historical/toontown-classic.git/panda/direct/distributed/DistributedCartesianGrid.py
2024-01-16 11:20:27 -06:00

422 lines
17 KiB
Python

from panda3d.core import *
from panda3d.direct import *
from direct.interval.IntervalGlobal import *
from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.distributed.DistributedNode import DistributedNode
from direct.task import Task
from direct.gui import DirectGuiGlobals
from direct.showbase.EventGroup import EventGroup
from direct.showbase.PythonUtil import report
from direct.distributed.GridParent import GridParent
if __debug__:
# For grid drawing
from direct.directtools.DirectGeometry import *
from direct.showbase.PythonUtil import randFloat
from .CartesianGridBase import CartesianGridBase
# increase this number if you want to visualize the grid lines
# above water level
GRID_Z_OFFSET = 0.0
class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
notify = directNotify.newCategory("DistributedCartesianGrid")
notify.setDebug(0)
VisualizeGrid = ConfigVariableBool("visualize-cartesian-grid", False)
RuleSeparator = ":"
def __init__(self, cr):
DistributedNode.__init__(self, cr)
# Let the derived classes instantiate the NodePath
self.visAvatar = None
self.gridVisContext = None
# Do we have grid lines visualized?
self._onOffState = False
if __debug__:
self.haveGridLines = 0
def generate(self):
DistributedNode.generate(self)
def disable(self):
DistributedNode.disable(self)
self.stopProcessVisibility()
def delete(self):
DistributedNode.delete(self)
# TODO: when teleporting off an island...
taskMgr.remove(self.taskName("processVisibility"))
def isGridParent(self):
# If this distributed object is a DistributedGrid return 1. 0 by default
return 1
def setCellWidth(self, width):
self.cellWidth = width
def setParentingRules(self, style, rule):
assert self.notify.debug("setParentingRules: style: %s, rule: %s" % (style, rule))
rules = rule.split(self.RuleSeparator)
assert len(rules) == 3
self.style = style
self.startingZone = int(rules[0])
self.gridSize = int(rules[1])
self.viewingRadius = int(rules[2])
# Store the center of the grid
cx = self.cellWidth * self.gridSize/2.0
self.centerPos = Vec3(cx, cx, 0)
if __debug__:
if self.VisualizeGrid:
self.visualizeGrid()
def getCenterPos(self):
return self.centerPos
def handleChildArrive(self, child, zoneId):
DistributedNode.handleChildArrive(self, child, zoneId)
if (zoneId >= self.startingZone):
if not child.gridParent:
child.gridParent = GridParent(child)
child.gridParent.setGridParent(self, zoneId)
elif child.gridParent:
child.gridParent.delete()
child.gridParent = None
def handleChildArriveZone(self, child, zoneId):
DistributedNode.handleChildArrive(self, child, zoneId)
if (zoneId >= self.startingZone):
if not child.gridParent:
child.gridParent = GridParent(child)
child.gridParent.setGridParent(self, zoneId)
elif child.gridParent:
child.gridParent.delete()
child.gridParent = None
def handleChildLeave(self, child, zoneId):
if child.gridParent:
child.gridParent.delete()
child.gridParent = None
@report(types = ['deltaStamp', 'avLocation', 'args'], dConfigParam = ['connector','shipboard'])
def startProcessVisibility(self, avatar):
if not self._onOffState:
# if we've been told that we're OFF, don't try
# to process visibilty
return
assert not self.cr._noNewInterests
if self.cr.noNewInterests():
self.notify.warning(
'startProcessVisibility(%s): tried to open a new interest during logout'
% self.doId)
return
taskMgr.remove(self.taskName("processVisibility"))
self.acceptOnce(self.cr.StopVisibilityEvent, self.stopProcessVisibility)
self.visAvatar = avatar
self.visZone = None
self.visDirty = True
taskMgr.add(
self.processVisibility, self.taskName("processVisibility"))
self.processVisibility(0)
@report(types = ['deltaStamp', 'avLocation', 'args'], dConfigParam = ['connector','shipboard'])
def stopProcessVisibility(self, clearAll=False, event=None):
self.ignore(self.cr.StopVisibilityEvent)
taskMgr.remove(self.taskName("processVisibility"))
if event is not None:
eventGroup = EventGroup('DistCartesianGrid.stopProcessVis',
doneEvent=event)
if self.gridVisContext is not None:
