1060 lines
No EOL
38 KiB
Text
1060 lines
No EOL
38 KiB
Text
--[[
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______ __ __ ____ __ ______
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/ _/ _/ / \/ \ / __/___ __ _______/ /_ / / /
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/ // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // /
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/ // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // /
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/ // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // /
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/__/__/ /__/__/
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--]]
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wait()
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Player = game.Players.LocalPlayer
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Object = Player.Character.HumanoidRootPart
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Arm1 = Player.Character["Right Arm"]
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PreviousA1 = Arm1.CFrame.p
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Arm2 = Player.Character["Left Arm"]
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PreviousA2 = Arm2.CFrame.p
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Leg1 = Player.Character["Right Leg"]
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PreviousL1 = Leg1.CFrame.p
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Leg2 = Player.Character["Left Leg"]
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PreviousL2 = Leg2.CFrame.p
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Run = game["Run Service"]
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PreviousP = Object.CFrame.p
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Running = false
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Phase = false
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PhaseActive = false
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Morph = false
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MorphActive = false
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Tornado = false
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TornadoRadius = 50
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TornadoActive = false
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Portal = false
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PortalEnd = false
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MaxZ = 15
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MinZ = -15
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LightMaxX = 3
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LightMinX = 1
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LightMaxX2 = -1
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LightMinX2 = -3
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LightMaxY = 3
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LightMinY = -1
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Rotation = 0
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Length = 10
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Color = BrickColor.Yellow()
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PColor = Color3.new(255,255,0)
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PrevPoint1 = nil
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PrevPoint2 = nil
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PrevPoint3 = nil
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PrevPoint4 = nil
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PrevPoint5 = nil
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PrevPoint6 = nil
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PrevPoint7 = nil
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PrevPoint8 = nil
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PrevPoint9 = nil
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PrevPoint10 = nil
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PrevPoint11 = nil
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PrevPoint12 = nil
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angle = 0
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Mouse = Player:GetMouse()
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Player.Character.Humanoid.WalkSpeed = 100
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Nil = function()
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PrevPoint1 = "Empty"
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PrevPoint2 = "Empty"
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PrevPoint3 = "Empty"
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PrevPoint4 = "Empty"
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PrevPoint5 = "Empty"
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PrevPoint6 = "Empty"
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PrevPoint7 = "Empty"
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PrevPoint8 = "Empty"
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PrevPoint9 = "Empty"
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PrevPoint10 = "Empty"
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PrevPoint11 = "Empty"
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PrevPoint12 = "Empty"
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end
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local Lightning = coroutine.wrap(function()
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while wait() do
