historical/toontown-classic.git/panda/include/texture.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file texture.I
* @author drose
* @date 1999-02-05
* @author fperazzi, PandaSE
* @date 2010-04-29
*/
/**
* Returns a new copy of the same Texture. This copy, if applied to geometry,
* will be copied into texture as a separate texture from the original, so it
* will be duplicated in texture memory (and may be independently modified if
* desired).
*
* If the Texture is a VideoTexture, the resulting duplicate may be animated
* independently of the original.
*/
INLINE PT(Texture) Texture::
make_copy() const {
PT(Texture) tex = make_copy_impl();
CDWriter cdata_tex(tex->_cycler, true);
cdata_tex->inc_properties_modified();
cdata_tex->inc_image_modified();
cdata_tex->inc_simple_image_modified();
return tex;
}
/**
* Reinitializes the texture to its default, empty state (except for the
* name).
*/
INLINE void Texture::
clear() {
CDWriter cdata(_cycler, true);
do_clear(cdata);
}
/**
* Sets the texture to the indicated type and dimensions, presumably in
* preparation for calling read() or load(), or set_ram_image() or
* modify_ram_image(), or use set_clear_color to let the texture be cleared to
* a solid color.
*/
INLINE void Texture::
setup_texture(Texture::TextureType texture_type, int x_size, int y_size,
int z_size, Texture::ComponentType component_type,
Texture::Format format) {
CDWriter cdata(_cycler, true);
do_setup_texture(cdata, texture_type, x_size, y_size, z_size,
component_type, format);
}
/**
* Sets the texture as an empty 1-d texture with no dimensions. Follow up
* with read() or load() to fill the texture properties and image data, or use
* set_clear_color to let the texture be cleared to a solid color.
*/
INLINE void Texture::
setup_1d_texture() {
setup_1d_texture(0, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as an empty 1-d texture with the specified dimensions and
* properties. Follow up with set_ram_image() or modify_ram_image() to fill
* the image data, or use set_clear_color to let the texture be cleared to a
* solid color.
*/
INLINE void Texture::
setup_1d_texture(int x_size, ComponentType component_type, Format format) {
setup_texture(TT_1d_texture, x_size, 1, 1, component_type, format);
}
/**
* Sets the texture as an empty 2-d texture with no dimensions. Follow up
* with read() or load() to fill the texture properties and image data, or use
* set_clear_color to let the texture be cleared to a solid color.
*/
INLINE void Texture::
setup_2d_texture() {
setup_2d_texture(0, 1, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as an empty 2-d texture with the specified dimensions and
* properties. Follow up with set_ram_image() or modify_ram_image() to fill
* the image data, or use set_clear_color to let the texture be cleared to a
* solid color.
*/
INLINE void Texture::
setup_2d_texture(int x_size, int y_size, ComponentType component_type,
Format format) {
setup_texture(TT_2d_texture, x_size, y_size, 1, component_type, format);
}
/**
* Sets the texture as an empty 3-d texture with no dimensions (though if you
* know the depth ahead of time, it saves a bit of reallocation later). Follow
* up with read() or load() to fill the texture properties and image data, or
* use set_clear_color to let the texture be cleared to a solid color.
*/
INLINE void Texture::
setup_3d_texture(int z_size) {
setup_3d_texture(0, 1, z_size, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as an empty 3-d texture with the specified dimensions and
* properties. Follow up with set_ram_image() or modify_ram_image() to fill
* the image data.
*/
INLINE void Texture::
setup_3d_texture(int x_size, int y_size, int z_size,
ComponentType component_type, Format format) {
setup_texture(TT_3d_texture, x_size, y_size, z_size, component_type, format);
}
/**
* Sets the texture as an empty 2-d texture array with no dimensions (though
* if you know the depth ahead of time, it saves a bit of reallocation later).
* Follow up with read() or load() to fill the texture properties and image
* data, or use set_clear_color to let the texture be cleared to a solid
* color.
*/
INLINE void Texture::
setup_2d_texture_array(int z_size) {
setup_2d_texture_array(0, 1, z_size, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as an empty 2-d texture array with the specified
* dimensions and properties. Follow up with set_ram_image() or
* modify_ram_image() to fill the image data, or use set_clear_color to let
* the texture be cleared to a solid color.
*/
INLINE void Texture::
setup_2d_texture_array(int x_size, int y_size, int z_size,
ComponentType component_type, Format format) {
setup_texture(TT_2d_texture_array, x_size, y_size, z_size, component_type, format);
}
/**
* Sets the texture as an empty cube map texture with no dimensions. Follow
* up with read() or load() to fill the texture properties and image data, or
* use set_clear_color to let the texture be cleared to a solid color.
*/
INLINE void Texture::
setup_cube_map() {
setup_cube_map(0, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as an empty cube map texture with the specified dimensions
* and properties. Follow up with set_ram_image() or modify_ram_image() to
* fill the image data, or use set_clear_color to let the texture be cleared
* to a solid color.
*
* Note that a cube map should always consist of six square images, so x_size
* and y_size will be the same, and z_size is always 6.
*/
INLINE void Texture::
setup_cube_map(int size, ComponentType component_type, Format format) {
setup_texture(TT_cube_map, size, size, 6, component_type, format);
}
/**
* Sets the texture as cube map array with N cube maps. Note that this number
* is not the same as the z_size. Follow up with read() or load() to fill the
* texture properties and image data, or use set_clear_color to let the
* texture be cleared to a solid color.
*
* @since 1.10.0
*/
INLINE void Texture::
setup_cube_map_array(int num_cube_maps) {
setup_cube_map_array(0, num_cube_maps, T_unsigned_byte, F_rgb);
}
/**
* Sets the texture as cube map array with N cube maps with the specified
* dimensions and format. Follow up with set_ram_image() or
* modify_ram_image() to fill the image data, or use set_clear_color to let
* the texture be cleared to a solid color.
*
* The num_cube_maps given here is multiplied by six to become the z_size of
* the image.
*
* @since 1.10.0
*/
INLINE void Texture::
setup_cube_map_array(int size, int num_cube_maps, ComponentType component_type, Format format) {
setup_texture(TT_cube_map_array, size, size, num_cube_maps * 6, component_type, format);
}
/**
* Sets the texture as an empty buffer texture with the specified size and
* properties. Follow up with set_ram_image() or modify_ram_image() to fill
* the image data, or use set_clear_color to let the texture be cleared to a
* solid color.
*
* Note that a buffer texture's format needs to match the component type.
*/
INLINE void Texture::
setup_buffer_texture(int size, ComponentType component_type, Format format,
GeomEnums::UsageHint usage) {
setup_texture(TT_buffer_texture, size, 1, 1, component_type, format);
CDWriter cdata(_cycler);
cdata->_usage_hint = usage;
}
/**
* Clears the texture data without changing its format or resolution. The
* texture is cleared on both the graphics hardware and from RAM, unlike
* clear_ram_image, which only removes the data from RAM.
*
* If a clear color has been specified using set_clear_color, the texture will
* be cleared using a solid color.
*
* The texture data will be cleared the first time in which the texture is
* used after this method is called.
*/
INLINE void Texture::
clear_image() {
CDWriter cdata(_cycler, true);
do_clear_ram_image(cdata);
do_clear_simple_ram_image(cdata);
cdata->inc_image_modified();
cdata->inc_simple_image_modified();
}
/**
* Returns true if a color was previously set using set_clear_color.
*/
INLINE bool Texture::
has_clear_color() const {
CDReader cdata(_cycler);
return cdata->_has_clear_color;
}
/**
* Returns the color that was previously set using set_clear_color.
*/
INLINE LColor Texture::
get_clear_color() const {
CDReader cdata(_cycler);
return cdata->_clear_color;
}
/**
* Sets the color that will be used to fill the texture image in absence of
* any image data. It is used when any of the setup_texture functions or
* clear_image is called and image data is not provided using read() or
* modify_ram_image().
*
* This does not affect a texture that has already been cleared; call
* clear_image to clear it again.
*/
INLINE void Texture::
set_clear_color(const LColor &color) {
CDWriter cdata(_cycler, true);
cdata->_clear_color = color;
cdata->_has_clear_color = true;
}
/**
* The opposite of set_clear_color. If the image is cleared after setting
* this, its contents may be undefined (or may in fact not be cleared at all).
*/
INLINE void Texture::
clear_clear_color() {
CDWriter cdata(_cycler, true);
cdata->_has_clear_color = true;
}
/**
* Returns the raw image data for a single pixel if it were set to the clear
* color.
*/
INLINE vector_uchar Texture::
get_clear_data() const {
CDReader cdata(_cycler);
vector_uchar data(16);
data.resize(do_get_clear_data(cdata, &data[0]));
return data;
}
/**
* Writes the texture to the named filename.
