867 lines
No EOL
31 KiB
Text
867 lines
No EOL
31 KiB
Text
local plr = game.Players.LocalPlayer
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local chr = plr.Character
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local maus = plr:GetMouse()
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local PGui=plr.PlayerGui
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local lleg = chr["Left Leg"]
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local rleg = chr["Right Leg"]
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local larm = chr["Left Arm"]
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local rarm = chr["Right Arm"]
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local hed = chr.Head
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local rutprt = chr.HumanoidRootPart
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local torso = chr.Torso
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local otheranims=false
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local armmovement=false
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local equipped=false
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chr.Animate.Disabled=true
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local RunSpeed=40
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local WlkSpeed=20
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local CrawlSpeed=10
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local CrawlDashSpeed=20
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local runnin=false
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local tik=0
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local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
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local Meows={"60871617","151742282","138093919"}
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local leftnekoface="260195370"
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local rightnekoface="260196558"
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local swing="Right"
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local armanim=""
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local hitdb=false
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local RightNekoColor=BrickColor.new("Really black")
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local LeftNekoColor=BrickColor.new("Institutional white")
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coroutine.wrap(function()
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for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
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function Lerp(a, b, i)
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local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
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local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
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local calx = com1[1] + (com2[1] - com1[1]) * i
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local caly = com1[2] + (com2[2] - com1[2]) * i
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local calz = com1[3] + (com2[3] - com1[3]) * i
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local cala = com1[4] + (com2[4] - com1[4]) * i
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local calb = com1[5] + (com2[5] - com1[5]) * i
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local calc = com1[6] + (com2[6] - com1[6]) * i
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return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
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end
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function TwnSingleNumber(s,f,m)
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local wot=s+(f-s)*m
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return wot
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end
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function TwnVector3(q,w,e)
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local begin={q.x,q.y,q.z}
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local ending={w.x,w.y,w.z}
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local bgx=begin[1]+(ending[1]-begin[1])*e
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local bgy=begin[2]+(ending[2]-begin[2])*e
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local bgz=begin[3]+(ending[3]-begin[3])*e
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return Vector3.new(bgx,bgy,bgz)
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end
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newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
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wld = Instance.new("Weld", wp1)
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wld.Part0 = wp0
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wld.Part1 = wp1
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wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
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end
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function Avg(a, b)
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return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
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end
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newWeld(law, torso, larm, -1.5, 0.5, 0)
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newWeld(raw, torso, rarm, 1.5, 0.5, 0)
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newWeld(llw, torso, lleg, -.5, -2, 0)
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newWeld(rlw, torso, rleg, .5, -2, 0)
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newWeld(hw, torso, hed, 0, 1.5, 0)
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local rutwald=Instance.new('Weld',rutprt)
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rutwald.Part0=rutprt
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rutwald.Part1=torso
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rutwald.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
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larm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
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rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
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local anim = "Idling"
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local lastanim = "Idling"
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local val = 0
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local syne = 0
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local num = 0