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if Portal == false then
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angle = angle + 0.6
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local Model = Instance.new("Model",workspace)
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Model.Name = "Lightning"
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local Point1 = Instance.new("Part",Model)
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Point1.Transparency = 1
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Point1.Size = Vector3.new(0.2,0.2,0.2)
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Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
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Point1.Anchored = true
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Point1.CanCollide = false
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Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
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local Point2 = Instance.new("Part",Model)
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Point2.Transparency = 1
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Point2.Size = Vector3.new(0.2,0.2,0.2)
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Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
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Point2.Anchored = true
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Point2.CanCollide = false
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Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
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local Point3 = Instance.new("Part",Model)
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Point3.Transparency = 1
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Point3.Size = Vector3.new(0.2,0.2,0.2)
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Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
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Point3.Anchored = true
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Point3.CanCollide = false
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Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
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local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
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local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance2)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
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local Point1 = Instance.new("Part",Model)
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Point1.Transparency = 1
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Point1.Size = Vector3.new(0.2,0.2,0.2)
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Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
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Point1.Anchored = true
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Point1.CanCollide = false
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Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
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local Point2 = Instance.new("Part",Model)
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Point2.Transparency = 1
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Point2.Size = Vector3.new(0.2,0.2,0.2)
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Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
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Point2.Anchored = true
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Point2.CanCollide = false
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Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
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local Point3 = Instance.new("Part",Model)
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Point3.Transparency = 1
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Point3.Size = Vector3.new(0.2,0.2,0.2)
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Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
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Point3.Anchored = true
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Point3.CanCollide = false
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Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
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local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
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local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.3,0.3,distance2)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
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local Point1 = Instance.new("Part",Model)
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Point1.Transparency = 1
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Point1.Size = Vector3.new(0.2,0.2,0.2)
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Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
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Point1.Anchored = true
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Point1.CanCollide = false
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Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
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local Point2 = Instance.new("Part",Model)
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Point2.Transparency = 1
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Point2.Size = Vector3.new(0.2,0.2,0.2)