*/
INLINE bool Texture::
write(const Filename &fullpath) {
CDWriter cdata(_cycler);
// do_write() is non-const, because it might have to reload the ram image.
return do_write(cdata, fullpath, 0, 0, false, false);
}
/**
* Writes a single page or mipmap level to a single file, or automatically
* writes a series of pages and/or mipmap levels to a numbered series of
* files.
*
* If the filename ends in the extension .txo, this implicitly writes a Panda
* texture object (.txo) instead of an image file. In this case, the
* remaining parameters are ignored, and only one file is written, which will
* contain all of the pages and resident mipmap levels in the texture.
*
* If write_pages is false, then z indicates the page number to write. 3-D
* textures have one page number for each level of depth; cube maps have six
* pages number 0 through 5. Other kinds of textures have only one page,
* numbered 0. If there are multiple views, the range of z is increased; the
* total range is [0, get_num_pages()).
*
* If write_pages is true, then all pages of the texture will be written. In
* this case z is ignored, and the filename should contain a sequence of hash
* marks ("#") which will be filled in with the page index number.
*
* If write_mipmaps is false, then n indicates the mipmap level number to
* write. Normally, this is 0, for the base texture image. Normally, the
* mipmap levels of a texture are not available in RAM (they are generated
* automatically by the graphics card). However, if you have the mipmap levels
* available, for instance because you called generate_ram_mipmap_images() to
* generate them internally, or you called
* GraphicsEngine::extract_texture_data() to retrieve them from the graphics
* card, then you may write out each mipmap level with this parameter.
*
* If write_mipmaps is true, then all mipmap levels of the texture will be
* written. In this case n is ignored, and the filename should contain a
* sequence of hash marks ("#") which will be filled in with the mipmap level
* number.
*
* If both write_pages and write_mipmaps is true, then all pages and all
* mipmap levels will be written. In this case, the filename should contain
* two different sequences of hash marks, separated by a character such as a
* hyphen, underscore, or dot. The first hash mark sequence will be filled in
* with the mipmap level, while the second hash mark sequence will be the page
* index.
*/
INLINE bool Texture::
write(const Filename &fullpath, int z, int n,
bool write_pages, bool write_mipmaps) {
CDWriter cdata(_cycler, false);
return do_write(cdata, fullpath, z, n, write_pages, write_mipmaps);
}
/**
* Replaces the texture with the indicated image.
*/
INLINE bool Texture::
load(const PNMImage &pnmimage, const LoaderOptions &options) {
CDWriter cdata(_cycler, true);
do_clear(cdata);
cdata->inc_properties_modified();
cdata->inc_image_modified();
if (do_load_one(cdata, pnmimage, get_name(), 0, 0, options)) {
bool generate_mipmaps = ((options.get_texture_flags() & LoaderOptions::TF_generate_mipmaps) != 0);
consider_auto_process_ram_image(generate_mipmaps || uses_mipmaps(), true);
return true;
}
return false;
}
/**
* Stores the indicated image in the given page and mipmap level. See read().
*/
INLINE bool Texture::
load(const PNMImage &pnmimage, int z, int n, const LoaderOptions &options) {
CDWriter cdata(_cycler, true);
cdata->inc_properties_modified();
cdata->inc_image_modified();
if (do_load_one(cdata, pnmimage, get_name(), z, n, options)) {
return true;
}
return false;
}
/**
* Replaces the texture with the indicated image.
*/
INLINE bool Texture::
load(const PfmFile &pfm, const LoaderOptions &options) {
CDWriter cdata(_cycler, true);
do_clear(cdata);
cdata->inc_properties_modified();
cdata->inc_image_modified();
if (do_load_one(cdata, pfm, get_name(), 0, 0, options)) {
bool generate_mipmaps = ((options.get_texture_flags() & LoaderOptions::TF_generate_mipmaps) != 0);
consider_auto_process_ram_image(generate_mipmaps || uses_mipmaps(), true);
return true;
}
return false;
}
/**
* Stores the indicated image in the given page and mipmap level. See read().
*/
INLINE bool Texture::
load(const PfmFile &pfm, int z, int n, const LoaderOptions &options) {
CDWriter cdata(_cycler, true);
cdata->inc_properties_modified();
cdata->inc_image_modified();
if (do_load_one(cdata, pfm, get_name(), z, n, options)) {
return true;
}
return false;
}
/**
* Stores the indicated image in a region of the texture. The texture
* properties remain unchanged. This can be more efficient than updating an
* entire texture, but has a few restrictions: for one, you must ensure that
* the texture is still in RAM (eg. using set_keep_ram_image) and it may not
* be compressed.
*/
INLINE bool Texture::
load_sub_image(const PNMImage &image, int x, int y, int z, int n) {
CDWriter cdata(_cycler, true);
return do_load_sub_image(cdata, image, x, y, z, n);
}
/**
* Saves the texture to the indicated PNMImage, but does not write it to disk.
*/
INLINE bool Texture::
store(PNMImage &pnmimage) const {
CDWriter cdata(((Texture *)this)->_cycler, false);
return ((Texture *)this)->do_store_one(cdata, pnmimage, 0, 0);
}
/**
* Saves the indicated page and mipmap level of the texture to the PNMImage.
*/
INLINE bool Texture::
store(PNMImage &pnmimage, int z, int n) const {
CDWriter cdata(((Texture *)this)->_cycler, false);
return ((Texture *)this)->do_store_one(cdata, pnmimage, z, n);
}
/**
* Saves the texture to the indicated PfmFile, but does not write it to disk.
*/
INLINE bool Texture::
store(PfmFile &pfm) const {
CDWriter cdata(((Texture *)this)->_cycler, false);
return ((Texture *)this)->do_store_one(cdata, pfm, 0, 0);
}
/**
* Saves the indicated page and mipmap level of the texture to the PfmFile.
*/
INLINE bool Texture::
store(PfmFile &pfm, int z, int n) const {
CDWriter cdata(((Texture *)this)->_cycler, false);
return ((Texture *)this)->do_store_one(cdata, pfm, z, n);
}
/**
* Re-reads the Texture from its disk file. Useful when you know the image on
* disk has recently changed, and you want to update the Texture image.
*
* Returns true on success, false on failure (in which case, the Texture may
* or may not still be valid).
*/
bool Texture::
reload() {
CDWriter cdata(_cycler, true);
return do_reload(cdata);
}
/**
* Returns true if the filename has been set and is available. See
* set_filename().
*/
INLINE bool Texture::
has_filename() const {
CDReader cdata(_cycler);
return !cdata->_filename.empty();
}
/**
* Returns the filename that has been set. This is the name of the file as it
* was requested. Also see get_fullpath().
*/
INLINE const Filename &Texture::
get_filename() const {
CDReader cdata(_cycler);
return cdata->_filename;
}
/**
* Returns true if the alpha_filename has been set and is available. See
* set_alpha_filename().
*/
INLINE bool Texture::
has_alpha_filename() const {
CDReader cdata(_cycler);
return !cdata->_alpha_filename.empty();
}
/**
* Returns the alpha_filename that has been set. If this is set, it
* represents the name of the alpha component, which is stored in a separate
* file. See also get_filename(), and get_alpha_fullpath().
*/
INLINE const Filename &Texture::
get_alpha_filename() const {
CDReader cdata(_cycler);
return cdata->_alpha_filename;
}
/**
* Returns true if the fullpath has been set and is available. See
* set_fullpath().
*/
INLINE bool Texture::
has_fullpath() const {
CDReader cdata(_cycler);
return !cdata->_fullpath.empty();
}
/**
* Returns the fullpath that has been set. This is the full path to the file
* as it was found along the texture search path.
*/
INLINE const Filename &Texture::
get_fullpath() const {
CDReader cdata(_cycler);
return cdata->_fullpath;
}
/**
* Returns true if the alpha_fullpath has been set and is available. See
* set_alpha_fullpath().
*/
INLINE bool Texture::
has_alpha_fullpath() const {
CDReader cdata(_cycler);
return !cdata->_alpha_fullpath.empty();
}
/**
*
* Returns the alpha_fullpath that has been set. This is the full path to the
* alpha part of the image file as it was found along the texture search path.
*/
INLINE const Filename &Texture::
get_alpha_fullpath() const {
CDReader cdata(_cycler);
return cdata->_alpha_fullpath;
}
/**
* Returns the width of the texture image in texels.
*/
INLINE int Texture::
get_x_size() const {
CDReader cdata(_cycler);
return cdata->_x_size;
}
/**
* Returns the height of the texture image in texels. For a 1-d texture, this
* will be 1.
*/
INLINE int Texture::
get_y_size() const {
CDReader cdata(_cycler);
return cdata->_y_size;
}
/**
* Returns the depth of the texture image in texels. For a 1-d texture or 2-d
* texture, this will be 1. For a cube map texture, this will be 6.
