
* It should always be greater than or equal to max_position_age.
*/
INLINE void SmoothMover::
set_reset_velocity_age(double age) {
_reset_velocity_age = age;
}
/**
* Returns the amount of time that should elapse after the last position
* report before the velocity is reset to 0. See set_reset_velocity_age().
*/
INLINE double SmoothMover::
get_reset_velocity_age() {
return _reset_velocity_age;
}
/**
* Sets the flag that indicates whether the avatar's direction is considered
* in computing the velocity. When this is true, velocity is automatically
* decomposed into a forward and a lateral velocity (and both may be positive
* or negative); when it is false, all velocity is always returned as forward
* velocity (and it is always positive).
*/
INLINE void SmoothMover::
set_directional_velocity(bool flag) {
_directional_velocity = flag;
}
/**
* Returns the current state of the 'directional velocity' flag. See
* set_directional_velocity().
*/
INLINE bool SmoothMover::
get_directional_velocity() {
return _directional_velocity;
}
/**
* Sets the flag that indicates whether to assume that the node stopped moving
* during periods when we don't get enough position updates. If true, the
* object will stand still momentarily. If false, the object will
* continuously lerp between the position updates that we did get.
*/
INLINE void SmoothMover::
set_default_to_standing_still(bool flag) {
_default_to_standing_still = flag;
}
/**
* Returns the current state of the 'default to standing still' flag. See
* set_default_to_standing_still().
*/
INLINE bool SmoothMover::
get_default_to_standing_still() {
return _default_to_standing_still;
}
/**
* Returns the average delay observed in the last n timestamps received from
* this client, in seconds. This number represents the combination of the
* network lag from this client, as well as the client's clock skew relative
* to our clock. It could be negative if the client's clock is running faster
* than our clock.
*/
INLINE double SmoothMover::
get_avg_timestamp_delay() const {
nassertr(!_timestamp_delays.empty(), 0.0);
return (double)_net_timestamp_delay / (double)_timestamp_delays.size() / 1000.0;
}