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Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
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Point2.Anchored = true
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Point2.CanCollide = false
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Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
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local Point3 = Instance.new("Part",Model)
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Point3.Transparency = 1
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Point3.Size = Vector3.new(0.2,0.2,0.2)
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Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
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Point3.Anchored = true
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Point3.CanCollide = false
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Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
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local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
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local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance2)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
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local Point1 = Instance.new("Part",Model)
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Point1.Transparency = 1
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Point1.Size = Vector3.new(0.2,0.2,0.2)
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Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
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Point1.Anchored = true
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Point1.CanCollide = false
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Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
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local Point2 = Instance.new("Part",Model)
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Point2.Transparency = 1
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Point2.Size = Vector3.new(0.2,0.2,0.2)
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Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
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Point2.Anchored = true
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Point2.CanCollide = false
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Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
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local Point3 = Instance.new("Part",Model)
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Point3.Transparency = 1
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Point3.Size = Vector3.new(0.2,0.2,0.2)
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Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
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Point3.Anchored = true
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Point3.CanCollide = false
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Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
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local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
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local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
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local Light = Instance.new("Part",Model)
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local PointLight = Instance.new("PointLight",Light)
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PointLight.Range = 5
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PointLight.Color = PColor
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Light.Transparency = 0.5
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Light.BrickColor = Color
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Light.Material = "Neon"
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Light.Size = Vector3.new(0.25,0.25,distance2)
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Light.Anchored = true
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Light.CanCollide = false
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Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
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local Children = Model:GetChildren()
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wait(0.1)
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for i = 1,#Children do
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if Children[i]:IsA("Part") then
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Children[i].Transparency = 1
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end
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game.Debris:AddItem(Children[i],0)
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end
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end
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end
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end)
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Lightning()
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TornadoFunction = function()
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local TornadoModel = Instance.new("Model",workspace)
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local Center = Instance.new("Part",TornadoModel)
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Center.Anchored = true
