historical/toontown-classic.git/panda/include/trackball.h
2024-01-16 11:20:27 -06:00

157 lines
3.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file trackball.h
* @author drose
* @date 2002-03-12
*/
#ifndef TRACKBALL_H
#define TRACKBALL_H
#include "pandabase.h"
#include "mouseInterfaceNode.h"
#include "nodePath.h"
#include "modifierButtons.h"
#include "luse.h"
#include "transformState.h"
/**
* Trackball acts like Performer in trackball mode. It can either spin around
* a piece of geometry directly, or it can spin around a camera with the
* inverse transform to make it appear that the whole world is spinning.
*
* The Trackball object actually just places a transform in the data graph;
* parent a Transform2SG node under it to actually transform objects (or
* cameras) in the world.
*/
class EXPCL_PANDA_TFORM Trackball : public MouseInterfaceNode {
PUBLISHED:
explicit Trackball(const std::string &name);
~Trackball();
void reset();
PN_stdfloat get_forward_scale() const;
void set_forward_scale(PN_stdfloat fwdscale);
// **** Translation ****
const LPoint3 &get_pos() const;
PN_stdfloat get_x() const;
PN_stdfloat get_y() const;
PN_stdfloat get_z() const;
void set_pos(const LVecBase3 &vec);
void set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
void set_x(PN_stdfloat x);
void set_y(PN_stdfloat y);
void set_z(PN_stdfloat z);
// **** Rotation ****
LVecBase3 get_hpr() const;
PN_stdfloat get_h() const;
PN_stdfloat get_p() const;
PN_stdfloat get_r() const;
void set_hpr(const LVecBase3 &hpr);
void set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
void set_h(PN_stdfloat h);
void set_p(PN_stdfloat p);
void set_r(PN_stdfloat r);
// **** Origin of Rotation ****
void reset_origin_here();
void move_origin(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
LPoint3 get_origin() const;
void set_origin(const LVecBase3 &origin);
// **** Misc ****
enum ControlMode {
CM_default,
CM_truck, // Normally mouse 1
CM_pan, // Normally mouse 2
CM_dolly, // Normally mouse 3
CM_roll, // Normally mouse 2 + 3
};
void set_control_mode(ControlMode control_mode);
ControlMode get_control_mode() const;
void set_invert(bool flag);
bool get_invert() const;
void set_rel_to(const NodePath &rel_to);
const NodePath &get_rel_to() const;
void set_coordinate_system(CoordinateSystem cs);
CoordinateSystem get_coordinate_system() const;
void set_mat(const LMatrix4 &mat);
const LMatrix4 &get_mat() const;
const LMatrix4 &get_trans_mat() const;
private:
void apply(double x, double y, int button);
void reextract();
void recompute();
int _last_button;
PN_stdfloat _lastx, _lasty;
PN_stdfloat _rotscale;
PN_stdfloat _fwdscale;
LMatrix4 _rotation;
LPoint3 _translation;
LMatrix4 _mat, _orig;
bool _invert;
NodePath _rel_to;
CoordinateSystem _cs;
ControlMode _control_mode;
protected:
// Inherited from DataNode
virtual void do_transmit_data(DataGraphTraverser *trav,
const DataNodeTransmit &input,
DataNodeTransmit &output);
private:
// inputs
int _pixel_xy_input;
// outputs
int _transform_output;
CPT(TransformState) _transform;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
MouseInterfaceNode::init_type();
register_type(_type_handle, "Trackball",
MouseInterfaceNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#endif