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local runtime = 0
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local NekoNekoKnuckles=Instance.new("Model",chr)
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NekoNekoKnuckles.Name="Neko Neko Knuckles"
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local RightNeko=Instance.new("Model",NekoNekoKnuckles)
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RightNeko.Name="Right Neko"
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local LeftNeko=Instance.new("Model",NekoNekoKnuckles)
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LeftNeko.Name="Left Neko"
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--[[ Right Neko ]]--
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local rn1=Instance.new("Part",RightNeko)
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rn1.Name="RightHandle"
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rn1.Material="SmoothPlastic"
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rn1.TopSurface=10
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rn1.BottomSurface=10
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rn1.LeftSurface=10
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rn1.RightSurface=10
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rn1.FrontSurface=10
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rn1.BackSurface=10
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rn1.BrickColor=RightNekoColor
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rn1.formFactor=3
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rn1.Size=Vector3.new(1.1,1.3,1.1)
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rn1.CanCollide=false
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rn1:breakJoints''
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local rn1w=Instance.new("Weld",rn1)
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rn1w.Part0=rn1
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rn1w.Part1=rarm
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rn1w.C0=CFrame.new(0,.4,0)
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local rn2=Instance.new("Part",RightNeko)
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rn2.Name="RightHandle"
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rn2.Material="SmoothPlastic"
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rn2.TopSurface=10
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rn2.BottomSurface=10
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rn2.LeftSurface=10
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rn2.RightSurface=10
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rn2.FrontSurface=10
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rn2.BackSurface=10
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rn2.BrickColor=RightNekoColor
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rn2.formFactor=3
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rn2.Size=Vector3.new(1.2,.4,1.2)
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rn2.CanCollide=false
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rn2:breakJoints''
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local rn2w=Instance.new("Weld",rn2)
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rn2w.Part0=rn2
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rn2w.Part1=rarm
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rn2w.C0=CFrame.new(0,-.1,0)
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local rnbell=Instance.new("Part",RightNeko)
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rnbell.Name="RightBell"
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rnbell.Material="SmoothPlastic"
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rnbell.TopSurface=10
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rnbell.BottomSurface=10
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rnbell.LeftSurface=10
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rnbell.RightSurface=10
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rnbell.FrontSurface=10
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rnbell.BackSurface=10
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rnbell.BrickColor=BrickColor.new("New Yeller")
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rnbell.Reflectance=.6
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rnbell.formFactor=3
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rnbell.Size=Vector3.new(.45,.45,.45)
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rnbell.CanCollide=false
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rnbell:breakJoints''
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local rnbellw=Instance.new("Weld",rnbell)
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rnbellw.Part0=rnbell
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rnbellw.Part1=rarm
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rnbellw.C0=CFrame.new(0,.3,.65)
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local rnbellm=Instance.new("SpecialMesh",rnbell)
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rnbellm.MeshType="Sphere"
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local rnbf=Instance.new("PointLight",rnbell)
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rnbf.Shadows=true
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rnbf.Range=15
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rnbf.Brightness=10
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local rnding=Instance.new("Sound",rnbell)
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rnding.SoundId="http://www.roblox.com/asset?id=138134386"
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rnding.Volume=.2
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local rn3=Instance.new("Part",RightNeko)
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rn3.Name="RightHead"
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rn3.Material="SmoothPlastic"
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rn3.TopSurface=10
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rn3.BottomSurface=10
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rn3.LeftSurface=10
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rn3.RightSurface=10
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rn3.FrontSurface=10
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rn3.BackSurface=10
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rn3.BrickColor=RightNekoColor
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rn3.formFactor=3
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rn3.Size=Vector3.new(1.575,1.65,1.575)
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rn3.CanCollide=false