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Center.CanCollide = false
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Center.Transparency = 1
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Center.Size = Vector3.new(2,2,2)
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Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)
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local Death = Instance.new("Part",TornadoModel)
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Death.Anchored = true
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Death.CanCollide = false
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Death.Transparency = 1
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Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
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Death.CFrame = Center.CFrame
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Death.Touched:connect(function(Touch)
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if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
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Touch.Parent.Humanoid.Health = 0
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end
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end)
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local TornadoFunc = function()
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local Tornanimation = coroutine.wrap(function()
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while Run.Stepped:wait() do
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if Tornado == false then Death:Destroy() break end
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angle = angle + 0.1
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Object.Anchored = false
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Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
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Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
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end
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end)
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Tornanimation()
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end
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TornadoFunc()
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end
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PhaseFunction = function()
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local Phase = coroutine.wrap(function()
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while wait() do
|
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if Phase == false then break end
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if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
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Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
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end
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end
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end)
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Phase()
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end
|
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PortalFunction = function()
|
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local PortalBlock = Instance.new("Part",workspace)
|
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PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
|
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PortalBlock.Transparency = 1
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PortalBlock.Anchored = true
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PortalBlock.CanCollide = false
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PortalBlock.Size = Vector3.new(20,20,0.2)
|
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PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
|
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local Gui = Instance.new("SurfaceGui",PortalBlock)
|
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local Img = Instance.new("ImageLabel",Gui)
|
|
Img.Size = UDim2.new(2,0,2,0)
|
|
Img.Position = UDim2.new(-0.5,0,-0.5,0)
|
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Img.Transparency = 1
|
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Img.Image = "http://www.roblox.com/asset/?id=21315275"
|
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local Gui = Instance.new("SurfaceGui",PortalBlock)
|
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Gui.Face = "Back"
|
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local Img = Instance.new("ImageLabel",Gui)
|
|
Img.Size = UDim2.new(2,0,2,0)
|
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Img.Position = UDim2.new(-0.5,0,-0.5,0)
|
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Img.Transparency = 1
|
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Img.Image = "http://www.roblox.com/asset/?id=21315275"
|
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Object.CFrame = PortalBlock.CFrame
|
|
local Face = Object.Parent.Head.face.Texture
|
|
local ObjectC = Object.Parent:GetChildren()
|
|
for i = 1,#ObjectC do
|
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if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
|
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ObjectC[i].Transparency = 1
|
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elseif ObjectC[i]:IsA("Hat") then
|
|
ObjectC[i].Handle.Transparency = 1
|