if event is not None:
removeEvent = eventGroup.newEvent('%s.removeInterest' % self.doId)
else:
removeEvent = None
self.cr.removeInterest(self.gridVisContext, removeEvent)
self.gridVisContext = None
else:
# if we were given an event but we have not interest open,
# just send the event right away
if event is not None:
messenger.send(event)
self.visAvatar = None
self.visZone = None
# sometimes we also need to remove vis avatar from
# my parent if it is also a grid
if (clearAll):
if event is not None:
parentEvent = eventGroup.newEvent('%s.parent.removeInterest' % self.doId)
else:
parentEvent = None
##HACK BANDAID FOR PVP INSTANCES
if(hasattr(self.cr.doId2do[self.parentId],"worldGrid")):
self.cr.doId2do[self.parentId].worldGrid.stopProcessVisibility(event=parentEvent)
def processVisibility(self, task):
if self.visAvatar == None:
# no avatar to process visibility for
return Task.done
if(self.visAvatar.isDisabled()):
self.visAvatar = None
return Task.done
if self.visAvatar.gameFSM.state == 'Cutscene':
return Task.cont
pos = self.visAvatar.getPos(self)
# Check to make sure our x and y are positive
dx = self.cellWidth * self.gridSize * .5
x = pos[0] + dx
y = pos[1] + dx
col = x // self.cellWidth
row = y // self.cellWidth
assert self.notify.debug(
"processVisibility: %s: avatar pos: %s %s" % (self.doId, x, y))
if (row < 0) or (col < 0) or (row > self.gridSize) or (col > self.gridSize):
assert self.notify.debug("processVisibility: %s: not on the grid" % (self.doId))
# If we are viewingRadius away from this entire grid,
# remove interest in any current visZone we may have
if self.gridVisContext:
self.cr.removeInterest(self.gridVisContext)
self.visZone = None
self.gridVisContext = None
return Task.cont
# Compute which zone we are in
zoneId = int(self.startingZone + ((row * self.gridSize) + col))
assert self.notify.debug("processVisibility: %s: row: %s col: %s zoneId: %s" %
(self.doId, row, col, zoneId))
if (zoneId == self.visZone):
assert self.notify.debug(
"processVisibility: %s: interest did not change" % (self.doId))
if self.visDirty:
messenger.send(self.uniqueName("visibility"))
self.visDirty = False
return Task.cont
else:
assert self.notify.debug(
"processVisibility: %s: new interest" % (self.doId))
self.visZone = zoneId
if not self.gridVisContext:
self.gridVisContext = self.cr.addInterest(
self.getDoId(), self.visZone,
self.uniqueName("visibility"),
event = self.uniqueName("visibility"))
else:
assert self.notify.debug(
"processVisibility: %s: altering interest to zoneId: %s" %
(self.doId, zoneId))
event = None
if self.visDirty:
event = self.uniqueName("visibility")
self.cr.alterInterest(
self.gridVisContext, self.getDoId(), self.visZone,
event = event)
# If the visAvatar is parented to this grid, also do a
# setLocation
parentId = self.visAvatar.parentId
oldZoneId = self.visAvatar.zoneId
assert self.notify.debug(
"processVisibility: %s: parentId: %s oldZoneId: %s" %
(self.doId, parentId, oldZoneId))
if parentId == self.doId:
assert self.notify.debug(
"processVisibility: %s: changing location" %
(self.doId))
messenger.send("avatarZoneChanged", [self.visAvatar, self.doId, zoneId])
#self.handleAvatarZoneChange(self.visAvatar, zoneId)
self.visDirty = False
return Task.cont
# Update our location based on our avatar's position on the grid
# Assumes our position is correct, relative to the grid
def addObjectToGrid(self, av):
assert self.notify.debug("addObjectToGrid %s" % av)
# Get our pos relative to the island grid
pos = av.getPos(self)
# Figure out what zone in that island grid
zoneId = self.getZoneFromXYZ(pos)
# Do the wrtReparenting to the grid node
messenger.send("avatarZoneChanged", [av, self.doId, zoneId])
#self.handleAvatarZoneChange(av, zoneId)
def removeObjectFromGrid(self, av):
assert self.notify.debug("removeObjectFromGrid %s" % av)
# TODO: WHAT LOCATION SHOULD WE SET THIS TO?
#av.reparentTo(hidden)
if av.getParent() == self:
# only detach if object is directly parented
av.detachNode()
#av.b_setLocation(0, 0)
def handleAvatarZoneChange(self, av, zoneId):
assert self.notify.debug("handleAvatarZoneChange(%s, %s)" % (av.doId, zoneId))