*/
INLINE int Texture::
get_z_size() const {
CDReader cdata(_cycler);
return cdata->_z_size;
}
/**
* Returns the number of "views" in the texture. A view is a completely
* separate image stored within the Texture object. Most textures have only
* one view, but a stereo texture, for instance, may have two views, a left
* and a right image. Other uses for multiple views are not yet defined.
*
* If this value is greater than one, the additional views are accessed as
* additional pages beyond get_z_size().
*/
INLINE int Texture::
get_num_views() const {
CDReader cdata(_cycler);
return cdata->_num_views;
}
/**
* Returns the total number of pages in the texture. Each "page" is a 2-d
* texture image within the larger image--a face of a cube map, or a level of
* a 3-d texture. Normally, get_num_pages() is the same as get_z_size().
* However, in a multiview texture, this returns get_z_size() *
* get_num_views().
*/
INLINE int Texture::
get_num_pages() const {
return get_z_size() * get_num_views();
}
/**
* Returns size of the pad region. See set_pad_size.
*/
INLINE int Texture::
get_pad_x_size() const {
CDReader cdata(_cycler);
return cdata->_pad_x_size;
}
/**
* Returns size of the pad region. See set_pad_size.
*/
INLINE int Texture::
get_pad_y_size() const {
CDReader cdata(_cycler);
return cdata->_pad_y_size;
}
/**
* Returns size of the pad region. See set_pad_size.
*/
INLINE int Texture::
get_pad_z_size() const {
CDReader cdata(_cycler);
return cdata->_pad_z_size;
}
/**
* Returns a scale pair that is suitable for applying to geometry via
* NodePath::set_tex_scale(), which will convert texture coordinates on the
* geometry from the range 0..1 into the appropriate range to render the video
* part of the texture.
*
* This is necessary only if a padding size has been set via set_pad_size()
* (or implicitly via something like "textures-power-2 pad" in the config.prc
* file). In this case, this is a convenient way to generate UV's that
* reflect the built-in padding size.
*/
INLINE LVecBase2 Texture::
get_tex_scale() const {
CDReader cdata(_cycler);
if (cdata->_pad_x_size == 0 || cdata->_pad_y_size == 0 ||
cdata->_x_size == 0 || cdata->_y_size == 0) {
LVecBase2(1.0f, 1.0f);
}
return LVecBase2((PN_stdfloat)(cdata->_x_size - cdata->_pad_x_size) / (PN_stdfloat)cdata->_x_size,
(PN_stdfloat)(cdata->_y_size - cdata->_pad_y_size) / (PN_stdfloat)cdata->_y_size);
}
/**
* Sets the size of the pad region.
*
* Sometimes, when a video card demands power-of-two textures, it is necessary
* to create a big texture and then only use a portion of it. The pad region
* indicates which portion of the texture is not really in use. All
* operations use the texture as a whole, including the pad region, unless
* they explicitly state that they use only the non-pad region.
*
* Changing the texture's size clears the pad region.
*/
INLINE void Texture::
set_pad_size(int x, int y, int z) {
CDWriter cdata(_cycler, true);
do_set_pad_size(cdata, x, y, z);
}
/**
* Returns the X size of the original disk image that this Texture was loaded
* from (if it came from a disk file), before any automatic rescaling by
* Panda.
*/
INLINE int Texture::
get_orig_file_x_size() const {
CDReader cdata(_cycler);
return cdata->_orig_file_x_size;
}
/**
* Returns the Y size of the original disk image that this Texture was loaded
* from (if it came from a disk file), before any automatic rescaling by
* Panda.
*/
INLINE int Texture::
get_orig_file_y_size() const {
CDReader cdata(_cycler);
return cdata->_orig_file_y_size;
}
/**
* Returns the Z size of the original disk image that this Texture was loaded
* from (if it came from a disk file), before any automatic rescaling by
* Panda.
*/
INLINE int Texture::
get_orig_file_z_size() const {
// At the moment, we perform no automatic adjustment of Z size. So we can
// just return the current value, since it would be the same thing.
CDReader cdata(_cycler);
return cdata->_z_size;
}
/**
* Returns the number of color components for each texel of the texture image.
* This is 3 for an rgb texture or 4 for an rgba texture; it may also be 1 or
* 2 for a grayscale texture.
*/
INLINE int Texture::
get_num_components() const {
CDReader cdata(_cycler);
return cdata->_num_components;
}
/**
* Returns the number of bytes stored for each color component of a texel.
* Typically this is 1, but it may be 2 for 16-bit texels.
*/
INLINE int Texture::
get_component_width() const {
CDReader cdata(_cycler);
return cdata->_component_width;
}
/**
* Returns the overall interpretation of the texture.
*/
INLINE Texture::TextureType Texture::
get_texture_type() const {
CDReader cdata(_cycler);
return cdata->_texture_type;
}
/**
* Returns the format of the texture, which represents both the semantic
* meaning of the texels and, to some extent, their storage information.
*/
INLINE Texture::Format Texture::
get_format() const {
CDReader cdata(_cycler);
return cdata->_format;
}
/**
* Returns the numeric interpretation of each component of the texture.
*/
INLINE Texture::ComponentType Texture::
get_component_type() const {
CDReader cdata(_cycler);
return cdata->_component_type;
}
/**
* Returns the usage hint specified for buffer textures, or UH_unspecified for
* all other texture types.
*/
INLINE GeomEnums::UsageHint Texture::
get_usage_hint() const {
CDReader cdata(_cycler);
return cdata->_usage_hint;
}
/**
* This setting determines what happens when the texture is sampled with a U
* value outside the range 0.0-1.0. The default is WM_repeat, which indicates
* that the texture should repeat indefinitely.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_wrap_u(SamplerState::WrapMode wrap) {
CDWriter cdata(_cycler, true);
do_set_wrap_u(cdata, wrap);
}
/**
* This setting determines what happens when the texture is sampled with a V
* value outside the range 0.0-1.0. The default is WM_repeat, which indicates
* that the texture should repeat indefinitely.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_wrap_v(SamplerState::WrapMode wrap) {
CDWriter cdata(_cycler, true);
do_set_wrap_v(cdata, wrap);
}
/**
* The W wrap direction is only used for 3-d textures.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_wrap_w(SamplerState::WrapMode wrap) {
CDWriter cdata(_cycler, true);
do_set_wrap_w(cdata, wrap);
}
/**
* Sets the filtering method that should be used when viewing the texture from
* a distance.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_minfilter(SamplerState::FilterType filter) {
CDWriter cdata(_cycler, true);
do_set_minfilter(cdata, filter);
}
/**
* Sets the filtering method that should be used when viewing the texture up
* close.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_magfilter(SamplerState::FilterType filter) {
CDWriter cdata(_cycler, true);
do_set_magfilter(cdata, filter);
}
/**
* Specifies the level of anisotropic filtering to apply to the texture. Set
* this 0 to indicate the default value, which is specified in the texture-
* anisotropic-degree config variable.
*
* To explicitly disable anisotropic filtering, set this value to 1. To
* explicitly enable anisotropic filtering, set it to a value higher than 1;
* larger numbers indicate greater degrees of filtering.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_anisotropic_degree(int anisotropic_degree) {
CDWriter cdata(_cycler, true);
do_set_anisotropic_degree(cdata, anisotropic_degree);
}
/**
* Specifies the solid color of the texture's border. Some OpenGL
* implementations use a border for tiling textures; in Panda, it is only used
* for specifying the clamp color.
*
* This sets the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE void Texture::
set_border_color(const LColor &color) {
CDWriter cdata(_cycler, true);
do_set_border_color(cdata, color);
}
/**
* Requests that this particular Texture be compressed when it is loaded into
* texture memory.
*
* This refers to the internal compression of the texture image within texture
* memory; it is not related to jpeg or png compression, which are disk file
* compression formats. The actual disk file that generated this texture may
* be stored in a compressed or uncompressed format supported by Panda; it
* will be decompressed on load, and then recompressed by the graphics API if
* this parameter is not CM_off.
*
* If the GSG does not support this texture compression mode, the texture will
* silently be loaded uncompressed.
*/
INLINE void Texture::
set_compression(Texture::CompressionMode compression) {
CDWriter cdata(_cycler, true);
do_set_compression(cdata, compression);
}
/**
* Sets a flag on the texture that indicates whether the texture is intended
* to be used as a direct-render target, by binding a framebuffer to a texture
* and rendering directly into the texture.
*
* This controls some low-level choices made about the texture object itself.
* For instance, compressed textures are disallowed when this flag is set
* true.
*
* Normally, a user should not need to set this flag directly; it is set
* automatically by the low-level display code when a texture is bound to a
* framebuffer.