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end
|
|
if ObjectC[i].Name == "Head" then
|
|
ObjectC[i].face.Texture = ""
|
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end
|
|
end
|
|
|
|
local PortalR = coroutine.wrap(function()
|
|
wait(0.1)
|
|
Portal = true
|
|
PortalEnd = true
|
|
while wait(0.001) do
|
|
if Portal == false then
|
|
break
|
|
end
|
|
Nil()
|
|
PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
|
|
wait(0.01)
|
|
end
|
|
PortalBlock:Destroy()
|
|
for i = 1,#ObjectC do
|
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if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
|
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ObjectC[i].Transparency = 0
|
|
elseif ObjectC[i]:IsA("Hat") then
|
|
ObjectC[i].Handle.Transparency = 0
|
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end
|
|
if ObjectC[i].Name == "Head" then
|
|
ObjectC[i].face.Texture = Face
|
|
end
|
|
end
|
|
game.Players.LocalPlayer.Character.Part.Transparency = 1
|
|
local PortalBlock = Instance.new("Part",workspace)
|
|
PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
|
|
PortalBlock.Transparency = 1
|
|
PortalBlock.Anchored = true
|
|
PortalBlock.CanCollide = false
|
|
PortalBlock.Size = Vector3.new(20,20,0.2)
|
|
PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
|
|
local Gui = Instance.new("SurfaceGui",PortalBlock)
|
|
local Img = Instance.new("ImageLabel",Gui)
|
|
Img.Size = UDim2.new(2,0,2,0)
|
|
Img.Position = UDim2.new(-0.5,0,-0.5,0)
|
|
Img.Transparency = 1
|
|
Img.Image = "http://www.roblox.com/asset/?id=21315275"
|
|
local Gui = Instance.new("SurfaceGui",PortalBlock)
|
|
Gui.Face = "Back"
|
|
local Img = Instance.new("ImageLabel",Gui)
|
|
Img.Size = UDim2.new(2,0,2,0)
|
|
Img.Position = UDim2.new(-0.5,0,-0.5,0)
|
|
Img.Transparency = 1
|
|
Img.Image = "http://www.roblox.com/asset/?id=21315275"
|
|
Object.CFrame = PortalBlock.CFrame
|
|
PreviousA1 = Arm1.CFrame.p
|
|
PreviousA2 = Arm2.CFrame.p
|
|
PreviousL1 = Leg1.CFrame.p
|
|
PreviousL2 = Leg2.CFrame.p
|
|
PreviousP = Object.CFrame.p
|
|
PortalEnd = false
|
|
wait(2)
|
|
PortalBlock:Destroy()
|
|
end)
|
|
PortalR()
|
|
end
|
|
|
|
MorphFunction = function()
|
|
local MaxX = 100
|
|
local MinX = -100
|
|
local MaxY = 100
|
|
local MinY = -100
|
|
local MaxZ = 100
|
|
local MinZ = -100
|
|
local Morph = coroutine.wrap(function()
|
|
while Run.Stepped:wait(0.1) do
|
|
if Morph == false then break end
|
|
local Model = Instance.new("Model",workspace)
|
|
if Player.Character:FindFirstChild("Shirt") then
|
|
local Shirt = Player.Character.Shirt:Clone()
|
|
Shirt.Parent = Model
|
|
end
|
|
if Player.Character:FindFirstChild("Pants") then
|
|
local Pants = Player.Character.Pants:Clone()
|
|
Pants.Parent = Model
|
|
end
|
|
local Humanoid = Instance.new("Humanoid",Model)
|
|
local LeftArm = Player.Character["Left Arm"]:Clone()
|
|
LeftArm.Parent = Model
|
|
LeftArm.Transparency = 0.4
|
|
LeftArm.Anchored = true
|
|
LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
|
|
local RightArm = Player.Character["Right Arm"]:Clone()
|
|
RightArm.Parent = Model
|
|
RightArm.Transparency = 0.4
|
|
RightArm.Anchored = true
|
|
RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
|
|
local LeftLeg = Player.Character["Left Leg"]:Clone()
|
|
LeftLeg.Parent = Model
|
|
LeftLeg.Transparency = 0.4
|
|
LeftLeg.Anchored = true
|
|
LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
|
|
local RightLeg = Player.Character["Right Leg"]:Clone()
|
|
RightLeg.Parent = Model
|
|
RightLeg.Transparency = 0.4
|
|
RightLeg.Anchored = true
|
|
RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
|
|
local Children = Model:GetChildren()
|
|
wait(0.01)
|
|
for i = 1,#Children do
|
|
if Children[i]:IsA("Part") then
|
|
Children[i].Transparency = 1
|
|
end
|
|
game.Debris:AddItem(Children[i],0)
|
|
end
|
|
end
|
|
end)
|
|
Morph()
|
|
end
|
|
|
|
local Guis = coroutine.wrap(function()
|
|
local Gui = Instance.new("ScreenGui",Player.PlayerGui)
|
|
local TextBox = Instance.new("TextBox",Gui)
|
|
TextBox.Text = "Speed"
|
|
TextBox.BackgroundColor3 = Color3.new(255,255,255)
|
|
TextBox.BorderColor3 = Color3.new(0,0,0)
|
|
TextBox.Size = UDim2.new(0,200,0,25)
|
|
TextBox.Position = UDim2.new(0,10,0.5,-12.5)
|
|
TextBox.FocusLost:connect(function(EnterPressed)
|
|
if EnterPressed then
|
|
Player.Character.Humanoid.WalkSpeed = TextBox.Text
|
|
end
|
|
end)
|
|
local Flash = Instance.new("TextButton",Gui)
|
|
Flash.BackgroundColor3 = Color3.new(255,255,255)
|
|
Flash.BorderColor3 = Color3.new(0,0,0)
|
|
Flash.Size = UDim2.new(0,200,0,25)
|
|
Flash.Position = UDim2.new(0,10,0.5,22.5)
|
|
Flash.Text = "The Flash"
|
|
Flash.MouseButton1Click:connect(function()
|
|
Color = BrickColor.Yellow()
|
|
PColor = Color3.new(255,255,0)
|
|
end)
|
|
local RFlash = Instance.new("TextButton",Gui)
|
|
RFlash.BackgroundColor3 = Color3.new(255,255,255)
|
|
RFlash.BorderColor3 = Color3.new(0,0,0)
|
|
RFlash.Size = UDim2.new(0,200,0,25)
|
|
RFlash.Position = UDim2.new(0,10,0.5,57.5)
|
|
RFlash.Text = "The Reverse Flash"
|
|
RFlash.MouseButton1Click:connect(function()
|
|
Color = BrickColor.new("Really red")
|
|
PColor = Color3.new(255,0,0)
|
|
end)
|
|
local Zoom = Instance.new("TextButton",Gui)
|
|
Zoom.BackgroundColor3 = Color3.new(255,255,255)
|
|
Zoom.BorderColor3 = Color3.new(0,0,0)
|
|
Zoom.Size = UDim2.new(0,200,0,25)
|
|
Zoom.Position = UDim2.new(0,10,0.5,92.5)
|
|
Zoom.Text = "Zoom"
|
|
Zoom.MouseButton1Click:connect(function()
|
|
Color = BrickColor.new("Cyan")
|
|
PColor = Color3.new(0,170,255)
|
|
end)
|
|
local Radius = Instance.new("TextBox",Gui)
|