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rn3:breakJoints''
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local rn3w=Instance.new("Weld",rn3)
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rn3w.Part0=rn3
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rn3w.Part1=rarm
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rn3w.C0=CFrame.new(0,.95,0)
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local rn3m=Instance.new("SpecialMesh",rn3)
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rn3m.MeshType="Sphere"
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local rnface=Instance.new("Decal",rn3)
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rnface.Texture="http://www.roblox.com/asset?id="..rightnekoface
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rnface.Face="Bottom"
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local rnpunch=Instance.new("Sound",rn3)
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rnpunch.SoundId="http://www.roblox.com/asset?id=146163534"
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rnpunch.Volume=.3
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rn3.Touched:connect(function(hit)
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if hit and swing=="Right" and crawling and armmovement and crawldig then
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local j=2
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for jx=-j,j,4 do
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for jy=-j,j,4 do
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for jz=-j,j,4 do
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local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
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workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
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end
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end
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end
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end
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coroutine.wrap(function()
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if hit and swing=="Right" and armmovement then
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coroutine.resume(coroutine.create(function()
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local j=2
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for jx=-j,j,4 do
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for jy=-j,j,4 do
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for jz=-j,j,4 do
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local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
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workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
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end
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end
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end
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end))
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if hit.Parent then
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for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end
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local hawm=hit.Parent and hyoom and hit.Parent.Parent
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if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then
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hitdb=true
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local nyaa=Instance.new("Sound",rn3)
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nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)]
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nyaa:Play''
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rnpunch:Play''
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game:service'Debris':AddItem(nyaa,2)
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if hyoom.Parent and hyoom.Parent:findFirstChild("Torso") then
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local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso)
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asd.maxForce=Vector3.new(1/0,1/0,1/0)
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asd.velocity=((rn3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0)
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game:service'Debris':AddItem(asd,.2)
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end
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hyoom.Sit=true
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if crawling then
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hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100))
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wait(.5)
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hitdb=false
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else
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hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100))
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wait(1)
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hitdb=false
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end
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end
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end
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end
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end)()
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end)
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local rn4=Instance.new("Part",RightNeko)
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rn4.Name="RightHandle"
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rn4.Material="SmoothPlastic"
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rn4.TopSurface=10
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rn4.BottomSurface=10
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rn4.LeftSurface=10
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rn4.RightSurface=10
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rn4.FrontSurface=10
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rn4.BackSurface=10
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rn4.BrickColor=RightNekoColor
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rn4.formFactor=3
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rn4.Size=Vector3.new(1.575,.2,1.575)
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rn4.CanCollide=false
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rn4:breakJoints''
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local rn4w=Instance.new("Weld",rn4)
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rn4w.Part0=rn4