*/
INLINE void Texture::
set_render_to_texture(bool render_to_texture) {
CDWriter cdata(_cycler, false);
cdata->_render_to_texture = render_to_texture;
}
/**
* This returns the default sampler state for this texture, containing the
* wrap and filter properties specified on the texture level; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE const SamplerState &Texture::
get_default_sampler() const {
CDReader cdata(_cycler);
return cdata->_default_sampler;
}
/**
* This sets the default sampler state for this texture, containing the wrap
* and filter properties specified on the texture level; it may still be
* overridden by a sampler state specified at a higher level. This
* encompasses the settings for get_wrap_u, get_minfilter,
* get_anisotropic_degree, etc.
*
* This makes a copy of the SamplerState object, so future modifications of
* the same SamplerState will have no effect on this texture unless you call
* set_default_sampler again.
*/
INLINE void Texture::
set_default_sampler(const SamplerState &sampler) {
CDWriter cdata(_cycler, true);
cdata->_default_sampler = sampler;
cdata->inc_properties_modified();
}
/**
* Returns the wrap mode of the texture in the U direction.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE SamplerState::WrapMode Texture::
get_wrap_u() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_wrap_u();
}
/**
* Returns the wrap mode of the texture in the V direction.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE SamplerState::WrapMode Texture::
get_wrap_v() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_wrap_v();
}
/**
* Returns the wrap mode of the texture in the W direction. This is the depth
* direction of 3-d textures.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE SamplerState::WrapMode Texture::
get_wrap_w() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_wrap_w();
}
/**
* Returns the filter mode of the texture for minification. If this is one of
* the mipmap constants, then the texture requires mipmaps. This may return
* FT_default; see also get_effective_minfilter().
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE SamplerState::FilterType Texture::
get_minfilter() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_minfilter();
}
/**
* Returns the filter mode of the texture for magnification. The mipmap
* constants are invalid here. This may return FT_default; see also
* get_effective_minfilter().
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE SamplerState::FilterType Texture::
get_magfilter() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_magfilter();
}
/**
* Returns the filter mode of the texture for minification, with special
* treatment for FT_default. This will normally not return FT_default, unless
* there is an error in the config file.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
SamplerState::FilterType Texture::
get_effective_minfilter() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_effective_minfilter();
}
/**
* Returns the filter mode of the texture for magnification, with special
* treatment for FT_default. This will normally not return FT_default, unless
* there is an error in the config file.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
SamplerState::FilterType Texture::
get_effective_magfilter() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_effective_magfilter();
}
/**
* Returns the degree of anisotropic filtering that should be applied to the
* texture. This value may return 0, indicating the default value; see also
* get_effective_anisotropic_degree.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE int Texture::
get_anisotropic_degree() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_anisotropic_degree();
}
/**
* Returns the degree of anisotropic filtering that should be applied to the
* texture. This value will normally not return 0, unless there is an error
* in the config file.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE int Texture::
get_effective_anisotropic_degree() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_effective_anisotropic_degree();
}
/**
* Returns the solid color of the texture's border. Some OpenGL
* implementations use a border for tiling textures; in Panda, it is only used
* for specifying the clamp color.
*
* This returns the default sampler state for this texture; it may still be
* overridden by a sampler state specified at a higher level.
*/
INLINE LColor Texture::
get_border_color() const {
CDReader cdata(_cycler);
return cdata->_default_sampler.get_border_color();
}
/**
* Returns the compression mode requested for this particular texture, or
* CM_off if the texture is not to be compressed.
*
* If a value other than CM_off is returned, this is not a guarantee that the
* texture is actually successfully compressed on the GSG. It may be that the
* GSG does not support the requested compression mode, in which case the
* texture may actually be stored uncompressed in texture memory.
*/
INLINE Texture::CompressionMode Texture::
get_compression() const {
CDReader cdata(_cycler);
return cdata->_compression;
}
/**
* Returns true if the texture indicates it wants to be compressed, either
* with CM_on or higher, or CM_default and compressed-textures is true.
*
* If true returned, this is not a guarantee that the texture is actually
* successfully compressed on the GSG. It may be that the GSG does not
* support the requested compression mode, in which case the texture may
* actually be stored uncompressed in texture memory.
*/
INLINE bool Texture::
has_compression() const {
CDReader cdata(_cycler);
return do_has_compression(cdata);
}
/**
* Returns a flag on the texture that indicates whether the texture is
* intended to be used as a direct-render target, by binding a framebuffer to
* a texture and rendering directly into the texture.
*
* Normally, a user should not need to set this flag directly; it is set
* automatically by the low-level display code when a texture is bound to a
* framebuffer.
*/
INLINE bool Texture::
get_render_to_texture() const {
CDReader cdata(_cycler);
return cdata->_render_to_texture;
}
/**
* Returns true if the minfilter settings on this texture indicate the use of
* mipmapping, false otherwise.
*/
INLINE bool Texture::
uses_mipmaps() const {
return SamplerState::is_mipmap(get_effective_minfilter());
}
/**
* Sets a hint to the renderer about the desired performance / quality
* tradeoff for this particular texture. This is most useful for the
* tinydisplay software renderer; for normal, hardware-accelerated renderers,
* this may have little or no effect.
*/
INLINE void Texture::
set_quality_level(Texture::QualityLevel quality_level) {
CDWriter cdata(_cycler, true);
do_set_quality_level(cdata, quality_level);
}
/**
* Returns the current quality_level hint. See set_quality_level(). This
* value may return QL_default; see get_effective_quality_level().
*/
INLINE Texture::QualityLevel Texture::
get_quality_level() const {
CDReader cdata(_cycler);
return cdata->_quality_level;
}
/**
* Returns the current quality_level hint, or the global default quality_level
* if this texture doesn't specify a quality level. This value will not
* normally return QL_default (unless there is an error in the config file)
*/
INLINE Texture::QualityLevel Texture::
get_effective_quality_level() const {
CDReader cdata(_cycler);
if (cdata->_quality_level == QL_default) {
return texture_quality_level;
}
return cdata->_quality_level;
}
/**
* Returns the number of mipmap levels that should be defined for this
* texture, given the texture's size.
*
* Note that this returns a number appropriate for mipmapping, even if the
* texture does not currently have mipmapping enabled.
*/
INLINE int Texture::
get_expected_num_mipmap_levels() const {
CDReader cdata(_cycler);
return do_get_expected_num_mipmap_levels(cdata);
}
/**
* Returns the x_size that the nth mipmap level should have, based on the
* texture's size.
*/
INLINE int Texture::
get_expected_mipmap_x_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_mipmap_x_size(cdata, n);
}
/**
* Returns the y_size that the nth mipmap level should have, based on the
* texture's size.
*/
INLINE int Texture::
get_expected_mipmap_y_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_mipmap_y_size(cdata, n);
}
/**
* Returns the z_size that the nth mipmap level should have, based on the
* texture's size.
*/
INLINE int Texture::
get_expected_mipmap_z_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_mipmap_z_size(cdata, n);
}
/**
* Returns the total number of pages that the nth mipmap level should have,
* based on the texture's size. This is usually the same as
* get_expected_mipmap_z_size(), except for a multiview texture, in which case
* it is get_expected_mipmap_z_size() * get_num_views().
*/
INLINE int Texture::
get_expected_mipmap_num_pages(int n) const {
CDReader cdata(_cycler);
return do_get_expected_mipmap_num_pages(cdata, n);
}
/**
* Returns true if the Texture has its image contents available in main RAM,
* false if it exists only in texture memory or in the prepared GSG context.
*
* Note that this has nothing to do with whether get_ram_image() will fail or
* not. Even if has_ram_image() returns false, get_ram_image() may still
* return a valid RAM image, because get_ram_image() will automatically load
* the texture from disk if necessary. The only thing has_ram_image() tells
* you is whether the texture is available right now without hitting the disk
* first.
*
* Note also that if an application uses only one GSG, it may appear that
* has_ram_image() returns true if the texture has not yet been loaded by the
* GSG, but this correlation is not true in general and should not be depended
* on. Specifically, if an application ever uses multiple GSG's in its
* lifetime (for instance, by opening more than one window, or by closing its
* window and opening another one later), then has_ram_image() may well return
* false on textures that have never been loaded on the current GSG.
*/
INLINE bool Texture::
has_ram_image() const {
CDReader cdata(_cycler);
return do_has_ram_image(cdata);
}
/**
* Returns true if the Texture has its image contents available in main RAM
* and is uncompressed, false otherwise. See has_ram_image().
*/
INLINE bool Texture::
has_uncompressed_ram_image() const {
CDReader cdata(_cycler);
return do_has_uncompressed_ram_image(cdata);
}
/**
* Returns true if the texture's image contents are currently available in
* main RAM, or there is reason to believe it can be loaded on demand. That
* is, this function returns a "best guess" as to whether get_ram_image() will
* succeed without actually calling it first.
