historical/toontown-classic.git/panda/include/stackedPerlinNoise3.h
2024-01-16 11:20:27 -06:00

58 lines
1.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file stackedPerlinNoise3.h
* @author drose
* @date 2005-10-05
*/
#ifndef STACKEDPERLINNOISE3_H
#define STACKEDPERLINNOISE3_H
#include "pandabase.h"
#include "perlinNoise3.h"
#include "epvector.h"
/**
* Implements a multi-layer PerlinNoise, with one or more high-frequency noise
* functions added to a lower-frequency base noise function.
*/
class EXPCL_PANDA_MATHUTIL StackedPerlinNoise3 {
PUBLISHED:
INLINE StackedPerlinNoise3();
explicit StackedPerlinNoise3(double sx, double sy, double sz, int num_levels = 3,
double scale_factor = 4.0f, double amp_scale = 0.5f,
int table_size = 256, unsigned long seed = 0);
StackedPerlinNoise3(const StackedPerlinNoise3 &copy);
void operator = (const StackedPerlinNoise3 &copy);
void add_level(const PerlinNoise3 &level, double amp = 1.0);
void clear();
INLINE double noise(double x, double y, double z);
INLINE float noise(const LVecBase3f &value);
double noise(const LVecBase3d &value);
INLINE double operator ()(double x, double y, double z);
INLINE float operator ()(const LVecBase3f &value);
INLINE double operator ()(const LVecBase3d &value);
private:
class Noise {
public:
PerlinNoise3 _noise;
double _amp;
};
typedef epvector<Noise> Noises;
Noises _noises;
};
#include "stackedPerlinNoise3.I"
#endif