|
Radius.Text = "Tornado Radius"
|
|
Radius.BackgroundColor3 = Color3.new(255,255,255)
|
|
Radius.BorderColor3 = Color3.new(0,0,0)
|
|
Radius.Size = UDim2.new(0,200,0,25)
|
|
Radius.Position = UDim2.new(0,10,0.5,127.5)
|
|
Radius.FocusLost:connect(function(EnterPressed)
|
|
if EnterPressed then
|
|
TornadoRadius = Radius.Text
|
|
end
|
|
end)
|
|
Mouse.KeyDown:connect(function(Key)
|
|
if Key == "f" then
|
|
if Portal == false then
|
|
PortalFunction()
|
|
Nil()
|
|
else
|
|
Portal = false
|
|
end
|
|
end
|
|
if Key == "r" then
|
|
if Phase == false then
|
|
Phase = true
|
|
PhaseFunction()
|
|
print "PhaseFunction"
|
|
else
|
|
Phase = false
|
|
end
|
|
end
|
|
if Key == "e" then
|
|
if Tornado == false then
|
|
Tornado = true
|
|
TornadoFunction()
|
|
else
|
|
Tornado = false
|
|
end
|
|
end
|
|
if Key == "t" then
|
|
if Morph == false then
|
|
Morph = true
|
|
MorphFunction()
|
|
else
|
|
Morph = false
|
|
end
|
|
end
|
|
end)
|
|
end)
|
|
Guis()
|
|
|
|
Run.RenderStepped:connect(function()
|
|
if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
|
|
local Model = Instance.new("Model",workspace)
|
|
Model.Name = "Ray"
|
|
local Humanoid = Instance.new("Humanoid",Model)
|
|
if Player.Character:FindFirstChild("Shirt") ~= nil then
|
|
Player.Character.Shirt:Clone().Parent = Model
|
|
end
|
|
if Player.Character:FindFirstChild("Pants") ~= nil then
|
|
Player.Character.Pants:Clone().Parent = Model
|
|
end
|
|
local distance = (Object.CFrame.p - PreviousP).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 1
|
|
Light.BrickColor = BrickColor.Black()
|
|
Light.Size = Vector3.new(2,2,distance)
|
|
Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2)
|
|
|
|
local PointLight = Instance.new("PointLight",Light)
|
|
PointLight.Range = 15
|
|
PointLight.Brightness = 100
|
|
PointLight.Color = PColor
|
|
|
|
local distance = (Arm1.CFrame.p - PreviousA1).magnitude
|
|
|
|
local Arm1Light = Instance.new("Part",Model)
|
|
Arm1Light.Name = "Right Arm"
|
|
Arm1Light.Anchored = true
|
|
Arm1Light.CanCollide = false
|
|
Arm1Light.TopSurface = "SmoothNoOutlines"
|
|
Arm1Light.BottomSurface = "SmoothNoOutlines"
|
|
Arm1Light.BackSurface = "SmoothNoOutlines"
|
|
Arm1Light.FrontSurface = "SmoothNoOutlines"
|
|
Arm1Light.LeftSurface = "SmoothNoOutlines"
|
|
Arm1Light.RightSurface = "SmoothNoOutlines"
|
|
Arm1Light.Transparency = 0.5
|
|
Arm1Light.BrickColor = BrickColor.Black()
|
|
Arm1Light.Size = Vector3.new(1,2,distance)
|
|
Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
|
|
|
|
local distance = (Arm2.CFrame.p - PreviousA2).magnitude
|
|
|
|
local Arm2Light = Instance.new("Part",Model)
|
|
Arm2Light.Name = "Left Arm"
|
|
Arm2Light.Anchored = true
|
|
Arm2Light.CanCollide = false
|
|
Arm2Light.TopSurface = "SmoothNoOutlines"
|
|
Arm2Light.BottomSurface = "SmoothNoOutlines"
|
|
Arm2Light.BackSurface = "SmoothNoOutlines"
|
|
Arm2Light.FrontSurface = "SmoothNoOutlines"
|
|
Arm2Light.LeftSurface = "SmoothNoOutlines"
|
|
Arm2Light.RightSurface = "SmoothNoOutlines"
|
|
Arm2Light.Transparency = 0.5
|
|
Arm2Light.BrickColor = BrickColor.Black()
|
|
Arm2Light.Size = Vector3.new(1,2,distance)
|
|
Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
|
|
|
|
local distance = (Leg1.CFrame.p - PreviousL1).magnitude
|
|
|
|
local Leg1Light = Instance.new("Part",Model)
|
|
Leg1Light.Name = "Right Leg"
|
|
Leg1Light.Anchored = true
|
|
Leg1Light.CanCollide = false
|
|
Leg1Light.TopSurface = "SmoothNoOutlines"
|
|
Leg1Light.BottomSurface = "SmoothNoOutlines"
|
|
Leg1Light.BackSurface = "SmoothNoOutlines"
|
|
Leg1Light.FrontSurface = "SmoothNoOutlines"
|
|
Leg1Light.LeftSurface = "SmoothNoOutlines"
|
|
Leg1Light.RightSurface = "SmoothNoOutlines"
|
|
Leg1Light.Transparency = 0.5
|
|
Leg1Light.BrickColor = BrickColor.Black()
|
|
Leg1Light.Size = Vector3.new(1,2,distance)
|
|
Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
|
|
|
|
local distance = (Leg2.CFrame.p - PreviousL2).magnitude
|
|
|
|
local Leg1Light = Instance.new("Part",Model)
|
|
Leg1Light.Name = "Left Leg"
|
|
Leg1Light.Anchored = true
|
|
Leg1Light.CanCollide = false
|
|
Leg1Light.TopSurface = "SmoothNoOutlines"
|
|
Leg1Light.BottomSurface = "SmoothNoOutlines"
|
|
Leg1Light.BackSurface = "SmoothNoOutlines"
|
|
Leg1Light.FrontSurface = "SmoothNoOutlines"
|
|
Leg1Light.LeftSurface = "SmoothNoOutlines"
|
|
Leg1Light.RightSurface = "SmoothNoOutlines"
|
|
Leg1Light.Transparency = 0.5
|
|
Leg1Light.BrickColor = BrickColor.Black()
|
|
Leg1Light.Size = Vector3.new(1,2,distance)
|
|
Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
|
|
|
|
local Point1 = Instance.new("Part",Model)
|
|
Point1.Transparency = 1
|
|
Point1.Anchored = true
|
|
Point1.CanCollide = false
|
|
Point1.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point2 = Instance.new("Part",Model)
|
|
Point2.Transparency = 1
|
|
Point2.Anchored = true
|
|
Point2.CanCollide = false
|
|
Point2.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point5 = Instance.new("Part",Model)
|
|
Point5.Transparency = 1
|
|
Point5.Anchored = true
|
|
Point5.CanCollide = false
|
|
Point5.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point6 = Instance.new("Part",Model)
|
|
Point6.Transparency = 1
|
|
Point6.Anchored = true
|
|
Point6.CanCollide = false
|
|
Point6.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point3 = Instance.new("Part",Model)
|
|
Point3.Transparency = 1
|
|
Point3.Anchored = true
|
|
Point3.CanCollide = false
|
|
Point3.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
|
|
* CFrame.new(-Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point4 = Instance.new("Part",Model)