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rn4w.Part1=rn3
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rn4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0)
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local rn4m=Instance.new("SpecialMesh",rn4)
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rn4m.Scale=Vector3.new(1.2,1.2,1.2)
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rn4m.MeshId="http://www.roblox.com/asset?id=1374148"
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rn4m.TextureId="http://www.roblox.com/asset?id=1374132"
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local ln1=Instance.new("Part",LeftNeko)
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ln1.Name="LeftHandle"
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ln1.Material="SmoothPlastic"
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ln1.TopSurface=10
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ln1.BottomSurface=10
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ln1.LeftSurface=10
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ln1.RightSurface=10
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ln1.FrontSurface=10
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ln1.BackSurface=10
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ln1.BrickColor=LeftNekoColor
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ln1.formFactor=3
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ln1.Size=Vector3.new(1.1,1.3,1.1)
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ln1.CanCollide=false
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ln1:breakJoints''
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local ln1w=Instance.new("Weld",ln1)
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ln1w.Part0=ln1
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ln1w.Part1=larm
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ln1w.C0=CFrame.new(0,.4,0)
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local ln2=Instance.new("Part",LeftNeko)
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ln2.Name="LeftHandle"
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ln2.Material="SmoothPlastic"
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ln2.TopSurface=10
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ln2.BottomSurface=10
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ln2.LeftSurface=10
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ln2.RightSurface=10
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ln2.FrontSurface=10
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ln2.BackSurface=10
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ln2.BrickColor=LeftNekoColor
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ln2.formFactor=3
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ln2.Size=Vector3.new(1.2,.4,1.2)
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ln2.CanCollide=false
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ln2:breakJoints''
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local ln2w=Instance.new("Weld",ln2)
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ln2w.Part0=ln2
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ln2w.Part1=larm
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ln2w.C0=CFrame.new(0,-.1,0)
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local lnbell=Instance.new("Part",LeftNeko)
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lnbell.Name="LeftBell"
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lnbell.Material="SmoothPlastic"
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lnbell.TopSurface=10
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lnbell.BottomSurface=10
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lnbell.LeftSurface=10
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lnbell.RightSurface=10
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lnbell.FrontSurface=10
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lnbell.BackSurface=10
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lnbell.BrickColor=BrickColor.new("New Yeller")
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lnbell.Reflectance=.6
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lnbell.formFactor=3
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lnbell.Size=Vector3.new(.45,.45,.45)
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lnbell.CanCollide=false
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lnbell:breakJoints''
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local lnbellw=Instance.new("Weld",lnbell)
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lnbellw.Part0=lnbell
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lnbellw.Part1=larm
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lnbellw.C0=CFrame.new(0,.3,.65)
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local lnbellm=Instance.new("SpecialMesh",lnbell)
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lnbellm.MeshType="Sphere"
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local lnbf=Instance.new("PointLight",lnbell)
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lnbf.Shadows=true
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lnbf.Range=15
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lnbf.Brightness=10
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local lnding=Instance.new("Sound",lnbell)
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lnding.SoundId="http://www.roblox.com/asset?id=138134386"
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lnding.Volume=.2
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local ln3=Instance.new("Part",LeftNeko)
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ln3.Name="LeftHead"
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ln3.Material="SmoothPlastic"
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ln3.TopSurface=10
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ln3.BottomSurface=10
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ln3.LeftSurface=10
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ln3.RightSurface=10
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ln3.FrontSurface=10
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ln3.BackSurface=10
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ln3.BrickColor=LeftNekoColor
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ln3.formFactor=3
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ln3.Size=Vector3.new(1.575,1.65,1.575)
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ln3.CanCollide=false
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ln3:breakJoints''
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local ln3w=Instance.new("Weld",ln3)