# This method can be overridden by derived classes that
# want to do some special management when the avatar changes
# zones.
# Make sure this is a valid zone
if not self.isValidZone(zoneId):
assert self.notify.warning("handleAvatarZoneChange: not a valid zone (%s)" % zoneId)
return
# Set the location on the server
av.b_setLocation(self.doId, zoneId)
def turnOff(self):
self._onOffState = False
self.stopProcessVisibility()
def turnOn(self, av = None):
self._onOffState = True
if av:
self.startProcessVisibility(av)
##################################################
# Visualization Tools
##################################################
if __debug__:
def initializeGridLines(self):
# Grid Lines
self.gridColor = VBase4(0.4 + randFloat(0.4),
0.4 + randFloat(0.4),
0.4 + randFloat(0.4),
1)
# A Dark version of the grid color
color = self.gridColor * 0.5
color.setW(1)
self.lines = self.attachNewNode('gridLines')
self.minorLines = LineNodePath(self.lines)
self.minorLines.lineNode.setName('minorLines')
self.minorLines.setColor(color)
self.minorLines.setThickness(1)
self.majorLines = LineNodePath(self.lines)
self.majorLines.lineNode.setName('majorLines')
self.majorLines.setColor(color)
self.majorLines.setThickness(5)
self.centerLines = LineNodePath(self.lines)
self.centerLines.lineNode.setName('centerLines')
self.centerLines.setColor(VBase4(1, 0, 0, 0))
self.centerLines.setThickness(3)
# Load up grid parts to initialize grid object
# Polygon used to mark grid plane
# self.gridBack = loader.loadModel('models/misc/gridBack')
# self.gridBack.reparentTo(self)
# self.gridBack.setColor(0.2, 0.2, 0.2, 0.5)
self.cellLabelParent = None
self.markerParent = None
self.haveGridLines = 1
def updateGrid(self):
# Update grid lines based upon current grid spacing and grid size
# First reset existing grid lines
self.minorLines.reset()
self.majorLines.reset()
self.centerLines.reset()
# Now redraw lines
numLines = self.gridSize
scaledSize = numLines * self.cellWidth / 2.0
center = self.centerLines
minor = self.minorLines
major = self.majorLines
cw = self.cellWidth
dx = cw * self.gridSize * .5
for i in range(numLines+1):
icw = i * cw - dx
if i == numLines/2:
center.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
center.drawTo(icw, scaledSize, GRID_Z_OFFSET)
center.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
center.drawTo(scaledSize, icw, GRID_Z_OFFSET)
else:
if (i % 5) == 0:
major.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
major.drawTo(icw, scaledSize, GRID_Z_OFFSET)
major.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
major.drawTo(scaledSize, icw, GRID_Z_OFFSET)
else:
minor.moveTo(icw, -scaledSize, GRID_Z_OFFSET)
minor.drawTo(icw, scaledSize, GRID_Z_OFFSET)
minor.moveTo(-scaledSize, icw, GRID_Z_OFFSET)
minor.drawTo(scaledSize, icw, GRID_Z_OFFSET)
center.create()
minor.create()
major.create()
# self.gridBack.setScale(scaledSize)
self.labelCells()
def labelCells(self):
if self.cellLabelParent:
self.cellLabelParent.removeNode()
self.cellLabelParent = self.attachNewNode('cellLabels')
cw = self.cellWidth
scale = cw / 10.0
dx = cw * self.gridSize * .5
font = DirectGuiGlobals.getDefaultFont()
color = self.gridColor
for i in range(self.gridSize):
for j in range(self.gridSize):
zoneId = self.startingZone + ((j * self.gridSize) + i)
zoneStr = str(zoneId)
textNode = TextNode(zoneStr)
textNode.setText(zoneStr)
textNode.setFont(font)
textNode.setTextColor(color)
textNode.setAlign(TextNode.ACenter)
genTextNode = textNode.generate()
textNodePath = self.cellLabelParent.attachNewNode(genTextNode)
# Place the text node in the center of the cell
textNodePath.setPosHprScale((i * cw - dx) + (cw * 0.5), # x
(j * cw - dx) + (cw * 0.5), # y
GRID_Z_OFFSET+3.0, # z
# Lay them down flat
0, -90, 0, # hpr
scale, scale, scale)
self.cellLabelParent.flattenLight()
def markCells(self):
if self.markerParent:
self.markerParent.removeNode()
self.markerParent = self.attachNewNode('markers')
self.cellMarkers = []
dx = self.cellWidth * self.gridSize * .5
for i in range(self.gridSize):
for j in range(self.gridSize):
marker = loader.loadModel("models/misc/smiley")
marker.reparentTo(self.markerParent)
marker.setPos(i * self.cellWidth - dx,
j * self.cellWidth - dx,
GRID_Z_OFFSET + 1.0)
marker.setScale(5)
self.cellMarkers.append(marker)
def unmarkCells(self):
if self.markerParent:
self.markerParent.removeNode()
self.markerParent = None
def visualizeGrid(self):
if not self.haveGridLines:
self.initializeGridLines()
self.updateGrid()
def setWorldContext(self, worldContext):
pass
def clearWorldContext(self, event = None):
pass