*/
INLINE bool Texture::
might_have_ram_image() const {
CDReader cdata(_cycler);
return (do_has_ram_image(cdata) || !cdata->_fullpath.empty());
}
/**
* Returns the total number of bytes used by the in-memory image, across all
* pages and views, or 0 if there is no in-memory image.
*/
INLINE size_t Texture::
get_ram_image_size() const {
CDReader cdata(_cycler);
return do_get_ram_image_size(cdata);
}
/**
* Returns the number of bytes used by the in-memory image per view, or 0 if
* there is no in-memory image. Since each view is a stack of z_size pages,
* this is get_z_size() * get_ram_page_size().
*/
INLINE size_t Texture::
get_ram_view_size() const {
CDReader cdata(_cycler);
if (cdata->_ram_image_compression == CM_off || cdata->_ram_images.empty()) {
return do_get_expected_ram_view_size(cdata);
} else {
return cdata->_z_size * cdata->_ram_images[0]._page_size;
}
}
/**
* Returns the number of bytes used by the in-memory image per page, or 0 if
* there is no in-memory image.
*
* For a non-compressed texture, this is the same as
* get_expected_ram_page_size(). For a compressed texture, this may be a
* smaller value. (We do assume that all pages will be the same size on a
* compressed texture).
*/
INLINE size_t Texture::
get_ram_page_size() const {
CDReader cdata(_cycler);
if (cdata->_ram_image_compression == CM_off || cdata->_ram_images.empty()) {
return do_get_expected_ram_page_size(cdata);
} else {
return cdata->_ram_images[0]._page_size;
}
}
/**
* Returns the number of bytes that *ought* to be used by the in-memory image,
* based on the texture parameters.
*/
INLINE size_t Texture::
get_expected_ram_image_size() const {
CDReader cdata(_cycler);
return do_get_expected_ram_image_size(cdata);
}
/**
* Returns the number of bytes that should be used per each Z page of the 3-d
* texture. For a 2-d or 1-d texture, this is the same as
* get_expected_ram_image_size().
*/
INLINE size_t Texture::
get_expected_ram_page_size() const {
CDReader cdata(_cycler);
return do_get_expected_ram_page_size(cdata);
}
/**
* Returns the system-RAM image data associated with the texture. If the
* texture does not currently have an associated RAM image, and the texture
* was generated by loading an image from a disk file (the most common case),
* this forces the reload of the same texture. This can happen if
* keep_texture_ram is configured to false, and we have previously prepared
* this texture with a GSG.
*
* Note that it is not correct to call has_ram_image() first to test whether
* this function will fail. A false return value from has_ram_image()
* indicates only that get_ram_image() may need to reload the texture from
* disk, which it will do automatically. However, you can call
* might_have_ram_image(), which will return true if the ram image exists, or
* there is a reasonable reason to believe it can be loaded.
*
* On the other hand, it is possible that the texture cannot be found on disk
* or is otherwise unavailable. If that happens, this function will return
* NULL. There is no way to predict with 100% accuracy whether get_ram_image()
* will return NULL without calling it first; might_have_ram_image() is the
* closest.
*/
INLINE CPTA_uchar Texture::
get_ram_image() {
CDWriter cdata(_cycler, unlocked_ensure_ram_image(true));
return do_get_ram_image(cdata);
}
/**
* Returns the compression mode in which the ram image is already stored pre-
* compressed. If this is other than CM_off, you cannot rely on the contents
* of the ram image to be anything predicatable (it will not be an array of x
* by y pixels, and it probably won't have the same length as
* get_expected_ram_image_size()).
*/
INLINE Texture::CompressionMode Texture::
get_ram_image_compression() const {
CDReader cdata(_cycler);
return cdata->_ram_image_compression;
}
/**
* Returns a modifiable pointer to the system-RAM image. This assumes the RAM
* image should be uncompressed. If the RAM image has been dumped, or is
* stored compressed, creates a new one.
*
* This does *not* affect keep_ram_image.
*/
INLINE PTA_uchar Texture::
modify_ram_image() {
CDWriter cdata(_cycler, true);
cdata->inc_image_modified();
return do_modify_ram_image(cdata);
}
/**
* Returns the system-RAM image associated with the texture, in an
* uncompressed form if at all possible.
*
* If get_ram_image_compression() is CM_off, then the system-RAM image is
* already uncompressed, and this returns the same thing as get_ram_image().
*
* If get_ram_image_compression() is anything else, then the system-RAM image
* is compressed. In this case, the image will be reloaded from the
* *original* file (not from the cache), in the hopes that an uncompressed
* image will be found there.
*
* If an uncompressed image cannot be found, returns NULL.
*/
INLINE CPTA_uchar Texture::
get_uncompressed_ram_image() {
CDWriter cdata(_cycler, false);
return do_get_uncompressed_ram_image(cdata);
}
/**
* Discards the current system-RAM image for the texture, if any, and
* allocates a new buffer of the appropriate size. Returns the new buffer.
*
* This does *not* affect keep_ram_image.
*/
INLINE PTA_uchar Texture::
make_ram_image() {
CDWriter cdata(_cycler, true);
cdata->inc_image_modified();
return do_make_ram_image(cdata);
}
/**
* Replaces the current system-RAM image with the new data. If compression is
* not CM_off, it indicates that the new data is already pre-compressed in the
* indicated format.
*
* This does *not* affect keep_ram_image.
*/
INLINE void Texture::
set_ram_image(CPTA_uchar image, Texture::CompressionMode compression,
size_t page_size) {
CDWriter cdata(_cycler, true);
do_set_ram_image(cdata, image, compression, page_size);
}
/**
* Discards the current system-RAM image.
*/
INLINE void Texture::
clear_ram_image() {
CDWriter cdata(_cycler, false);
do_clear_ram_image(cdata);
}
/**
* Sets the flag that indicates whether this Texture is eligible to have its
* main RAM copy of the texture memory dumped when the texture is prepared for
* rendering.
*
* This will be false for most textures, which can reload their images if
* needed by rereading the input file. However, textures that were generated
* dynamically and cannot be easily reloaded will want to set this flag to
* true, so that the texture will always keep its image copy around.
*/
INLINE void Texture::
set_keep_ram_image(bool keep_ram_image) {
CDWriter cdata(_cycler, true);
cdata->_keep_ram_image = keep_ram_image;
}
/**
* Attempts to compress the texture's RAM image internally, to a format
* supported by the indicated GSG. In order for this to work, the squish
* library must have been compiled into Panda.
*
* If compression is CM_on, then an appropriate compression method that is
* supported by the indicated GSG is automatically chosen. If the GSG pointer
* is NULL, any of the standard DXT1/3/5 compression methods will be used,
* regardless of whether it is supported.
*
* If compression is any specific compression method, that method is used
* regardless of whether the GSG supports it.
*
* quality_level determines the speed/quality tradeoff of the compression. If
* it is QL_default, the texture's own quality_level parameter is used.
*
* Returns true if successful, false otherwise.
*/
INLINE bool Texture::
compress_ram_image(Texture::CompressionMode compression,
Texture::QualityLevel quality_level,
GraphicsStateGuardianBase *gsg) {
CDWriter cdata(_cycler, false);
if (do_compress_ram_image(cdata, compression, quality_level, gsg)) {
cdata->inc_image_modified();
return true;
}
return false;
}
/**
* Attempts to uncompress the texture's RAM image internally. In order for
* this to work, the squish library must have been compiled into Panda, and
* the ram image must be compressed in a format supported by squish.
*
* Returns true if successful, false otherwise.
*/
INLINE bool Texture::
uncompress_ram_image() {
CDWriter cdata(_cycler, false);
if (do_uncompress_ram_image(cdata)) {
cdata->inc_image_modified();
return true;
}
return false;
}
/**
* Returns the maximum number of mipmap level images available in system
* memory. The actual number may be less than this (that is, there might be
* gaps in the sequence); use has_ram_mipmap_image() to verify each level.
*
* Also see get_num_loadable_ram_mipmap_images().
*/
INLINE int Texture::
get_num_ram_mipmap_images() const {
CDReader cdata(_cycler);
return cdata->_ram_images.size();
}
/**
* Returns true if the Texture has the nth mipmap level available in system
* memory, false otherwise. If the texture's minfilter mode requires
* mipmapping (see uses_mipmaps()), and all the texture's mipmap levels are
* not available when the texture is rendered, they will be generated
* automatically.
*/
INLINE bool Texture::
has_ram_mipmap_image(int n) const {
CDReader cdata(_cycler);
return do_has_ram_mipmap_image(cdata, n);
}
/**
* Returns true if all expected mipmap levels have been defined and exist in
* the system RAM, or false if even one mipmap level is missing.