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ln3w.Part0=ln3
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ln3w.Part1=larm
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ln3w.C0=CFrame.new(0,.95,0)
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local ln3m=Instance.new("SpecialMesh",ln3)
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ln3m.MeshType="Sphere"
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local lnface=Instance.new("Decal",ln3)
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lnface.Texture="http://www.roblox.com/asset?id="..leftnekoface
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lnface.Face="Bottom"
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local lnpunch=Instance.new("Sound",ln3)
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lnpunch.SoundId="http://www.roblox.com/asset?id=146163534"
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lnpunch.Volume=.3
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ln3.Touched:connect(function(hit)
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if hit and swing=="Left" and crawling and armmovement and crawldig then
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local j=2
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for jx=-j,j,4 do
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for jy=-j,j,4 do
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for jz=-j,j,4 do
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local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
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workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
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end
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end
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end
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end
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coroutine.wrap(function()
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if hit and swing=="Left" and armmovement then
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coroutine.resume(coroutine.create(function()
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local j=2
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for jx=-j,j,4 do
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for jy=-j,j,4 do
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for jz=-j,j,4 do
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local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
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workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
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end
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end
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end
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end))
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if hit.Parent then
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for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end
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local hawm=hit.Parent and hyoom and hit.Parent.Parent
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if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then
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hitdb=true
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local nyaa=Instance.new("Sound",rn3)
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nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)]
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nyaa:Play''
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rnpunch:Play''
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game:service'Debris':AddItem(nyaa,3)
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if hyoom.Parent:findFirstChild("Torso") then
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local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso)
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asd.maxForce=Vector3.new(1/0,1/0,1/0)
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asd.velocity=((ln3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0)
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game:service'Debris':AddItem(asd,.2)
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end
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hyoom.Sit=true
|
|
if crawling then
|
|
hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100))
|
|
wait(.5)
|
|
hitdb=false
|
|
else
|
|
hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100))
|
|
wait(1)
|
|
hitdb=false
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)()
|
|
end)
|
|
|
|
local ln4=Instance.new("Part",LeftNeko)
|
|
ln4.Name="LeftHandle"
|
|
ln4.Material="SmoothPlastic"
|
|
ln4.TopSurface=10
|
|
ln4.BottomSurface=10
|
|
ln4.LeftSurface=10
|
|
ln4.RightSurface=10
|
|
ln4.FrontSurface=10
|
|
ln4.BackSurface=10
|
|
ln4.BrickColor=LeftNekoColor
|
|
ln4.formFactor=3
|
|
ln4.Size=Vector3.new(1.575,.2,1.575)
|
|
ln4.CanCollide=false
|
|
ln4:breakJoints''
|
|
local ln4w=Instance.new("Weld",ln4)
|
|
ln4w.Part0=ln4
|
|
ln4w.Part1=ln3
|
|
ln4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0)
|
|
local ln4m=Instance.new("SpecialMesh",ln4)
|
|
ln4m.Scale=Vector3.new(1.2,1.2,1.2)
|
|
ln4m.MeshId="http://www.roblox.com/asset?id=1374148"
|
|
ln4m.TextureId="http://www.roblox.com/asset?id=59596104"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
maus.KeyDown:connect(function(kei)
|
|
if string.byte(kei)==48 and not otheranims and not sitting and not disabled then
|
|
runnin=true
|
|
end
|
|
if string.byte(kei)==48 and crawling and not sitting and not disabled then
|
|
crawldash=true
|
|
end
|
|
if kei=='w' then fldb.w=true end
|
|
if kei=='a' then fldb.a=true end
|
|
if kei=='s' then fldb.s=true end
|
|
if kei=='d' then fldb.d=true end
|
|
|
|
|
|
if string.byte(kei)==50 and not crawling then
|
|
if crouching then
|
|
otheranims=false
|
|
crouching=false
|
|
chr.Humanoid.WalkSpeed=18
|
|
elseif not crouching and not otheranims then
|
|
otheranims=true
|
|
crouching=true
|
|
anim="Crouching"
|
|
end
|
|
end
|
|
|
|
if kei=='j' and not otheranims and not armmovement and not disabled and not lit then
|
|
otheranims=true
|
|
anim="PreSuperJump"
|
|
chr.Humanoid.WalkSpeed=0
|
|
jumpcharge=true
|
|
end
|
|
|
|
if kei=='c' and not armmovement and not sitting and not disabled then
|
|
if (torso.Velocity*Vector3.new(1,0,1)).magnitude>=RunSpeed-2.5 and not otheranims and not crawling then
|
|
otheranims=true
|
|
anim="Sliding"
|
|
local tempvelocity=Instance.new('BodyVelocity',rutprt)
|
|
tempvelocity.Name="TemporaryVelocity"
|
|
tempvelocity.maxForce=Vector3.new(math.huge,0,math.huge)
|
|
tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*RunSpeed
|
|
coroutine.resume(coroutine.create(function()
|
|
local totesvelocity=RunSpeed
|
|
repeat
|
|
if (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude<=1 then otheranims=false tempvelocity:destroy''
|
|
elseif (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude>1 then
|
|
totesvelocity=totesvelocity-(2.5*(RunSpeed/100))
|
|
tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*totesvelocity
|
|
end
|
|
wait''
|
|
until tempvelocity.Parent==nil
|
|
end))
|
|
elseif (torso.Velocity*Vector3.new(1,0,1)).magnitude<=RunSpeed-2.5 then
|
|
if not crawling then otheranims=true anim='PreCrawl' wait'.2' crawling=true chr.Humanoid.WalkSpeed=8
|
|
elseif crawling then crawling=false otheranims=false chr.Humanoid.WalkSpeed=WlkSpeed end
|
|
end
|
|
end
|
|
end)
|
|
maus.KeyUp:connect(function(kei)
|
|
if string.byte(kei)==48 and not otheranims and not sitting and not disabled then
|
|
runnin=false
|
|
end
|
|
if string.byte(kei)==48 and crawling then
|
|
crawldash=false
|
|
end
|
|
if kei=='w' then fldb.w=false end
|
|
if kei=='a' then fldb.a=false end
|
|
if kei=='s' then fldb.s=false end
|
|
if kei=='d' then fldb.d=false end
|
|
if kei=="c" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then
|
|
otheranims=false
|
|
rutprt["TemporaryVelocity"]:destroy''
|
|
end
|
|
|
|
if kei=='j' and otheranims and jumpcharge then
|
|
if running then chr.Humanoid.WalkSpeed=RunSpeed else chr.Humanoid.WalkSpeed=WlkSpeed end
|
|
chr.Humanoid.Jump=true
|
|
anim="SuperJump"
|
|
local aasdd=Instance.new("BodyVelocity",rutprt)
|
|
aasdd.maxForce=Vector3.new(0,1/0,0)
|
|
aasdd.velocity=Vector3.new(0,jumpheight,0)
|
|
game:service'Debris':AddItem(aasdd,.175)
|
|
jumpcharge=false
|
|
wait(.3)
|
|
otheranims=false
|
|
end
|
|
end)
|
|
|
|
maus.Button1Down:connect(function()
|
|
if not sitting and not disabled and not armmovement and equipped and crawling then
|
|
crawldig=true
|
|
armmovement=true
|
|
armanim="Digging"
|
|
end
|
|
if not otheranims and not sitting and not disabled and not armmovement and equipped then
|
|
armmovement=true
|
|
armanim=swing.."Swing1"
|
|
wait(.25)
|
|
armanim=swing.."Swing2"
|
|
if swing=="Right" then
|
|
rnding:Play()
|
|
coroutine.resume(coroutine.create(function()
|
|
wait(.65)
|
|
rnding:Stop()
|
|
end))
|
|
else
|
|
lnding:Play()
|
|
coroutine.resume(coroutine.create(function()
|
|
wait(.65)
|
|
lnding:Stop()
|
|
end))
|
|
end
|
|
wait(.3)
|
|
armmovement=false
|
|
if swing=="Right" then swing="Left"
|
|
else
|
|
swing="Right"
|
|
end
|
|
end
|
|
end)
|
|
|
|
maus.Button1Up:connect(function()
|
|
if armmovement and crawldig then
|
|
crawldig=false
|
|
armmovement=false
|
|
end
|
|
end)
|
|
|
|
|
|
|
|
chr.Humanoid.Changed:connect(function(chng)
|
|
if crouching or crawling or disabled then
|
|
if chng=='Jump' then
|
|
chr.Humanoid.Jump=false
|
|
end
|
|
end
|
|
end)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
game:service'RunService'.RenderStepped:connect(function()
|
|
syne=syne+1
|
|
if not otheranims and not swimming then
|
|
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
|
|
anim="Idling"
|
|
|
|
elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
|
|
anim="Walking"
|
|
dnc=false
|
|
|
|
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
|
|
anim="Sprinting"
|
|
dnc=false
|
|
|
|
elseif torso.Velocity.y>5 and chr.Humanoid.Jump then
|
|
anim='Jumping'
|
|
dnc=false
|
|
|
|
elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then
|
|
anim='Falling'
|
|
dnc=false
|
|
|
|
end
|
|
end
|
|
|
|
if otheranims and crawling then
|
|
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then
|
|
anim="IdleCrawl"
|
|
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 12 and not chr.Humanoid.Jump then
|
|
anim="Crawling"
|
|
idled=false
|
|
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 12 and not chr.Humanoid.Jump then
|
|
anim="SpeedCrawling"
|
|
idled=false
|
|
end end
|
|
|
|
if anim~=lastanim then runtime=0 syne=0 end
|
|
lastanim=anim
|
|
idlesineinc=35
|
|
if anim=="Idling" then
|
|
if not armmovement and not equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(10)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-10)),.1)
|
|
elseif not armmovement and equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.4+math.cos(syne/idlesineinc)/25,.1)*CFrame.Angles(math.rad(105),math.rad(-15),math.rad(-20)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.1,.20+math.cos(syne/idlesineinc)/25,-.65)*CFrame.Angles(math.rad(90),math.rad(10),math.rad(15)),.1)
|
|
end
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
|
|
end
|
|
|
|
if anim=="Walking" then
|
|
if not armmovement and not equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(8)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(8)),.1)
|
|
elseif not armmovement and equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(10),math.rad(5)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(-10),math.rad(-5)),.1)
|
|
end
|
|
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8-math.sin(syne/6)/8,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8+math.sin(syne/6)/8,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.2+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/8,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
|
|
end
|
|
|
|
if anim=="Sprinting" then
|
|
if not armmovement and not equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(12.5)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,-math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(-12.5)),.1)
|
|
elseif not armmovement and equipped then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(10),math.rad(35)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(-10),math.rad(-35)),.1)
|
|
end
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55+math.cos(syne/4)/20,-1.5-math.sin(syne/4)/2.5,-(math.cos(syne/4)*2.5)-.05)*CFrame.Angles(math.cos(syne/4)*2+math.rad(-10),0,math.rad(-2.5)),.1)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55-math.cos(syne/4)/20,-1.5+math.sin(syne/4)/2.5,math.cos(syne/4)*2.5-.05)*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(-10),0,math.rad(2.5)),.1)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),-math.cos(syne/2.5)/8,0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/8+math.rad(-25),math.cos(syne/2.5)/8,math.cos(syne/4)/15+math.sin(rutprt.RotVelocity.y/2)/4),.1)
|
|
end
|
|
|
|
if anim=="Jumping" then
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
|
|
end
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1)
|
|
end
|
|
|
|
if anim=="Falling" then
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.035)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035)
|
|
end
