historical/toontown-classic.git/panda/include/transformBlend.h
2024-01-16 11:20:27 -06:00

152 lines
5.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file transformBlend.h
* @author drose
* @date 2005-03-24
*/
#ifndef TRANSFORMBLEND_H
#define TRANSFORMBLEND_H
#include "pandabase.h"
#include "vertexTransform.h"
#include "pointerTo.h"
#include "pvector.h"
#include "ordered_vector.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "pipelineCycler.h"
/**
* This defines a single entry in a TransformBlendTable. It represents a
* unique combination of VertexTransform pointers and blend amounts.
*/
class EXPCL_PANDA_GOBJ TransformBlend {
PUBLISHED:
INLINE TransformBlend();
INLINE TransformBlend(const VertexTransform *transform0, PN_stdfloat weight0);
INLINE TransformBlend(const VertexTransform *transform0, PN_stdfloat weight0,
const VertexTransform *transform1, PN_stdfloat weight1);
INLINE TransformBlend(const VertexTransform *transform0, PN_stdfloat weight0,
const VertexTransform *transform1, PN_stdfloat weight1,
const VertexTransform *transform2, PN_stdfloat weight2);
INLINE TransformBlend(const VertexTransform *transform0, PN_stdfloat weight0,
const VertexTransform *transform1, PN_stdfloat weight1,
const VertexTransform *transform2, PN_stdfloat weight2,
const VertexTransform *transform3, PN_stdfloat weight3);
INLINE TransformBlend(const TransformBlend &copy);
INLINE void operator = (const TransformBlend &copy);
INLINE ~TransformBlend();
int compare_to(const TransformBlend &other) const;
INLINE bool operator < (const TransformBlend &other) const;
INLINE bool operator == (const TransformBlend &other) const;
INLINE bool operator != (const TransformBlend &other) const;
void add_transform(const VertexTransform *transform, PN_stdfloat weight);
void remove_transform(const VertexTransform *transform);
void limit_transforms(int max_transforms);
void normalize_weights();
bool has_transform(const VertexTransform *transform) const;
PN_stdfloat get_weight(const VertexTransform *transform) const;
INLINE size_t get_num_transforms() const;
INLINE const VertexTransform *get_transform(size_t n) const;
MAKE_SEQ(get_transforms, get_num_transforms, get_transform);
INLINE PN_stdfloat get_weight(size_t n) const;
INLINE void remove_transform(size_t n);
INLINE void set_transform(size_t n, const VertexTransform *transform);
INLINE void set_weight(size_t n, PN_stdfloat weight);
MAKE_SEQ_PROPERTY(transforms, get_num_transforms, get_transform,
set_transform, remove_transform);
MAKE_MAP_PROPERTY(weights, has_transform, get_weight);
MAKE_MAP_KEYS_SEQ(weights, get_num_transforms, get_transform);
INLINE void update_blend(Thread *current_thread) const;
INLINE void get_blend(LMatrix4 &result, Thread *current_thread) const;
INLINE void transform_point(LPoint4f &point, Thread *current_thread) const;
INLINE void transform_point(LPoint3f &point, Thread *current_thread) const;
INLINE void transform_vector(LVector3f &point, Thread *current_thread) const;
INLINE void transform_point(LPoint4d &point, Thread *current_thread) const;
INLINE void transform_point(LPoint3d &point, Thread *current_thread) const;
INLINE void transform_vector(LVector3d &point, Thread *current_thread) const;
INLINE UpdateSeq get_modified(Thread *current_thread = Thread::get_current_thread()) const;
MAKE_PROPERTY(modified, get_modified);
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level) const;
private:
class CData;
void recompute_result(CData *cdata, Thread *current_thread);
void clear_result(Thread *current_thread);
class TransformEntry {
public:
INLINE bool operator < (const TransformEntry &other) const;
CPT(VertexTransform) _transform;
PN_stdfloat _weight;
};
typedef ov_set<TransformEntry> Entries;
Entries _entries;
// This is the data that must be cycled between pipeline stages; it is just
// a local cache.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual TypeHandle get_parent_type() const {
return TransformBlend::get_class_type();
}
LMatrix4 _result;
UpdateSeq _modified;
UpdateSeq _global_modified;
};
PipelineCycler<CData> _cycler;
typedef CycleDataLockedReader<CData> CDLockedReader;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
void write_datagram(BamWriter *manager, Datagram &dg) const;
int complete_pointers(TypedWritable **plist, BamReader *manager);
void fillin(DatagramIterator &scan, BamReader *manager);
friend class VertexTransform;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "TransformBlend");
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const TransformBlend &obj);
#include "transformBlend.I"
#endif