*/
INLINE bool Texture::
has_all_ram_mipmap_images() const {
CDReader cdata(_cycler);
return do_has_all_ram_mipmap_images(cdata);
}
/**
* Returns the number of bytes used by the in-memory image for mipmap level n,
* or 0 if there is no in-memory image for this mipmap level.
*/
INLINE size_t Texture::
get_ram_mipmap_image_size(int n) const {
CDReader cdata(_cycler);
if (n >= 0 && n < (int)cdata->_ram_images.size()) {
if (cdata->_ram_images[n]._pointer_image == nullptr) {
return cdata->_ram_images[n]._image.size();
} else {
// Calculate it based on the given page size.
return do_get_ram_mipmap_page_size(cdata, n) *
do_get_expected_mipmap_z_size(cdata, n) *
cdata->_num_views;
}
}
return 0;
}
/**
* Returns the number of bytes used by the in-memory image per view for mipmap
* level n, or 0 if there is no in-memory image for this mipmap level.
*
* A "view" is a collection of z_size pages for each mipmap level. Most
* textures have only one view, except for multiview or stereo textures.
*
* For a non-compressed texture, this is the same as
* get_expected_ram_mipmap_view_size(). For a compressed texture, this may be
* a smaller value. (We do assume that all pages will be the same size on a
* compressed texture).
*/
INLINE size_t Texture::
get_ram_mipmap_view_size(int n) const {
CDReader cdata(_cycler);
return do_get_ram_mipmap_page_size(cdata, n) * do_get_expected_mipmap_z_size(cdata, n);
}
/**
* Returns the number of bytes used by the in-memory image per page for mipmap
* level n, or 0 if there is no in-memory image for this mipmap level.
*
* For a non-compressed texture, this is the same as
* get_expected_ram_mipmap_page_size(). For a compressed texture, this may be
* a smaller value. (We do assume that all pages will be the same size on a
* compressed texture).
*/
INLINE size_t Texture::
get_ram_mipmap_page_size(int n) const {
CDReader cdata(_cycler);
return do_get_ram_mipmap_page_size(cdata, n);
}
/**
* Returns the number of bytes that *ought* to be used by the in-memory image
* for mipmap level n, based on the texture parameters.
*/
INLINE size_t Texture::
get_expected_ram_mipmap_image_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_ram_mipmap_image_size(cdata, n);
}
/**
* Returns the number of bytes that *ought* to be used by each view of the in-
* memory image for mipmap level n, based on the texture parameters. For a
* normal, non-multiview texture, this is the same as
* get_expected_ram_mipmap_image_size(n).
*/
INLINE size_t Texture::
get_expected_ram_mipmap_view_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_ram_mipmap_view_size(cdata, n);
}
/**
* Returns the number of bytes that should be used per each Z page of the 3-d
* texture, for mipmap level n. For a 2-d or 1-d texture, this is the same as
* get_expected_ram_mipmap_view_size(n).
*/
INLINE size_t Texture::
get_expected_ram_mipmap_page_size(int n) const {
CDReader cdata(_cycler);
return do_get_expected_ram_mipmap_page_size(cdata, n);
}
/**
* Returns a modifiable pointer to the system-RAM image for the nth mipmap
* level. This assumes the RAM image is uncompressed; if this is not the
* case, raises an assertion.
*
* This does *not* affect keep_ram_image.
*/
INLINE PTA_uchar Texture::
modify_ram_mipmap_image(int n) {
CDWriter cdata(_cycler, false);
cdata->inc_image_modified();
return do_modify_ram_mipmap_image(cdata, n);
}
/**
* Discards the current system-RAM image for the nth mipmap level, if any, and
* allocates a new buffer of the appropriate size. Returns the new buffer.
*
* This does *not* affect keep_ram_image.
*/
INLINE PTA_uchar Texture::
make_ram_mipmap_image(int n) {
CDWriter cdata(_cycler, false);
cdata->inc_image_modified();
return do_make_ram_mipmap_image(cdata, n);
}
/**
* Replaces the current system-RAM image for the indicated mipmap level with
* the new data. If compression is not CM_off, it indicates that the new data
* is already pre-compressed in the indicated format.
*
* This does *not* affect keep_ram_image.
*/
INLINE void Texture::
set_ram_mipmap_image(int n, CPTA_uchar image, size_t page_size) {
CDWriter cdata(_cycler, false);
do_set_ram_mipmap_image(cdata, n, image, page_size);
}
/**
* Discards the current system-RAM image for all mipmap levels, except level 0
* (the base image).
*/
INLINE void Texture::
clear_ram_mipmap_images() {
CDWriter cdata(_cycler, false);
cdata->inc_image_modified();
do_clear_ram_mipmap_images(cdata);
}
/**
* Automatically fills in the n mipmap levels of the Texture, based on the
* texture's source image. This requires the texture's uncompressed ram image
* to be available in system memory. If it is not already, it will be fetched
* if possible.
*
* This call is not normally necessary, since the mipmap levels will be
* generated automatically if needed. But there may be certain cases in which
* you would like to call this explicitly.
*/
INLINE void Texture::
generate_ram_mipmap_images() {
// Don't use unlocked_ensure_ram_image here, because
// do_generate_ram_mipmap_images will want to decompress and recompress the
// image itself.
CDWriter cdata(_cycler, false);
cdata->inc_image_modified();
do_generate_ram_mipmap_images(cdata, true);
}
/**
* Returns the width of the "simple" image in texels.
*/
INLINE int Texture::
get_simple_x_size() const {
CDReader cdata(_cycler);
return cdata->_simple_x_size;
}
/**
* Returns the height of the "simple" image in texels.
*/
INLINE int Texture::
get_simple_y_size() const {
CDReader cdata(_cycler);
return cdata->_simple_y_size;
}
/**
* Returns true if the Texture has a "simple" image available in main RAM.
*/
INLINE bool Texture::
has_simple_ram_image() const {
CDReader cdata(_cycler);
return !cdata->_simple_ram_image._image.empty();
}
/**
* Returns the number of bytes used by the "simple" image, or 0 if there is no
* simple image.
*/
INLINE size_t Texture::
get_simple_ram_image_size() const {
CDReader cdata(_cycler);
return cdata->_simple_ram_image._image.size();
}
/**
* Returns the image data associated with the "simple" texture image. This is
* provided for some textures as an option to display while the main texture
* image is being loaded from disk.
*
* Unlike get_ram_image(), this function will always return immediately.
* Either the simple image is available, or it is not.
*
* The "simple" image is always 4 components, 1 byte each, regardless of the
* parameters of the full texture. The simple image is only supported for
* ordinary 2-d textures.
*/
INLINE CPTA_uchar Texture::
get_simple_ram_image() const {
CDReader cdata(_cycler);
return cdata->_simple_ram_image._image;
}
/**
* Replaces the internal "simple" texture image. This can be used as an
* option to display while the main texture image is being loaded from disk.
* It is normally a very small image, 16x16 or smaller (and maybe even 1x1),
* that is designed to give just enough sense of color to serve as a
* placeholder until the full texture is available.
*
* The "simple" image is always 4 components, 1 byte each, regardless of the
* parameters of the full texture. The simple image is only supported for
* ordinary 2-d textures.
*
* Also see generate_simple_ram_image(), modify_simple_ram_image(), and
* new_simple_ram_image().
*/
INLINE void Texture::
set_simple_ram_image(CPTA_uchar image, int x_size, int y_size) {
CDWriter cdata(_cycler, true);
do_set_simple_ram_image(cdata, image, x_size, y_size);
}
/**
* Discards the current "simple" image.
*/
INLINE void Texture::
clear_simple_ram_image() {
CDWriter cdata(_cycler, true);
do_clear_simple_ram_image(cdata);
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture properties (unrelated to the image) are modified.
*/
INLINE UpdateSeq Texture::
get_properties_modified() const {
CDReader cdata(_cycler);
return cdata->_properties_modified;
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture image data (including mipmap levels) are modified.
*/
INLINE UpdateSeq Texture::
get_image_modified() const {
CDReader cdata(_cycler);
return cdata->_image_modified;
}
/**
* Returns a sequence number which is guaranteed to change at least every time
* the texture's "simple" image data is modified.
*/
INLINE UpdateSeq Texture::
get_simple_image_modified() const {
CDReader cdata(_cycler);
return cdata->_simple_image_modified;
}
/**
* Specifies the power-of-2 texture-scaling mode that will be applied to this
* particular texture when it is next loaded from disk. See
* set_textures_power_2().
*/
INLINE void Texture::
set_auto_texture_scale(AutoTextureScale scale) {
CDWriter cdata(_cycler, true);
cdata->_auto_texture_scale = scale;
}
/**
* Returns the power-of-2 texture-scaling mode that will be applied to this
* particular texture when it is next loaded from disk. See
* set_textures_power_2().