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.035)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035)
|
|
end
|
|
|
|
if anim=="Sliding" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-20),0,math.rad(60)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.95,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(-60),0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.2,0)*CFrame.Angles(math.rad(45),math.rad(85),math.rad(0)),.1)
|
|
end
|
|
|
|
|
|
if armmovement then
|
|
if armanim=="RightSwing1" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.2)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2)
|
|
end
|
|
if armanim=="RightSwing2" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(15),math.rad(-15)),.5)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(-10)),.5)
|
|
end
|
|
if armanim=="LeftSwing1" then
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(10),math.rad(15)),.2)
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2)
|
|
end
|
|
if armanim=="LeftSwing2" then
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.5)
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.5)
|
|
end
|
|
if armanim=="Digging" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1.1+math.cos(syne), -.1)* CFrame.Angles(math.rad(179), 0, math.rad(-25)), 0.5)
|
|
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1.1-(math.cos(syne)), -.1) * CFrame.Angles(math.rad(179), 0, math.rad(25)), 0.5)
|
|
end
|
|
end
|
|
|
|
if jumpcharge and jumpheight<150 then jumpheight=jumpheight+3 elseif not jumpcharge then jumpheight=20 end
|
|
|
|
if anim=="PreSuperJump" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.06)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.06)
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,.3)*CFrame.Angles(math.rad(-40),0,math.rad(-2.5)),.06)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-.6,-.65)*CFrame.Angles(math.rad(10),0,math.rad(2.5)),.06)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(40),0,0),.06)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.6,.2)*CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),.06)
|
|
end
|
|
|
|
if anim=="SuperJump" then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(20)),.1)
|
|
larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(-20)),.1)
|
|
lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(-2.5)),.2)
|
|
rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(2.5)),.2)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(30),0,0),.1)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1)
|
|
chr.Humanoid.Jump=true
|
|
end
|
|
|
|
if anim=="Crouching" then
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(-15)), 0.075)
|
|
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(15)), 0.075)
|
|
end
|
|
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -.55, -1) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.075)
|
|
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.65, -1.275) * CFrame.Angles(math.rad(60), 0, math.rad(-0)), 0.075)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),0,0),.05)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.075)
|
|
end
|
|
|
|
if anim=="PreCrawl" then
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.45, .75, -.15)* CFrame.Angles(math.rad(140), 0, math.rad(-25)), 0.15)
|
|
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.45, .75, -.15) * CFrame.Angles(math.rad(140), 0, math.rad(25)), 0.15)
|
|
end
|
|
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.15)
|
|
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(-0)), 0.15)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,.25)*CFrame.Angles(math.rad(72.5),0,0),.15)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)),0.15)
|
|
end
|
|
|
|
if crawling then
|
|
|
|
|
|
|
|
if anim=='Crawling' then
|
|
chr.Humanoid.WalkSpeed=CrawlSpeed-math.cos(syne/5)*5
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/10)/2, -.35+math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)+math.sin(syne/10)/9, 0, math.rad(-25)+math.cos(syne/10)/13),.175)
|
|
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/10)/2, -.35-math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)-math.sin(syne/10)/9, 0, math.rad(25)-math.cos(syne/10)/13), .175)
|
|
end
|
|
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/10)/3, -.3+math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/10)/9, 0, math.rad(0)-math.cos(syne/10)/15), .175)
|
|
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/10)/3, -.3-math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/10)/9, 0, math.rad(-0)-math.cos(syne/10)/15), 0.175)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/30)/20+.25)*CFrame.Angles(math.cos(syne/30)/25+math.rad(75),math.rad(4),0),.175)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/5)/12,math.cos(syne/10)/15,math.cos(syne/5)/15),0.15)
|
|
end
|
|
|
|
if anim=='SpeedCrawling' then
|
|
if not armmovement then
|
|
rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/5)/2, -.35+math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)-math.cos(syne/5)/14, 0, math.rad(-25)+math.cos(syne/5)/13),.175)
|
|
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/5)/2, -.35-math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)+math.cos(syne/5)/14, 0, math.rad(25)-math.cos(syne/5)/13), .175)
|
|
end
|
|
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/5)/3, -.3+math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/5)/9, 0, math.rad(0)-math.cos(syne/5)/15), .175)
|
|
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/5)/3, -.3-math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/5)/9, 0, math.rad(-0)-math.cos(syne/5)/15), 0.175)
|
|
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/15)/20+.25)*CFrame.Angles(math.cos(syne/15)/25+math.rad(75),math.rad(4),0),.175)
|
|
rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/2.5)/12,math.cos(syne/5)/15,math.cos(syne/2.5)/15),0.15)
|
|
end
|
|
end
|
|
|
|
if crouching then chr.Humanoid.WalkSpeed=0 end
|
|
|
|
chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
|
|
|
|
if runnin and not disabled and not otheranims and not sitting then
|
|
chr.Humanoid.WalkSpeed=RunSpeed
|
|
elseif not runnin and not disabled and not otheranims and not sitting then
|
|
chr.Humanoid.WalkSpeed=WlkSpeed
|
|
elseif not runnin and not disabled and otheranims and crawling and not crawldash and not sitting then
|
|
chr.Humanoid.WalkSpeed=CrawlSpeed
|
|
elseif not runnin and not disabled and otheranims and crawling and crawldash and not sitting then
|
|
chr.Humanoid.WalkSpeed=CrawlDashSpeed
|
|
end
|
|
end)
|
|
|
|
local hp=Instance.new("HopperBin",plr.Backpack)
|
|
hp.Name="Neko Neko Knuckles"
|
|
hp.Selected:connect(function()
|
|
equipped=true
|
|
end)
|
|
hp.Deselected:connect(function()
|
|
equipped=false
|
|
end) |