|
|
Point4.Transparency = 1
|
|
Point4.Anchored = true
|
|
Point4.CanCollide = false
|
|
Point4.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
|
|
* CFrame.new(-Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point7 = Instance.new("Part",Model)
|
|
Point7.Transparency = 1
|
|
Point7.Anchored = true
|
|
Point7.CanCollide = false
|
|
Point7.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
|
|
* CFrame.new(-Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point8 = Instance.new("Part",Model)
|
|
Point8.Transparency = 1
|
|
Point8.Anchored = true
|
|
Point8.CanCollide = false
|
|
Point8.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
|
|
* CFrame.new(-Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point9 = Instance.new("Part",Model)
|
|
Point9.Transparency = 1
|
|
Point9.Anchored = true
|
|
Point9.CanCollide = false
|
|
Point9.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,-2 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point10 = Instance.new("Part",Model)
|
|
Point10.Transparency = 1
|
|
Point10.Anchored = true
|
|
Point10.CanCollide = false
|
|
Point10.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,0 ,0)
|
|
* CFrame.new(math.random(LightMinX,LightMaxX),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point11 = Instance.new("Part",Model)
|
|
Point11.Transparency = 1
|
|
Point11.Anchored = true
|
|
Point11.CanCollide = false
|
|
Point11.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,-2 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
local Point12 = Instance.new("Part",Model)
|
|
Point12.Transparency = 1
|
|
Point12.Anchored = true
|
|
Point12.CanCollide = false
|
|
Point12.Size = Vector3.new(0.2,0.2,0.2)
|
|
Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
|
|
* CFrame.new(Light.Size.X/2 ,-2 ,0)
|
|
* CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
|
|
* CFrame.new(0,math.random(LightMinY,LightMaxY),0)
|
|
|
|
if PrevPoint2 == nil or PrevPoint2 == "Empty" then
|
|
local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint2 ~= nil then
|
|
local distance = (Point2.CFrame.p - PrevPoint2).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
|
|
if PrevPoint4 == nil or PrevPoint4 == "Empty" then
|
|
local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint4 ~= nil then
|
|
local distance = (Point4.CFrame.p - PrevPoint4).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
|
|
|
|
if PrevPoint6 == nil or PrevPoint6 == "Empty" then
|
|
local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint6 ~= nil then
|
|
local distance = (Point6.CFrame.p - PrevPoint6).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
|
|
if PrevPoint8 == nil or PrevPoint8 == "Empty" then
|
|
local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint8 ~= nil then
|
|
local distance = (Point8.CFrame.p - PrevPoint8).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
|
|
if PrevPoint10 == nil or PrevPoint10 == "Empty" then
|
|
local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint10 ~= nil then
|
|
local distance = (Point10.CFrame.p - PrevPoint10).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
|
|
|
|
if PrevPoint12 == nil or PrevPoint12 == "Empty" then
|
|
local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)
|
|
elseif PrevPoint12 ~= nil then
|
|
local distance = (Point12.CFrame.p - PrevPoint12).magnitude
|
|
local Light = Instance.new("Part",Model)
|
|
Light.Anchored = true
|
|
Light.CanCollide = false
|
|
Light.TopSurface = "SmoothNoOutlines"
|
|
Light.BottomSurface = "SmoothNoOutlines"
|
|
Light.BackSurface = "SmoothNoOutlines"
|
|
Light.FrontSurface = "SmoothNoOutlines"
|
|
Light.LeftSurface = "SmoothNoOutlines"
|
|
Light.RightSurface = "SmoothNoOutlines"
|
|
Light.Transparency = 0
|
|
Light.Size = Vector3.new(0.4,0.4,distance)
|
|
Light.Material = "Neon"
|
|
Light.BrickColor = Color
|
|
Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
|
|
end
|
|
PreviousP = Object.CFrame.p
|
|
PreviousA1 = Arm1.CFrame.p
|
|
PreviousA2 = Arm2.CFrame.p
|
|
PreviousL1 = Leg1.CFrame.p
|
|
PreviousL2 = Leg2.CFrame.p
|
|
PrevPoint1 = Point1.CFrame.p
|
|
PrevPoint2 = Point2.CFrame.p
|
|
PrevPoint3 = Point3.CFrame.p
|
|
PrevPoint4 = Point4.CFrame.p
|
|
PrevPoint5 = Point5.CFrame.p
|
|
PrevPoint6 = Point6.CFrame.p
|
|
PrevPoint7 = Point7.CFrame.p
|
|
PrevPoint8 = Point8.CFrame.p
|
|
PrevPoint9 = Point9.CFrame.p
|
|
PrevPoint10 = Point10.CFrame.p
|
|
PrevPoint11 = Point11.CFrame.p
|
|
PrevPoint12 = Point12.CFrame.p
|
|
local Children = Model:GetChildren()
|
|
wait(1)
|
|
for i = 1,10 do
|
|
local Remove = coroutine.wrap(function()
|
|
for i = 1,#Children do
|
|
if Children[i]:IsA("Part") then
|
|
Children[i].Transparency = Children[i].Transparency + 0.1
|
|
if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
|
|
and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
|
|
and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
|
|
game.Debris:AddItem(Children[i],0)
|
|
end
|
|
end
|
|
if Children[i].ClassName ~= "Part" then
|
|
game.Debris:AddItem(Children[i],0)
|
|
end
|
|
end
|
|
end)
|
|
Remove()
|
|
wait(0.05)
|
|
end
|
|
game.Debris:AddItem(Light,0)
|
|
game.Debris:AddItem(Point1,0)
|
|
game.Debris:AddItem(Point2,0)
|
|
game.Debris:AddItem(Point3,0)
|
|
game.Debris:AddItem(Point4,0)
|
|
game.Debris:AddItem(Point5,0)
|
|
game.Debris:AddItem(Point6,0)
|
|
game.Debris:AddItem(Point7,0)
|
|
game.Debris:AddItem(Point8,0)
|
|
game.Debris:AddItem(Point9,0)
|
|
game.Debris:AddItem(Point10,0)
|
|
game.Debris:AddItem(Point11,0)
|
|
game.Debris:AddItem(Point12,0)
|
|
end
|
|
end) |