*/
INLINE AutoTextureScale Texture::
get_auto_texture_scale() const {
CDReader cdata(_cycler);
return do_get_auto_texture_scale(cdata);
}
/**
* Returns true if set_auto_texture_scale() has been set to something other
* than ATS_unspecified for this particular texture.
*/
INLINE bool Texture::
has_auto_texture_scale() const {
CDReader cdata(_cycler);
return (cdata->_auto_texture_scale != ATS_unspecified);
}
/**
* Set this flag to ATS_none, ATS_up, ATS_down, or ATS_pad to control the
* scaling of textures in general, if a particular texture does not override
* this. See also set_auto_texture_scale() for the per-texture override.
*/
INLINE void Texture::
set_textures_power_2(AutoTextureScale scale) {
_textures_power_2 = scale;
}
/**
* This flag returns ATS_none, ATS_up, or ATS_down and controls the scaling of
* textures in general. It is initialized from the config variable of the
* same name, but it can be subsequently adjusted. See also
* get_auto_texture_scale().
*/
INLINE AutoTextureScale Texture::
get_textures_power_2() {
if (_textures_power_2 == ATS_unspecified) {
return textures_power_2;
} else {
return _textures_power_2;
}
}
/**
* If true, then get_textures_power_2 has been set using set_textures_power_2.
* If false, then get_textures_power_2 simply returns the config variable of
* the same name.
*/
INLINE bool Texture::
has_textures_power_2() {
return (_textures_power_2 != ATS_unspecified);
}
/**
* Sets the name of the file that contains the image's contents. Normally,
* this is set automatically when the image is loaded, for instance via
* Texture::read().
*
* The Texture's get_name() function used to return the filename, but now
* returns just the basename (without the extension), which is a more useful
* name for identifying an image in show code.
*/
INLINE void Texture::
set_filename(const Filename &filename) {
CDWriter cdata(_cycler, true);
cdata->_filename = filename;
}
/**
* Removes the alpha filename, if it was previously set. See set_filename().
*/
INLINE void Texture::
clear_filename() {
CDWriter cdata(_cycler, true);
cdata->_filename = Filename();
}
/**
* Sets the name of the file that contains the image's alpha channel contents.
* Normally, this is set automatically when the image is loaded, for instance
* via Texture::read().
*
* The Texture's get_filename() function returns the name of the image file
* that was loaded into the buffer. In the case where a texture specified two
* separate files to load, a 1- or 3-channel color image and a 1-channel alpha
* image, this Filename is update to contain the name of the image file that
* was loaded into the buffer's alpha channel.
*/
INLINE void Texture::
set_alpha_filename(const Filename &alpha_filename) {
CDWriter cdata(_cycler, true);
cdata->_alpha_filename = alpha_filename;
}
/**
* Removes the alpha filename, if it was previously set. See
* set_alpha_filename().
*/
INLINE void Texture::
clear_alpha_filename() {
CDWriter cdata(_cycler, true);
cdata->_alpha_filename = Filename();
}
/**
* Sets the full pathname to the file that contains the image's contents, as
* found along the search path. Normally, this is set automatically when the
* image is loaded, for instance via Texture::read().
*/
INLINE void Texture::
set_fullpath(const Filename &fullpath) {
CDWriter cdata(_cycler, true);
cdata->_fullpath = fullpath;
}
/**
* Removes the alpha fullpath, if it was previously set. See set_fullpath().
*/
INLINE void Texture::
clear_fullpath() {
CDWriter cdata(_cycler, true);
cdata->_fullpath = Filename();
}
/**
* Sets the full pathname to the file that contains the image's alpha channel
* contents, as found along the search path. Normally, this is set
* automatically when the image is loaded, for instance via Texture::read().
*/
INLINE void Texture::
set_alpha_fullpath(const Filename &alpha_fullpath) {
CDWriter cdata(_cycler, true);
cdata->_alpha_fullpath = alpha_fullpath;
}
/**
* Removes the alpha fullpath, if it was previously set. See
* set_alpha_fullpath().
*/
INLINE void Texture::
clear_alpha_fullpath() {
CDWriter cdata(_cycler, true);
cdata->_alpha_fullpath = Filename();
}
/**
* Changes the x size indicated for the texture. This also implicitly unloads
* the texture if it has already been loaded.
*/
INLINE void Texture::
set_x_size(int x_size) {
CDWriter cdata(_cycler, true);
do_set_x_size(cdata, x_size);
}
/**
* Changes the y size indicated for the texture. This also implicitly unloads
* the texture if it has already been loaded.
*/
INLINE void Texture::
set_y_size(int y_size) {
CDWriter cdata(_cycler, true);
do_set_y_size(cdata, y_size);
}
/**
* Changes the z size indicated for the texture. This also implicitly unloads
* the texture if it has already been loaded.
*/
INLINE void Texture::
set_z_size(int z_size) {
CDWriter cdata(_cycler, true);
do_set_z_size(cdata, z_size);
}
/**
* Sets the number of "views" within a texture. A view is a completely
* separate image stored within the Texture object. Most textures have only
* one view, but a stereo texture, for instance, may have two views, a left
* and a right image. Other uses for multiple views are not yet defined.
*
* If this value is greater than one, the additional views are accessed as
* additional pages beyond get_z_size().
*
* This also implicitly unloads the texture if it has already been loaded.
*/
INLINE void Texture::
set_num_views(int num_views) {
CDWriter cdata(_cycler, true);
do_set_num_views(cdata, num_views);
}
/**
* Changes the format value for the texture components. This implicitly sets
* num_components as well.
*/
INLINE void Texture::
set_format(Texture::Format format) {
CDWriter cdata(_cycler, true);
do_set_format(cdata, format);
}
/**
* Changes the data value for the texture components. This implicitly sets
* component_width as well.
*/
INLINE void Texture::
set_component_type(Texture::ComponentType component_type) {
CDWriter cdata(_cycler, true);
do_set_component_type(cdata, component_type);
}
/**
* Sets the flag that indicates the texture has been loaded from a disk file
* or PNMImage. You should also ensure the filename has been set correctly.
* When this flag is true, the texture may be automatically reloaded when its
* ram image needs to be replaced.
*/
INLINE void Texture::
set_loaded_from_image(bool flag) {
CDWriter cdata(_cycler, false);
cdata->_loaded_from_image = flag;
}
/**
* Returns the flag that indicates the texture has been loaded from a disk
* file or PNMImage. See set_loaded_from_image().
*/
INLINE bool Texture::
get_loaded_from_image() const {
CDReader cdata(_cycler);
return cdata->_loaded_from_image;
}
/**
* Sets the flag that indicates the texture has been loaded from a txo file.
* You probably shouldn't be setting this directly; it is set automatically
* when a Texture is loaded.
*/
INLINE void Texture::
set_loaded_from_txo(bool flag) {
CDWriter cdata(_cycler, false);
cdata->_loaded_from_txo = flag;
}
/**
* Returns the flag that indicates the texture has been loaded from a txo
* file.
*/
INLINE bool Texture::
get_loaded_from_txo() const {
CDReader cdata(_cycler);
return cdata->_loaded_from_txo;
}
/**
* Returns true if the special flag was set that indicates to the GSG that the
* Texture's format should be chosen to exactly match the framebuffer's
* format, presumably because the application intends to copy image data from
* the framebuffer into the Texture (or vice-versa).
*/
INLINE bool Texture::
get_match_framebuffer_format() const {
CDReader cdata(_cycler);
return cdata->_match_framebuffer_format;
}
/**
* Sets the special flag that, if true, indicates to the GSG that the
* Texture's format should be chosen to exactly match the framebuffer's
* format, presumably because the application intends to copy image data from
* the framebuffer into the Texture (or vice-versa).
*
* This sets only the graphics card's idea of the texture format; it is not
* related to the system-memory format.
*/
INLINE void Texture::
set_match_framebuffer_format(bool flag) {
CDWriter cdata(_cycler, true);
cdata->_match_framebuffer_format = flag;
}
/**
* Returns the setting of the post_load_store_cache flag. See
* set_post_load_store_cache().
*/
INLINE bool Texture::
get_post_load_store_cache() const {
CDReader cdata(_cycler);
return cdata->_post_load_store_cache;
}
/**
* Sets the post_load_store_cache flag. When this is set, the next time the
* texture is loaded on a GSG, it will automatically extract its RAM image
* from the GSG and save it to the global BamCache.
*
* This is used to store compressed RAM images in the BamCache. This flag
* should not be set explicitly; it is set automatically by the TexturePool
* when model-cache-compressed-textures is set true.
*/
INLINE void Texture::
set_post_load_store_cache(bool flag) {
CDWriter cdata(_cycler, true);
cdata->_post_load_store_cache = flag;
}
/**
* This method is similar to consider_rescale(), but instead of scaling a
* separate PNMImage, it will ask the Texture to rescale its own internal
* image to a power of 2, according to the config file requirements. This may
* be useful after loading a Texture image by hand, instead of reading it from
* a disk file. Returns true if the texture is changed, false if it was not.
*/
INLINE bool Texture::
rescale_texture() {
CDWriter cdata(_cycler, true);
return do_rescale_texture(cdata);
}
/**
* Works like adjust_size, but also considers the texture class. Movie
* textures, for instance, always pad outwards, regardless of textures-
* power-2.
*/
INLINE bool Texture::
adjust_this_size(int &x_size, int &y_size, const std::string &name,
bool for_padding) const {
CDReader cdata(_cycler);
return do_adjust_this_size(cdata, x_size, y_size, name, for_padding);
}
/**
*
*/
INLINE size_t Texture::
do_get_ram_image_size(const CData *cdata) const {
if (cdata->_ram_images.empty()) {
return 0;
}
return cdata->_ram_images[0]._image.size();
}
/**
*
*/
INLINE bool Texture::
do_has_ram_mipmap_image(const CData *cdata, int n) const {
return (n >= 0 && n < (int)cdata->_ram_images.size() &&
!cdata->_ram_images[n]._image.empty());
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_image_size(const CData *cdata) const {
return do_get_expected_ram_view_size(cdata) * (size_t)cdata->_num_views;
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_view_size(const CData *cdata) const {
return do_get_expected_ram_page_size(cdata) * (size_t)cdata->_z_size;
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_page_size(const CData *cdata) const {
return (size_t)(cdata->_x_size * cdata->_y_size * cdata->_num_components * cdata->_component_width);
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_mipmap_image_size(const CData *cdata, int n) const {
return do_get_expected_ram_mipmap_view_size(cdata, n) * (size_t)cdata->_num_views;
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_mipmap_view_size(const CData *cdata, int n) const {
return do_get_expected_ram_mipmap_page_size(cdata, n) * (size_t)do_get_expected_mipmap_z_size(cdata, n);
}
/**
*
*/
INLINE size_t Texture::
do_get_expected_ram_mipmap_page_size(const CData *cdata, int n) const {
return (size_t)(do_get_expected_mipmap_x_size(cdata, n) * do_get_expected_mipmap_y_size(cdata, n) * cdata->_num_components * cdata->_component_width);
}
/**
*
*/
INLINE int Texture::
do_get_expected_mipmap_num_pages(const CData *cdata, int n) const {
return do_get_expected_mipmap_z_size(cdata, n) * cdata->_num_views;
}
/**
*
*/
INLINE void Texture::
do_clear_ram_image(CData *cdata) {
cdata->_ram_image_compression = CM_off;
cdata->_ram_images.clear();
}
/**
*
*/
INLINE AutoTextureScale Texture::
do_get_auto_texture_scale(const CData *cdata) const {
if (cdata->_auto_texture_scale == ATS_unspecified) {
return get_textures_power_2();
} else {
return cdata->_auto_texture_scale;
}
}
/**
* This is used by load() to store the next consecutive component value into
* the indicated element of the array, which is taken to be an array of
* unsigned bytes. The value is assumed to be in the range 0-255.
*/
INLINE void Texture::
store_unscaled_byte(unsigned char *&p, int value) {
(*p++) = (uchar)value;
}
/**
* This is used by load() to store the next consecutive component value into
* the indicated element of the array, which is taken to be an array of
* unsigned shorts. The value is assumed to be in the range 0-65535.
*/
INLINE void Texture::
store_unscaled_short(unsigned char *&p, int value) {
union {
ushort us;
uchar uc[2];
} v;
v.us = (ushort)value;
(*p++) = v.uc[0];
(*p++) = v.uc[1];
}
/**
* This is used by load() to store the next consecutive component value into
* the indicated element of the array, which is taken to be an array of
* unsigned bytes. The value will be scaled by the indicated factor before
* storing it.
*/
INLINE void Texture::
store_scaled_byte(unsigned char *&p, int value, double scale) {
store_unscaled_byte(p, (int)(value * scale));
}
/**
* This is used by load() to store the next consecutive component value into
* the indicated element of the array, which is taken to be an array of
* unsigned shorts. The value will be scaled by the indicated factor before
* storing it.
*/
INLINE void Texture::
store_scaled_short(unsigned char *&p, int value, double scale) {
store_unscaled_short(p, (int)(value * scale));
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* unsigned bytes.
*/
INLINE double Texture::
get_unsigned_byte(const unsigned char *&p) {
return (double)(*p++) / 255.0;
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* unsigned shorts.
*/
INLINE double Texture::
get_unsigned_short(const unsigned char *&p) {
union {
ushort us;
uchar uc[2];
} v;
v.uc[0] = (*p++);
v.uc[1] = (*p++);
return (double)v.us / 65535.0;
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* unsigned ints.
*/
INLINE double Texture::
get_unsigned_int(const unsigned char *&p) {
union {
unsigned int ui;
uchar uc[4];
} v;
v.uc[0] = (*p++);
v.uc[1] = (*p++);
v.uc[2] = (*p++);
v.uc[3] = (*p++);
return (double)v.ui / 4294967295.0;
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* unsigned ints with the value packed in the 24 least significant bits.
*/
INLINE double Texture::
get_unsigned_int_24(const unsigned char *&p) {
union {
uint32_t ui;
uint8_t uc[4];
} v;
v.uc[0] = (*p++);
v.uc[1] = (*p++);
v.uc[2] = (*p++);
v.uc[3] = (*p++);
return (double)(v.ui & 0xffffff) / (double)0xffffff;
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* floats.
*/
INLINE double Texture::
get_float(const unsigned char *&p) {
double v = *((float *)p);
p += 4;
return v;
}
/**
* This is used by store() to retrieve the next consecutive component value
* from the indicated element of the array, which is taken to be an array of
* half-floats.
*/
INLINE double Texture::
get_half_float(const unsigned char *&p) {
union {
uint32_t ui;
float uf;
} v;
uint16_t in = *(uint16_t *)p;
p += 2;
uint32_t t1 = in & 0x7fff; // Non-sign bits
uint32_t t2 = in & 0x8000; // Sign bit
uint32_t t3 = in & 0x7c00; // Exponent
t1 <<= 13; // Align mantissa on MSB
t2 <<= 16; // Shift sign bit into position
if (t3 != 0x7c00) {
t1 += 0x38000000; // Adjust bias
t1 = (t3 == 0 ? 0 : t1); // Denormals-as-zero
} else {
// Infinity / NaN
t1 |= 0x7f800000;
}
t1 |= t2; // Re-insert sign bit
v.ui = t1;
return v.uf;
}
/**
* Returns true if the indicated filename ends in .txo or .txo.pz or .txo.gz,
* false otherwise.
*/
INLINE bool Texture::
is_txo_filename(const Filename &fullpath) {
std::string extension = fullpath.get_extension();
#ifdef HAVE_ZLIB
if (extension == "pz" || extension == "gz") {
extension = Filename(fullpath.get_basename_wo_extension()).get_extension();
}
#endif // HAVE_ZLIB
return (extension == "txo");
}
/**
* Returns true if the indicated filename ends in .dds or .dds.pz or .dds.gz,
* false otherwise.
*/
INLINE bool Texture::
is_dds_filename(const Filename &fullpath) {
std::string extension = fullpath.get_extension();
#ifdef HAVE_ZLIB
if (extension == "pz" || extension == "gz") {
extension = Filename(fullpath.get_basename_wo_extension()).get_extension();
}
#endif // HAVE_ZLIB
return (downcase(extension) == "dds");
}
/**
* Returns true if the indicated filename ends in .ktx or .ktx.pz or .ktx.gz,
* false otherwise.
*/
INLINE bool Texture::
is_ktx_filename(const Filename &fullpath) {
std::string extension = fullpath.get_extension();
#ifdef HAVE_ZLIB
if (extension == "pz" || extension == "gz") {
extension = Filename(fullpath.get_basename_wo_extension()).get_extension();
}
#endif // HAVE_ZLIB
return (downcase(extension) == "ktx");
}
/**
*
*/
INLINE void Texture::CData::
inc_properties_modified() {
++_properties_modified;
}
/**
*
*/
INLINE void Texture::CData::
inc_image_modified() {
++_image_modified;
}
/**
*
*/
INLINE void Texture::CData::
inc_simple_image_modified() {
++_simple_image_modified;
}
/**
*
*/
INLINE Texture::RamImage::
RamImage() :
_page_size(0),
_pointer_image(nullptr)
{
}